• AAA game developing - where to start?
    25 replies, posted
I study compooter and compooter gaem so i mak newe calladoodty i have grete ides but i canet ues 3bz mex No, really, I do study computers. I'm following an ICT course at my local college since computers are my main hobby. However I want to turn another hobby into a job; gaming. I've been thinking how great it'd be to develop a game. I know a little 3ds max (learned myself and with lots of help from others) and a little C++, nothing really great though. I'm pretty sure that'd make a grande resume that'd give me a job at Bethesda straight away, I mean c'mon they gotta hire me. The main developers are all in Murrca, and that's a distance I'd rather not travel because I like being in close proximity to the friends and family I know and love. The closest I can work at is Guerrilla Games in Amsterdam (2/3 hours away from where I live), they produced the Killzone series. But they're restricted by Sony and we all know Sony has bullshit rules for releasing stuff. Seriously I'm not traveling 2/3 hours every day. As for schooling, there's a school offering a "game design" course 10 kilometres away from where I live, but they mainly focus on fucking Facebook games, fuck that. Honestly, there are quite a lot of people in the world designing games and they're all in America. It's quite unfair. I guess my best bet right now is to get in a mod team. :v: By the way this is not intended to be blogpunch bullcrap, I'm seriously asking how to get into the game developing scene.
I generally dislike the whole "indie" deal, to be honest. I don't know, there's something that tends to lead me away from it. There are some indie devs that work pretty great, like Team Meat. I want to develop cutting-edge AAA games, I have some ideas that could have amazing potential, but I just have absolutely no idea where to start. Not even my tutor couldn't give me the slightest idea. Really helpful. [editline]12th April 2012[/editline] I guess I'm a little picky though, the only company I'd ever see myself working at is Valve, mainly because they [I]care[/I] about their quality. Publishers like EA and Activision put way too much stress on the developers iirc, I mean look at that shit-eating Kotick grin. All he cares about is money.
I got into the industry surprisingly early when I was called one day at home by a staff member at Uni that had a position for me after he reviewed the grades of the programming students (there were only 10 of us after one year, originally starting with 38). To my suprise this guy actually worked on one of the original Sonic titles (as a designer) at SEGA Studios and more recently was a managing director at Halfbrick Studios (which he's told many horror stories about). At the moment we're preparing to release an Android/iOS/Bada game, but the NDA says hush hush. That's my story of "where to start?" and where it ended me up.
I'm afraid I'm going to give myself a heartattack if I keep stressing out like this [editline]12th April 2012[/editline] Flagdog is fucked for me, where do you live jjjohan? Looks like you got extremely lucky there, I hope I'll ever get a similar experience. One thing I learned from internship is that everyone who uses a computer doesn't even know how they work. Not even once in my life will I work as a helpdesk employee... It'll only drive me insane.
Don't worry about triple-A development at this point, for all you know you may not actually like game development - and your games will be bad if you don't like developing them. To start with you could learn to map in say Source SDK (it's in the Tools section of Steam, and comes with practically every Source game). Learn what makes a good map, how to make it look nice, how to have a good design - there are tons of tutorials all over the internet for the Source SDK, so it's a good place to start. From there, if you decided you like it, you could move on to a full development kit. The UDK is my preference, but others like Unity and the CryENGINE 3 SDK. They're pretty different to Source, because levels are built almost entirely out of static meshes (models) in these engines, but they are the best choices for indie development/learning to game development. The UDK has the best releasing policies for indie devs too, so look into that. The CryENGINE one is hella sketchy, and the Unity one isn't "amazing", from what I've heard. This won't matter if you're just learning with no intention to release, so get in there. Downloads: Source SDK (in Steam, go to 'Tools', download 'Source SDK'. Must have Source game) [url=http://www.udk.com]UDK[/url] [url=http://mycryengine.com/]CryENGINE 3[/url] [url=http://unity3d.com/]Unity 3D[/url] [url=http://reddit.com/r/gamedev]Reddit's Gamedev subreddit - as much as you may not like Reddit, there's some useful stuff in there[/url] Hope that helped.
I did manage to make a few terrible levels as a test campaign in L4D2 - nothing serious, just to get familiar with Hammer. I'll have to use it more though, I like making maps. I guess at this point nobody can take me serious, but I'm as serious as the aftermath of a Taco Bell visit. I'll definitely give the UDK a try once, though I don't know jack about the UDK. There's tutorials for that though, do you know any you can recommend?
[QUOTE=Recurracy;35537387]I did manage to make a few terrible levels as a test campaign in L4D2 - nothing serious, just to get familiar with Hammer. I guess at this point nobody can take me serious, but I'm as serious as the aftermath of a Taco Bell visit. I'll definitely give the UDK a try once, though I don't know jack about the UDK. There's tutorials for that though, do you know any you can recommend?[/QUOTE] Pretty much anything goes. UDK is pretty well documented, but [url=http://www.youtube.com/watch?v=OcJ3J2Yf_Wg]Raven's tutorials[/url] are really good from my experience Also anything and everything by [url=http://udn.epicgames.com/Three/VideoTutorials.html]3DBuzz[/url] (about 3/4 down)
I have a feeling I'm totally misinterpreting the UDK now but it isn't just the map editor, is it?
[QUOTE=Recurracy;35537406]I have a feeling I'm totally misinterpreting the UDK now but it isn't just the map editor, is it?[/QUOTE] No, not at all. It's a fully fledged game development kit. It's not got all the options of the full Unreal engine, but there's almost everything you need to make a fully functional game - and if you need extra stuff, just code it in - UnrealScript is based off C and is particularly versatile.
If your aiming for to go to a Universality or similar place, it's good idea to go on a Computer Science or Arts course to obtain skills. The advantage of going for one of those courses rather then a dedicated gaming course is that it allows you to have a much greater Job freedom when you leave in case you ever change your mind. I'm at Uni right now, as much I as I would love to mekc vieda geams there's almost no opportunity where I live, so I'm also looking at network managing and computer security as options as well.
I bet I'm going to have lots of fun with the UDK then. One thing in particular I couldn't get the hang of in Hammer is the level itself. You can watch all of the tutorials but if you can't get a good flow in your levels you're screwed anyway. There were a few good tutorials and examples of good flow in Doom maps using Doombuilder - but that isn't to be compared anyway.
All good flow takes is practice. Also I almost forgot to link you to [url=http://www.youtube.com/goldenblockgaming]my tutorials[/url]. Some people find them varying levels of useful.
[QUOTE=Whomobile;35537440]If your aiming for to go to a Universality or similar place, it's good idea to go on a Computer Science or Arts course to obtain skills. The advantage of going for one of those courses rather then a dedicated gaming course is that it allows you to have a much greater Job freedom when you leave in case you ever change your mind. I'm at Uni right now, as much I as I would love to mekc vieda geams there's almost no opportunity where I live, so I'm also looking at network managing and computer security as options as well.[/QUOTE] See that's what I guess is the major problem about Game design. Job chances are very slim where I live too. It's not necessarily about how much skill someone can get, it's all about locations. And you need a shitload of cash to create your own studio, something I don't have. Also, yeah I was aiming for a general computer art course. A degree in game design is pretty specific, an art course not so much.
[QUOTE=Recurracy;35537309]I'm afraid I'm going to give myself a heartattack if I keep stressing out like this [editline]12th April 2012[/editline] Flagdog is fucked for me, where do you live jjjohan? Looks like you got extremely lucky there, I hope I'll ever get a similar experience. One thing I learned from internship is that everyone who uses a computer doesn't even know how they work. Not even once in my life will I work as a helpdesk employee... It'll only drive me insane.[/QUOTE] Slight delayed reply but anyway.. I live in Australia which is ironically a pretty bad place for game development as there are very few studios set up here, the once that are left anyway. I'm not guaranteed a position just yet as I'm working as an independent contractor during my study (Bachelor of Interactive Entertainment, majoring in programming) I actually found that doing a degree has helped me a lot and it's also a lot of fun as I'm grouping up with a small team to create any game we want for 24 weeks soon. A fair few game industry employers usually visit university expo's looking at student work at the end of the course. Unfortunately though it's a rather expensive course, coming in at $38,000 AUD for 2 years.
I'll give the UDK a try some time. It seems like a pretty good base for learning the ins and outs of game design.
Jesus the map editor seems even more annoying to get used to than Hammer. Anyone have some good tutorials I can watch?
So, you live in the Netherlands then? Me too, and I study at Grafisch Lyceum Rotterdam. Mediatechnologie, differientatie gamedeveloping. That might be interesting for you to look into. Good luck!
[QUOTE=Recurracy;35551624]Jesus the map editor seems even more annoying to get used to than Hammer. Anyone have some good tutorials I can watch?[/QUOTE] it'll come to you in time, try [url]http://www.icecreamyou.com/ut3[/url]
[QUOTE=jjjohan;35537497]Slight delayed reply but anyway.. I live in Australia which is ironically a pretty bad place for game development as there are very few studios set up here, the once that are left anyway. I'm not guaranteed a position just yet as I'm working as an independent contractor during my study (Bachelor of Interactive Entertainment, majoring in programming) I actually found that doing a degree has helped me a lot and it's also a lot of fun as I'm grouping up with a small team to create any game we want for 24 weeks soon. A fair few game industry employers usually visit university expo's looking at student work at the end of the course. Unfortunately though it's a rather expensive course, coming in at $38,000 AUD for 2 years.[/QUOTE] Dude, 2k has a studio in Canberra. Infact i tossed up doing work experience there. But i kninda agree with you, if you want to get a job in gaming. Head to 'murrica, or England. Or EU in general.
[QUOTE=Darkcube;35551646]So, you live in the Netherlands then? Me too, and I study at Grafisch Lyceum Rotterdam. Mediatechnologie, differientatie gamedeveloping. That might be interesting for you to look into. Good luck![/QUOTE] But Rotterdam is not Helmond, man! :saddowns: Though a colleague of mine told me there was something similar to what you're doing in Den Bosch. At least that's closer than Rotterdam. What do you use in your course? [editline]13th April 2012[/editline] Jesus I just realise how optimistic this whole thread is after reading that Lord FPS Creator Maker of Terrestrial thread. At least I know a bit of 3ds
To develop an AAA game you need to start with having a budget of 1+mil. Or some pro artists who wish to work for free or underpaid (which they will not btw)
he's not an ideas guy, he wants to work on a development team. Read the fucking op before jumping to conclusions.
[QUOTE=Recurracy;35551977]But Rotterdam is not Helmond, man! :saddowns: Though a colleague of mine told me there was something similar to what you're doing in Den Bosch. At least that's closer than Rotterdam. What do you use in your course? [editline]13th April 2012[/editline] Jesus I just realise how optimistic this whole thread is after reading that Lord FPS Creator Maker of Terrestrial thread. At least I know a bit of 3ds[/QUOTE] Well, Helmond is a bit far away yeah. There are more school like GLR; there's one in Amsterdam too, and in a lot more places. You can just Google them. The languages/programms I learn are: C#, Java script, etc. In Flash, XNA, and alot of Unity. Also learned some stuff in UDK. There's also a bit off space to learn some things you want. I just concentrate alot on Unity. If you want, you can achieve, right? Just start small, and always keep learning. You have to be aware, that in the gaming bussines you gotta keep up with the latest stuff. Btw, are you more interested in coding games or designing? That's the difference between game design and game developing
If you're still looking around for some good tutorials on UDK I recommend checking out World of Level Design [url]http://www.worldofleveldesign.com/categories/cat_udk.php[/url] This is probably my favorite site when it comes to game design, it has a good selection of tutorials for both Source SDK and UDK, and other things as well. Personally I've never really done anything in UDK beyond just downloading it and looking at it, I've always been pretty fond of Source engine mapping instead. However, I've used plenty of the L4D2 tutorials on that site before and judging by the quality they give I'm sure you can't go wrong with their UDK tutorials. [editline]13th April 2012[/editline] Hope this helps with UDK, I can't say much else about creating a Triple-A game from scratch but good luck anyways!
Fucking ace J4, thanks a lot! [editline]13th April 2012[/editline] Darkcube, I'm more interested in game design I guess, seeing a picture get transformed into a working model always interests me, especially if it's me doing it, hah.
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