[QUOTE=Canned Induvidual;34898166]Future consoles are already outdated.[/QUOTE]
Kinda true, PC Gaming is never outdated
[QUOTE=Jackald;34898405]The next Xbox is rumored to be "6 times more powerful than the 360", which is pretty much just a mid spec PC.[/QUOTE]
To be honest, 6 times more powerful is still an improvment, add some more memory and then we won't have shit like weapon holstering being removed from games (cough mass effect 3) because lack of console memory and textures won't look like absolute crap anymore.
They should hire some new animators.
I'm an expert in future consoles, where do I sign up?
[QUOTE=Atlascore;34898450]All they have to do is take a 360 and put 2GB of RAM in it and it'll be 12x more powerful than any other console easily.[/QUOTE]
What the hell are you talking about, sit down.
Consoles don't have to be as powerful as PCs to run games as well, because they don't need to run resource intensive operating systems or background processes.
I thought at the time of release the 360 and PS3 were pretty close if not on even ground with the high end PCs at the time, its just PCs improve so quickly.
[QUOTE=Atlascore;34898723]Do you even know how painfully crippling the 360's 512MB of RAM is?[/QUOTE]
It is not for Call of Duty: Modern Warfare 2, 3 and Black Ops fanboys, because as long as InfinityWard and Treyarch are going to use SAME engines for their games, their "customers" will not complain about it.
[QUOTE=Atlascore;34898855]...
What does COD have to do with anything here?
You might as well have brought up the 2012 elections.[/QUOTE]
I heard Ron Paul runs on an Xbox 360.
I'll get a console when you can modify the fuck out of it and install more ram
[QUOTE=Atlascore;34898855]What does COD have to do with anything here?[/QUOTE]
You have not understood what i just said.
I tried to explain that as long as people are going to use the same engine from the older games and simply rehash them with some better detailed textures and shaders (for example, the IW5 engine from 2011 that was used in Modern Warfare 3 is just the rehashed version of the IW4 engine, which was a further rehash of IW3 engine used in Call of Duty 4), they are still going to do their job pretty well.
Wait, how are they hiring "future generation console programmers", when said consoles don't even exist yet? This kinda doesn't make sense.
Well good job to them, supporting consoles and all.
I'd much rather have my games made for PC then ported to console, but I guess that is few and far between.
[QUOTE=Atlascore;34899045]it isn't about COD[/QUOTE]
I know. I am not talking about CoD, but I am talking about game engines and laziness of their developers.
[QUOTE=M.Ciaster;34899031]Wait, how are they hiring "future generation console programmers", when said consoles don't even exist yet? This kinda doesn't make sense.[/QUOTE]
Preparation. How exactly do you expect any games on release if game companies aren't informed ahead of time about the new consoles? Bethesda obviously has more information than the general public in regards to new consoles.
[QUOTE=Atlascore;34898450]All they have to do is take a 360 and put 2GB of RAM in it and it'll be 12x more powerful than any other console easily.[/QUOTE]
this just in: RAM = power
good thing I bought 16GB RAM for my PC and didn't waste it on a video card or CPU
[QUOTE=Atlascore;34898723]Do you even know how painfully crippling the 360's 512MB of RAM is?[/QUOTE]
PS3 has 256mb system RAM. :v:
[editline]27th February 2012[/editline]
[QUOTE=Shadaez;34899101]this just in: RAM = power
good thing I bought 16GB RAM for my PC and didn't waste it on a video card or CPU[/QUOTE]
are you being sarcastic? it's not very clear with some of the idiots in this thread.
[QUOTE=Jackald;34898405]The next Xbox is rumored to be "6 times more powerful than the 360", which is pretty much just a mid spec PC.[/QUOTE]
It's midspec to date, way less when it actually comes out.
I think it's pretty nifty how they can squeeze so much power out of them.
Imagine if they had a dedicated chipset similar to a modern high-performance PC. I mean, the PS3 runs on something based off of a nVidia 7800 and can run modern stuff with (comparably) great detail.
I'd like to see how a 6XXX series card and an i5-2500k could be optimized if that's what was in consoles.
[QUOTE=Atlascore;34899133]512MB of RAM severely limits the following things:
-Size of maps
-Loading speed
-Size of textures
-Number of things that can be loaded in at the same time
-Number and quality of sounds playing at the same time
The list goes on, 512MB of RAM cripples the 360 and PS3.[/QUOTE]
It can be actually not only the RAM. Performance and speed of games also depends on Graphics Accelerator and the Processor.
The processor that was used in the Xbox is a triple-core IBM Xenon 3.2 GHz CPU based on PowerPC architecture and an ATI Xenos GPU, which is actually a modified 1xxx series Radeon. Because consoles are not able to be modified or have any third-party made workarounds on it, Developers could focus on squeezing all of it's power in their games. But the problem was, that on other gaming platforms such as our old, good and beloved PC, it was just a matter of time that the graphics were better and better, that caused the start of the "Race of Graphics". Easily moddable PC was using all available "fireworks" from any game engine on it with proper components, while they were just harder and harder to optimize for consoles.
[QUOTE=garychencool;34898972]I'll get a console when you can modify the fuck out of it and install more ram[/QUOTE]What would be the point of a console if you can modify it?
[QUOTE=Canned Induvidual;34898166]Future consoles are already outdated.[/QUOTE]
I've no doubt their equivalent would be a PC with a quad/hexa core processor (on the level with a Sandy Bridge chip?), a GTX560, and maybe two gigs of DDR3 if we're lucky.
[QUOTE=Arachnidus;34899426]I've no doubt their equivalent would be a PC with a quad/hexa core processor (on the level with a Sandy Bridge chip?), a GTX560, and maybe two gigs of DDR3 if we're lucky.[/QUOTE]
You have very high hopes.
[QUOTE=Arachnidus;34899426]I've no doubt their equivalent would be a PC with a quad/hexa core processor (on the level with a Sandy Bridge chip?), a GTX560, and maybe two gigs of DDR3 if we're lucky.[/QUOTE]Their equvalent would be a pc with boring intel dual core, HD 6450 and 1GB ram.
[editline]28th February 2012[/editline]
Unless we're talking about the PS4 in which case it'll be a decacore and no graphics card.
[QUOTE=Programmer;34899503]You have very high hopes.[/QUOTE]
I was afraid so. I mean, considering the release window. If it comes out next year, then it's almost a guarantee that it would be much, much less well endowed. But two, three years? Those specs will be fairly outdated (if not by much).
It would be cool if TES VI had an AI that instead of choosing from a list of speech option you could literally talk to them by typing in a chat and they would respond accordingly.
Kinda like those old text rpg's
They also need to add more spells to the next game. I didn't see many new different spells in Skyrim.
Consoles are outdated and so is their engine. Maybe this means their next game might actually look like it was made in 2008.
[QUOTE=M.Ciaster;34899031]Wait, how are they hiring "future generation console programmers", when said consoles don't even exist yet? This kinda doesn't make sense.[/QUOTE]
uhh console manufacturers give dev units to trusted developers years before the console launch
Bethesda has an xbox 3 in their hands and they're all like "the fuck is this"
[QUOTE=Atlascore;34898630]Their animators have been getting better, a lot of the animations in Skyrim were pretty nice, there were still some painfully bad ones though.[/QUOTE]
The problem with Bethesda's game development is that they literally (and have admitted to this) develop in a bubble. They even specifically said - despite being one of the top sucessfull AAA dev studios - that they do not focus test their work at all and just play it themselves. Their QA department exists only to find bugs/issues, as they don't do any outside or inside testing beyond their dev team which is about 60-100 strong or so.
This explains why they still use the same engine and dev tools from a game from 2002, why their games are always technically buggy, why they seem to be totally oblivious from latest design trends and instead implement trends from 4-5 years ago that feel outdated, etc.
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