[QUOTE=Antimuffin;52509791]What about the maps?
Anyone?
Hello?[/QUOTE]
What you don't like [I]chokepoints?[/I]
[QUOTE=Antimuffin;52509791]What about the maps?
Anyone?
Hello?[/QUOTE]
What? The maps are perfectly fine, they look like they were real places and have lots of detail and effort put into them! It feels like if you were in a real city or temple/castle/house/street/etc...
Wait, what's that? Videogame-oriented balance? Is that edible?
[QUOTE=Antimuffin;52509791]What about the maps?
Anyone?
Hello?[/QUOTE]
If the majority of the community kept going on about how the maps were broken, Blizzard would've changed them a long time ago.
But as it stands they all seem fine with it, especially the competitive people, so whatever I guess.
[QUOTE=Jorori;52509815]What? The maps are perfectly fine, they look like they were real places and have lots of detail and effort put into them! It feels like if you were in a real city or temple/castle/house/street/etc...
Wait, what's that? Videogame-oriented balance? Is that edible?[/QUOTE]
Hard to read this sarcasm but I'll go with the people disagreeing. Horizon Lunar Colony is terrible, and why is the name so long?
I remember Junkrat was one of the first heroes I stuck with on OW, I like his styles and the mobility from the mine is great. I do feel like he can be tweaked a bit more, though, so excited to see where this goes.
As someone who like Demoman in TF2 but never got the hang of him, Junk is really fun to play.
I'd love to see something done where if the grenades direct hit, they do full damage, but then if they bounce/roll into you, it's less damage.
Sorta frustrating to have to dodge constant bombs being lobbed over a wall where nobody seems to be able to stop him, and just getting hit by two is death.
Would raise the skill ceiling, which to be fair is pretty decently high already.
Although who knows, maybe I just need to get good at dodging.
[QUOTE=Jarokwa;52509999]do you have a condition which kills you if you don't mention map design in everything ow-related or something[/QUOTE]
Hard not to look at a sore thumb
Feel like I should clarify my post since honestly it was kinda dumb.
I feel like Junkrat's grenade launcher needs to be more consistent and predictable. His bombs should go off on a timer instead of being based off of the number of "bounces" or whatever, and should have a much higher velocity when launched.
Right now the weapon just feels awkward to use.
[QUOTE=Jarokwa;52509999]do you have a condition which kills you if you don't mention map design in everything ow-related or something[/QUOTE]
I mean considering it's one of the most blatantly bad things about the game , he should. A majority of the maps have needless choke points, bad mobility and feel incredibly samey after 3-4 matches.
[QUOTE=Jarokwa;52509999]do you have a condition which kills you if you don't mention map design in everything ow-related or something[/QUOTE]
i know blizz dont look at this forum, but if one never shuts the fuck up about a particular flaw in a game they have to notice sooner or later
Junk is a weird hero through map design. At lower ranks he can absolutely wreck people at the chokepoints, at the higher ranks people are smarter and counter him more easily. They also know how to break through chokes easier which render him almost useless.
Good. I bought a golden gun for him at the end of season 1 and haven't been able to play him since.
It´s amazing, but I think a weapon made from golden junk is one of the less gaudy weapon recolors.
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