Dramatically improve? So in terms of your average released game, make it playable? At least they're trying, but that's still pretty sad.
I still can't wrap my head around this whole Unity debacle. How could one of the biggest developers/publisher create such a disaster? Furthermore AC Unity is not something completely new, the concept of the game has been quite refined over the years.
I'm just glad they're fixing everything. It was a massive disappointment how it came out and the FPS drops are shitty but I'm enjoying the game a lot. This should hopefully make it a lot better.
[QUOTE=junker154;46510828]I still can't wrap my head around this whole Unity debacle. How could one of the biggest developers/publisher create such a disaster? Furthermore AC Unity is not something completely new, the concept of the game has been quite refined over the years.[/QUOTE]
Simple: due to their commitment to yearly releases and the fact that Assassin's Creed usually sells great on consoles, they got lazy. The fact that they were trying to get it out in time for the Holiday shopping season didn't help matters either.
[QUOTE=junker154;46510828]I still can't wrap my head around this whole Unity debacle. How could one of the biggest developers/publisher create such a disaster? Furthermore AC Unity is not something completely new, the concept of the game has been quite refined over the years.[/QUOTE]
Battlefield 4
[QUOTE=Anyx;46511168]I'm just glad they're fixing everything. It was a massive disappointment how it came out and the FPS drops are shitty but I'm enjoying the game a lot. This should hopefully make it a lot better.[/QUOTE]
I wish they would just release it 3 months later, with functional coop and decent performance.
Sadly I already finished the story and uninstalled it! Arguably worst AC to date.
What, the patch comes with automatic uninstall?
If this was the first attempt of some intern collaborative project, it would be mildly understandable. But it's not, though we don't really know how Ubisoft does its yearly franchises. Or at least, I'm not in the loop on their development cycles.
When it comes to Call of Duty, we know where we stand with 3 teams each doing their own iteration over the course of nearly three years, with Sledgehammer having done this year's CoD, Treyarch being a year away from finishing their version for 2015, and Infinity Ward's CoD being due in Fall 2016, with 2017 being the year that Sledgehammer puts out its follow-up to Advanced Warfare, the cycle starting anew.
With Ubisoft however, we don't know whether they're working 2000 people to the bone over the course of a whole year or if they have an internal rotation of their own. The latter might be the case, as last year's Black Flag was a healthy diversion from the more-of-the-same found with AC: Unity, indicating different teams with different artistic visions, though that concept presumes that Ubisoft Montreal is normally divided between multiple projects at any given time.
If they were more open about their development cycles, with how much time they spend on each game and how many projects are going on at the same time inside the different subsidiaries, we'd be able to understand them better and easily see what went wrong where.
[QUOTE=spectator1;46513474]Sadly I already finished the story and uninstalled it! Arguably worst AC to date.[/QUOTE]
I feel differently, while the story hasn't gripped me like the other ones, the gameplay and the world itself makes up for it.
but that's just me.
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