• Dean Hall outlines DayZ's future: animals to hunt and crossbows, helicopters and AK47s to kill them
    18 replies, posted
[url]http://www.pcgamesn.com/dean-hall-outlines-dayzs-future-animals-hunt-and-crossbows-helicopters-and-ak47s-kill-them[/url]
adding helicopters and planes are a bit too much, I think. Trucks and vehicles would be ok though, and aren't over shooting a post apoc era. I mean Dean referenced 28 days later a shitload of times why not just have a sprite plane flying in the sky like in that one scene? it would happen every so often or something random
Not sure why anyone would want an air vehicle. It'd make you a big target to players.
[QUOTE=Sgt. Khorn;44383366]Not sure why anyone would want an air vehicle. It'd make you a big target to players.[/QUOTE] but you could also get around the whole map extremely quickly. It's better than any land-based vehicle.
Yea, but people would rather try to hunt helicopters with land vehicles. At least with land vehicles, you can hop out quickly and not feel bad when you lose it.
[QUOTE=Covalency;44383326]adding helicopters and planes are a bit too much, I think. Trucks and vehicles would be ok though, and aren't over shooting a post apoc era.[/QUOTE] some old An-2s and Mi-8s would be perfectly fine imo. i don't see a reason to not add them.
[QUOTE=Sgt. Khorn;44383432]Yea, but people would rather try to hunt helicopters with land vehicles. At least with land vehicles, you can hop out quickly and not feel bad when you lose it.[/QUOTE] With bigger risks comes greater rewards. For high-level groups with the skill and resources to protect and maintain it, a helicopter would prove a huge asset, by for example allowing for very quick transport and accessibility across the map, aerial support in combat, scouting and shit like that. I'm pretty sure its use is not meant for the lone survivor or a smaller, casual group, but for the more serious and invested players, as is implied in the article: [QUOTE][B]End game[/B] items like helicopters, planes, boats and trucks - the use of which will involve [B]finding parts across multiple servers[/B]..[/QUOTE]
what about removing fucking mouse acceleration.
I really think they should first repair the fucking last patch that effectively broke the zombies. Now they spawn right behind you if you don't move for a minute, and they glitch through doors, through walls, and into the floors. Not to mention the TERRIBLE movement and input mechanics. Fix that shit first before you "add" stuff.
I thought rocket left Bohemia?
[QUOTE=Marzipas;44383617]what about removing fucking mouse acceleration.[/QUOTE] In their talk they mentioned that they are trying to remove it.
[QUOTE=ben434;44386143]I thought rocket left Bohemia?[/QUOTE] He is leaving at the end of this year.
[QUOTE=ben434;44386143]I thought rocket left Bohemia?[/QUOTE] [QUOTE]Further down the line DayZ will have to get along without Hall, however. Last month he announced that he’d be parting ways with Bohemia Interactive in 2015 so he could set up his own multiplayer studio back in New Zealand. [/QUOTE]
[QUOTE=Karmah;44386187]In their talk they mentioned that they are trying to remove it.[/QUOTE] it shouldn't take like 5 months to remove fucking mouse acceleration. arma 3 doesn't have it, why can't they just port it over or whatever?
[QUOTE=milkandcooki;44388006]it shouldn't take like 5 months to remove fucking mouse acceleration. arma 3 doesn't have it, why can't they just port it over or whatever?[/QUOTE] Huh? It's an entirely different engine. They didn't make arma 3, or arma 2, they don't have the source code for arma 3, and they don't have the license for that engine either. I know that it is an annoying thing, and I turn it off in everything that has it, but that doesn't make it a simple thing one can just instantly solve. If anything, the engine probably [I]by default[/I] modifies the user mouse input events through a filter that multiplies the movements by a certain percentage over time, resulting in the accelerated movements we have. I'm guessing, since they haven't fixed it by now, that they can't pinpoint where and how it is actually being done, because they can't just do yet another calculation to smooth it out for every little line of code that uses the mouse, as it would be inefficient and taxing to do 2 different processes that counteract each other. Not only that, but by not precisely trying to counteract it, it will behave very weird. In all, if you don't know anything about programing, then don't make assumptions. As it is they are trying to make huge engine modifications, and they aren't even that far into any of them so far, and altering a whole input process so that it can apply to everything else by default is in itself a mots fundamental engine modification - and most of everything else is mostly aesethetic changes.
[QUOTE=Karmah;44388245]Huh? It's an entirely different engine. They didn't make arma 3, or arma 2, they don't have the source code for arma 3, and they don't have the license for that engine either.[/QUOTE] It's a modified Arma 2 engine, and it's being made by Bohemia Interactive, who made Arma 2 and 3 (and so naturally they have the source code for it).
[QUOTE=Sgt. Khorn;44383366]Not sure why anyone would want an air vehicle. It'd make you a big target to players.[/QUOTE] You will need "infrastructure", fuel, people to do repairs, people to find parts for repairs, people to guard it when grounded, etc, so it will be a group vehicle not to be really expected to be used by individuals, but you simply work around the cons to unlock possibilities not available elsewhere, EG: crossing the map in 2 minutes. You care for the aircraft and the aircraft cares for you. [editline]28th March 2014[/editline] [QUOTE=Uncle Bourbon;44383541]some old An-2s and Mi-8s would be perfectly fine imo. i don't see a reason to not add them.[/QUOTE] You're thinking in Arma 2 assets, which were made for a military game-sim, not a zombie survival game. There are so many more possibilities! I'm thinking we'll see one and two engine Cessnas (honestly not sure what the Eastern European equivalent of such civilian vehicles is, but I'm sure there is one), ultra-lightweight training choppers, maybe the occasional Mi-8, maybe a police helicopter, and [B]hopefully[/B] survival ultralights that are craftable, in the styling of La Dernier Combat. That said, while I am excited for specifically (and again, hopefully) survival ultralights, I'm more interested in bicycles and motorbikes, which are also coming [I]much[/I] sooner than even the first aircraft.
[QUOTE=Karmah;44388245]Huh? It's an entirely different engine. They didn't make arma 3, or arma 2, they don't have the source code for arma 3, and they don't have the license for that engine either. I know that it is an annoying thing, and I turn it off in everything that has it, but that doesn't make it a simple thing one can just instantly solve. If anything, the engine probably [I]by default[/I] modifies the user mouse input events through a filter that multiplies the movements by a certain percentage over time, resulting in the accelerated movements we have. I'm guessing, since they haven't fixed it by now, that they can't pinpoint where and how it is actually being done, because they can't just do yet another calculation to smooth it out for every little line of code that uses the mouse, as it would be inefficient and taxing to do 2 different processes that counteract each other. Not only that, but by not precisely trying to counteract it, it will behave very weird. In all, if you don't know anything about programing, then don't make assumptions. As it is they are trying to make huge engine modifications, and they aren't even that far into any of them so far, and altering a whole input process so that it can apply to everything else by default is in itself a mots fundamental engine modification - and most of everything else is mostly aesethetic changes.[/QUOTE] It still shouldn't take five months to remove mouse acceleration. If they programmed their engine in a terrible way to begin with, that's their fault. Mouse acceleration is terrible for many people and playing with it feels extremely uncomfortable.
[QUOTE=Zally13;44393803]It still shouldn't take five months to remove mouse acceleration. If they programmed their engine in a terrible way to begin with, that's their fault. Mouse acceleration is terrible for many people and playing with it feels extremely uncomfortable.[/QUOTE] Haha holy shit. You have a skewed understanding of Bohemia Interactive's internal structure. There might be [I]one[/I] guy that had anything to do with the creation of the Arma 2 engine on the DayZ team. It's not "their fault". Mouse acceleration was a conscious, intentional decision for Arma 2 at the time, some 5+ years ago, as a method of simulating gun weight. Lighter guns had less acceleration. Heavier guns, to simulate the soldier's difficulty in trucking around a large gun, had more acceleration. This is a pretty neat way to give additional pros/cons to weaponns, because you won't notice the acceleration at long range with for example a machine gun, but you will at close ranges. It's drawing a [I]parallel[/I] of realism to real life, and that's okay, but now that they want to get rid of it, they're finding the guys who made the Arma 2 engine implemented this acceleration down to the absolute core of the game. They have to rewrite [I]everything[/I]. It's not that they don't know how, it's that it takes time. The fact that they have access to the Arma 3 source code, which honestly is not as likely as everyone seems to imply here, has nothing to do with anything. It doesn't matter. It's an entirely separate entity. But no. It's not the DayZ team's "fault". This is what they have to work with. Mouse acceleration is terrible for [I]all[/I] people, but if you've ever been in a firefight in DayZ, it's pretty clear that plenty of people have gotten over it.
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