Are there any 32 bit programs still coming out that would even benefit from updated drivers?
They should also make a driver that actually fucking works on linux now.
[QUOTE=Sombrero;52999999]They should also make a driver that actually fucking works on linux now.[/QUOTE]
or better yet, bring in PhysX, Nvidia Optimus and GeForce Experience.
[QUOTE=KenjiKusanagi;53000378]or better yet, bring in PhysX, Nvidia Optimus and GeForce Experience.[/QUOTE]
You guys dont want GeForce experience
[QUOTE=da space core;53001113]You guys dont want GeForce experience[/QUOTE]
only way of getting shadowplay, and they have fixed it generally
[QUOTE=Megadave;52999950]Are there any 32 bit programs still coming out that would even benefit from updated drivers?[/QUOTE]
Programs don't matter, the OS does.
32-bit programs are still actually a really good idea for a lot of reasons, but a 32-bit OS is generally not.
[QUOTE=J!NX;53001118]only way of getting shadowplay, and they have fixed it generally[/QUOTE]
Also added a mandatory log-in to a program that didn't use to have one.
[QUOTE=Splarg!;53001184]Also added a mandatory log-in to a program that didn't use to have one.[/QUOTE]
I don't seem to notice that too bad, but hey, it doesn't bluescreen when I turn shit on any more
the old version was the worst
The mandatory log-in is stupid, just another way to collect more data on people.
Plus it's tied into your hardware apparently instead of detecting what card you have. I made the mistake of using my old nvidia account on new hardware, every time I logged in it would apply settings and give me an instant BSOD, until i made a new nvidia account.
[QUOTE=Bloodshot12;53001424]Plus it's tied into your hardware apparently instead of detecting what card you have. I made the mistake of using my old nvidia account on new hardware, every time I logged in it would apply settings and give me an instant BSOD, until i made a new nvidia account.[/QUOTE]
no wonder why my fuckin shadowplay hasn't been working, it'd always tell me that i dont have a good enough card
[QUOTE=Bloodshot12;53001424]Plus it's tied into your hardware apparently instead of detecting what card you have. I made the mistake of using my old nvidia account on new hardware, every time I logged in it would apply settings and give me an instant BSOD, until i made a new nvidia account.[/QUOTE]
It takes some dedication to fuck up this hard.
4194304K of virtual address space ought to be enough for anybody.
So, what's the largest reason to drop 32 bit?, are they going to start mapping the GPU's RAM to processes?.
[QUOTE=J!NX;53001118]only way of getting shadowplay, and they have fixed it generally[/QUOTE]
You don't need shadowplay to use NVENC
I mean, it's generally a good idea to use a 64 bit OS nowadays, since I imagine most people would be using a 64bit processor and plenty of RAM, not to mention you can still use 32bit apps. Kind of a dumb move by NV.
[QUOTE=Scratch.;53002443]You don't need shadowplay to use NVENC[/QUOTE]
I don't know how else I can do it though so
Imagine having a 11GB GPU and only 4GB of RAM. :what:
[QUOTE=J!NX;53002849]I don't know how else I can do it though so[/QUOTE]
IIRC OBS and some other recording programs have the ability to use NVENC as the encoder.
[QUOTE=Essante;53003039]IIRC OBS and some other recording programs have the ability to use NVENC as the encoder.[/QUOTE]
Even ffmpeg
[editline]25th December 2017[/editline]
Xsplit has it too if people are paying for that
[QUOTE=Splarg!;53001184]Also added a mandatory log-in to a program that didn't use to have one.[/QUOTE]
That was the dumbest fucking shit ever. And it sucks twice as much as they did it without any previous announcement. Why the fuck does a fucking driver updater need an account.
[QUOTE=chipsnapper2;53003028]Imagine having a 11GB GPU and only 4GB of RAM. :what:[/QUOTE]
It doesn't seem so bad if you keep all graphics-related data in the gpu's memory, things like textures and buffers are pretty big memory hogs since resolution really quadruples instead of doubling.
32-bit with PAE means the 4 GB limit is only per-process, however with browsers/electron being so popular i get why people might want to increase their addressing capacity, though most/all browsers do have multiple processes by now.
Good riddance. The validity of running 32 bit operating systems on gaming machines died out ten years ago, with the introduction of Vista X64, so let's not keep propping them up.
32bit OSes exist for those craptops that can't run x64 software, and for antique hardware that predates it. End of. 64bit is one of those upgrades that everyone should have done by now.
[QUOTE=nikomo;53001157]Programs don't matter, the OS does.
32-bit programs are still actually a really good idea for a lot of reasons, but a 32-bit OS is generally not.[/QUOTE]
Especially considering x64 Windows can run x86 programs just fine, there's really no reason not to be on x64 windows if you're buying these sorts of cards.
[editline]25th December 2017[/editline]
[QUOTE=Antimuffin;53003299]That was the dumbest fucking shit ever. And it sucks twice as much as they did it without any previous announcement. Why the fuck does a fucking driver updater need an account.[/QUOTE]
For that matter, why does a driver updater even need to be running at all? Generally, if the video drivers are working and game performance is acceptable, there's little reason to fuck with them, and in the off chance they do need tweaked the website isn't difficult to access. And some games...Fallout: New Vegas is one such title that I play an awful lot...get bitchy about newer driver versions and run best on specific ones. Granted it's because those games run on poorly coded engines, but still.
[QUOTE=TestECull;53004157].[/QUOTE]
Bigger isn't always necessarily better, moving to 64-bit (48-bit) increases the sizes of some data structures and adds complexity to the hardware, which takes up space that could either be left unused, saving power/$, or used to increase
performance.
Generally you gain more than you lose but for small systems where you aren't dealing with data bigger than ~4 GB at
once it isn't exactly necessary. You only need as many address bits as the data in RAM needs.
[QUOTE=TestECull;53004157]Especially considering x64 Windows can run x86 programs just fine, there's really no reason not to be on x64 windows if you're buying these sorts of cards.[/QUOTE]
Debatable. I have two Windows installations on my main PC with a 1060, reason being that older games either break or won't install on my 64 bit Windows 10. Of course I don't need the latest features and optimizations that new drivers would provide, but only one more year of security updates is certainly an issue unless it becomes a legal requirement to give games to GOG so they can fix and re-release them
Just remembered this should cut down the size from like almost being a 500mb download, shouldn't it
It would probably cut the binaries sizes in half it they completely stopped including compatibility for 32-bit applications.
[QUOTE=EE 20 D0;53005717]It would probably cut the binaries sizes in half it they completely stopped including compatibility for 32-bit applications.[/QUOTE]
There's a shit ton of games and programs that still use 32 bit userspace. Removing the 32 bit thunk layer would be a complete dick move and fuck up everything.
[QUOTE=Sombrero;53006522]There's a shit ton of games and programs that still use 32 bit userspace. Removing the 32 bit thunk layer would be a complete dick move and fuck up everything.[/QUOTE]
I didn't say it was good or bad, the post just states that a big(ger) size reduction would only occur in the binary size when doing that. Sizes of everything besides code stays the same.
If they're keeping compat for 32 in 64 then it's more like they're deprecating 32-bit expecting games to start going 64-bit exclusive in the future. So size won't go down but instead it'll go up slower, since they'll likely still need to add support for newer features and game-specific hacks/fixes.
I use Geforce Experience a lot.
1) Streaming to Youtube/Facebook casually just for fun.
2) Saving last 5/10 minutes of footage (although mine is configured for 3 minutes) + Desktop footage saving.
3) Recording Game/Desktop.
4) Also meant to try that local co-op experimental feature that people are talking about. (Allows your friend to connect to you via nvidia and play as local co op player). Many people play cuphead as local co-op that way but with friend from online.
I can't be arsed with OBS setups and any other extra shit that's required setting up if there is features built-in already, but that's just me.
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