• Star Wars: Battlefront will be playable on Xbox One first
    16 replies, posted
[url]http://www.shacknews.com/article/89101/star-wars-battlefront-will-be-playable-on-xbox-one-first[/url]
sweet
That's cool, Xbone players can beta test it to determine whether I'll buy it for PC or not.
Ugh, this sort of bullshit drives me fucking insane. Why can't we release it for all platforms at the same time?
[QUOTE=Solo Wing;47525636]Ugh, this sort of bullshit drives me fucking insane. Why can't we release it for all platforms at the same time?[/QUOTE] Because you need teams overseeing the launch to identify major problems. Since the XBone is the weakest plat, it's more prone to have problems.
[QUOTE=Mr. Agree;47525397]That's cool, Xbone players can beta test it to determine whether I'll buy it for PC or not.[/QUOTE] This "le beta test for pc! XD" shit is dumb. If you really want to know if a game is good or not, don't buy it on release day. Timed exclusives are still awful.
So this thread totally just redirected me to some autodownload virus-app while browsing on my mobile phone, what the fuck.
[QUOTE=usaokay;47525715]Oh, it's just EA Access. People pay for EA Access on top of Xbox Live Gold, so there's no surprise there.[/QUOTE] From the consumer standpoint, if you intend to buy an EA game from the Xbox store you might as well just get it, since you get 10 percent off each EA game you buy it pretty much pays for it self on the first purchase.
Why can't people read before bitching? The game is being released on EA access as much as a week early. It's nothing to whine about.
Reading the title made me sit in denial/acceptance/anger until I clicked into it and realized it wasn't even that bad.
[QUOTE=Mr. Agree;47525397]That's cool, Xbone players can beta test it to determine whether I'll buy it for PC or not.[/QUOTE] If this was for PC first, you'd be ecstatic and shit over anyone that says they're beta testing for consoles. Shut up.
[QUOTE=Ragekipz;47525651]Because you need teams overseeing the launch to identify major problems. Since the XBone is the weakest plat, it's more prone to have problems.[/QUOTE] XBone is the easiest platform to develop for atm as far as I know. EA Access is some bullshit though, if there was enough EA games that I want it might be worth $30 a year, but as it stands I barely buy one EA game for Xbox per year so the 10% discount on games isn't really worth.
[QUOTE=Pat.Lithium;47530967]XBone is the easiest platform to develop for atm as far as I know. EA Access is some bullshit though, if there was enough EA games that I want it might be worth $30 a year, but as it stands I barely buy one EA game for Xbox per year so the 10% discount on games isn't really worth.[/QUOTE] I don't agree. It must be really hard to develop a good game to such a gimped platform.
[QUOTE=Pat.Lithium;47530967]XBone is the easiest platform to develop for atm as far as I know. [/QUOTE] No, it is certainly most not.
[QUOTE=Pat.Lithium;47530967]XBone is the easiest platform to develop for atm as far as I know. EA Access is some bullshit though, if there was enough EA games that I want it might be worth $30 a year, but as it stands I barely buy one EA game for Xbox per year so the 10% discount on games isn't really worth.[/QUOTE] The 360 was once the easiest and the PS3 was hard. Now the tables have turned and the Xbone is harder to develop for.
[QUOTE=Ragekipz;47531891]I don't agree. It must be really hard to develop a good game to such a gimped platform.[/QUOTE] Not really considering processing power is not what defines a "good game". You know exactly what you're going to be working with when developing on a console. The hardware is very unlikely to change in a way that will impact your development, any peripherals should be fairly easy to detect and interact with thanks to attempts at vendor lock in. If you know what your limitations are and what hardware you're fucking around with you can optimise to work within those limits and exploit known hacks to get the effects you want without wasting too much performance. Plus the architecture of a console is inherently quite optimal, nothing needs to be swappable outside of storage so everything can be stuck very close together, minimal latency.
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