• Kill monsters and then cook them in this Iron Chef inspired RPG
    8 replies, posted
[url]http://www.pcgamer.com/kill-monsters-and-then-cook-them-in-this-iron-chef-inspired-rpg/[/url]
I'd be all over this if it wasn't a jrpg. Like, if it was a 8-bit rpg, it would be an instabuy.
[QUOTE=Pops;50182848]I'd be all over this if it wasn't a jrpg. Like, if it was a 8-bit rpg, it would be an instabuy.[/QUOTE] I think the hand-drawn style gives this a lot more heart.
Not a fan of hand-drawn games is all. At that point it could just be a cartoon.
[QUOTE=Pops;50182848]I'd be all over this if it wasn't a jrpg. Like, if it was a 8-bit rpg, it would be an instabuy.[/QUOTE] Or maybe advocating hand-drawn styles is a much better idea since every other game is going "8-bit grafiks!" but really it's just an excuse for poorly considered art style and minimal effort so they can push the game out quicker.
to each his own. i'd rather see a hand-drawn feature film.
[QUOTE=Pops;50183092]Not a fan of hand-drawn games is all. At that point it could just be a cartoon.[/QUOTE] but you can't play a cartoon
[QUOTE=Pops;50183298]to each his own. i'd rather see a hand-drawn feature film.[/QUOTE] That's really not relevant at all. This isn't using up a slot and preventing a hand drawn feature film being made.
[QUOTE=Pops;50182848]I'd be all over this if it wasn't a jrpg. Like, if it was a 8-bit rpg, it would be an instabuy.[/QUOTE] "8-bit" is not a genre. It's just a shitty art style.
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