• Here's how exploitative Minecraft servers can be
    64 replies, posted
[url]http://www.pcgamesn.com/minecraft/heres-how-exploitative-minecraft-servers-can-be[/url]
I can't blame them for restricting server-side microtransactions given the very young audience of the game. I think it's the right thing to do. They should find a way, Steam Workshop-like, to reward mod creators, though.
[QUOTE=MaxOfS2D;45142234]I can't blame them for restricting server-side microtransactions given the very [B]young audience of the game[/B]. I think it's the right thing to do. They should find a way, Steam Workshop-like, to reward mod creators, though.[/QUOTE] I totally agree with you. I think the fact that small children were playing this and didn't realize the kind of money they were putting into these servers at a time seriously concerned the devs. Unlike other developers, these guys took action.
Servers work better when they're a labour of love anyway, not a profitable "business".
[URL]http://www.mineplex.com/forums/m/11929946/viewthread/13360698-new-eula[/URL] it's funny because they think mojang will change it
At first I was pretty against the idea, but I've forgotten how strongly Minecraft took root in younger kids. I still believe, in a sense, server owners should be free to do what they want - but I also didn't realize how aggressive some of these large servers had microtransactions, which isn't a good thing at all. :v: Can't blame it being popular with little kids either, it's basically virtual Lego. I would've been all over that shit ten ways to Sunday if I was young again.
[QUOTE]charge for account unbannings[/QUOTE] Now this is a step below most scumbag tactics I've seen. I guess it makes sense that servers mostly frequented by children/non-core gamers wouldn't get this kind of scrutiny and allow this stuff to fly, until now.
Make unbannings cost money. Make bans happen more often.
[QUOTE=Brt5470;45142870]Make unbannings cost money. Make bans happen more often.[/QUOTE] facepunch business strategy 2015 revealed
[QUOTE=Gran PC;45142983]facepunch business strategy 2015 revealed[/QUOTE] Doesn't something awful already do that?
Any game with multiplayer interaction should be rated 13+. There will always be scammers, creeps and douchebags literally everywhere no matter which game.
"Very young audience of the game" Nah see, that's where you're wrong. I know plenty of people my age or older who play the game. This is like saying CS:S' audience is "younger" because you run into a squeaker every couple of servers. Anyway, the servers that do this are what I call "shitty servers" and I tend not to play on them. Offtopic has anyone noticed a font change on FP? I can't tell if my eyes are just weirding me out right now or it's actually edited.
[QUOTE=gk99;45143247]"Very young audience of the game" Nah see, that's where you're wrong. I know plenty of people my age or older who play the game. This is like saying CS:S' audience is "younger" because you run into a squeaker every couple of servers. Anyway, the servers that do this are what I call "shitty servers" and I tend not to play on them. Offtopic has anyone noticed a font change on FP? I can't tell if my eyes are just weirding me out right now or it's actually edited.[/QUOTE] Actually, it'd be like you determining the age of the playerbase based upon your personal experiences. It is well known, researched and confirmed by Mojang themselves that a significant portion of their players are children/early teens. And I've got a little second cousin who's just entered his teens, and he and almost everyone he knows play Minecraft. (He even is one of the vast numbers of young youtubers creating their small but well watched channels based around Minecraft and other gaming stuff)
[QUOTE=Yash;45143130]Doesn't something awful already do that?[/QUOTE] it does but it's very rare that you would get banned there unless you are a complete fuck up
[QUOTE=gk99;45143247]"Very young audience of the game" Nah see, that's where you're wrong. I know plenty of people my age or older who play the game. This is like saying CS:S' audience is "younger" because you run into a squeaker every couple of servers. Anyway, the servers that do this are what I call "shitty servers" and I tend not to play on them. Offtopic has anyone noticed a font change on FP? I can't tell if my eyes are just weirding me out right now or it's actually edited.[/QUOTE] Its not about you.
[QUOTE=Gran PC;45142983]facepunch business strategy 2015 revealed[/QUOTE] shit
[QUOTE=gk99;45143247]"Very young audience of the game" Nah see, that's where you're wrong. I know plenty of people my age or older who play the game. This is like saying CS:S' audience is "younger" because you run into a squeaker every couple of servers. Anyway, the servers that do this are what I call "shitty servers" and I tend not to play on them. Offtopic has anyone noticed a font change on FP? I can't tell if my eyes are just weirding me out right now or it's actually edited.[/QUOTE] Its very hard to go to other servers when you have friends on those popular servers. People tend to congregate where friends and such hide out.
[QUOTE=gk99;45143247]Anyway, the servers that do this are what I call "shitty servers" and I tend not to play on them.[/QUOTE] Fuck the people (or "squeakers") who go into those servers because they don't know better and put their parents in debt, right?
Jesus, microtransactions have seeped into Minecraft of all things? Microtransactions are a cancer. I have never seen them done right before, and because they are profitable when done wrong, I probably never will. Good on Mojang to restrict this stuff regardless of the community.
[QUOTE=latin_geek;45143710]Fuck the people (or "squeakers") who go into those servers because they don't know better and put their parents in debt, right?[/QUOTE] If parents are giving their kids their credit card information or what not, that really is the parents fault.
[QUOTE=DaMastez;45144325]If parents are giving their kids their credit card information or what not, that really is the parents fault.[/QUOTE] I wonder how they get access to credit cards in the first place. I guess the mobile world of micro-transactions made it easier?
[QUOTE=CapsAdmin;45145221]I wonder how they get access to credit cards in the first place. I guess the mobile world of micro-transactions made it easier?[/QUOTE] There is quite a load of people doing a terrible job at parenting, and this is not news.
[QUOTE=CapsAdmin;45145221]I wonder how they get access to credit cards in the first place. I guess the mobile world of micro-transactions made it easier?[/QUOTE] It's rather easy for a kid to get a hold of their parent's credit/debit card. Not that many parents actually pay attention to their bags/wallets when at home. Plus you also have parents who are fucking retarded like one of the commentators in the article. [quote] Harmon 3 Hours ago I have a 9 year old son who has played Minecraft for years. He watches Sundee and all those other guys play these servers on YouTube. He then goes to the servers to play. He then wants the paid perks they offer. [B]I haven't bought all of them for him but enough to have spent 3 times what I actually paid for the Minecraft game itself.[/B] [/quote]
Then that's the parents at fault for not bothering watching their children when they should.
Kinda unrelated, but I still do not understand the backlash. Personal anectode- Back when I last played TF2, 5 or 6 years ago, servers with 'premiums' and microtransactions were still a thing, and widespread. You paid and you were nearly invincible. Not only that, but they also had the most populated casual servers so while you might've argued 'but you could've went elsewhere'.. thing is they had nearly every map on 24/7 always populated. None could compete. I eventually stopped playing because of that. fast forward a couple of years, valve struck down on them and made it forbidden to have server premium and whatnot. Player rejoiced, everyone was happy, choirs were chanted to the allmighty valve and their wonderful decision. I too had a smirk when I knew, even if I stopped playing entirely, because fuck those servers with premium and fuck who bought into it. SO WHY EXACTLY minecraft doing the same thing caused such a backlash? thanks in advance.
[QUOTE=MaxOfS2D;45142234]They should find a way, Steam Workshop-like, to reward mod creators, though.[/QUOTE] They've tried something like that and then backpedaled when the community fired on them. [QUOTE=ExplosiveCheese;45142315]I totally agree with you. I think the fact that small children were playing this and didn't realize the kind of money they were putting into these servers at a time seriously concerned the devs. Unlike other developers, these guys took action.[/QUOTE] The bigger question is where the hell are those children getting money from? Why does Mojang feel like they have to babysit other people's kids? And where exactly is the evidence that it's kids that are buying this stuff and without permission to do so?
[QUOTE=lapsus_;45145509]Kinda unrelated, but I still do not understand the backlash. Personal anectode- Back when I last played TF2, 5 or 6 years ago, servers with 'premiums' and microtransactions were still a thing, and widespread. You paid and you were nearly invincible. Not only that, but they also had the most populated casual servers so while you might've argued 'but you could've went elsewhere'.. thing is they had nearly every map on 24/7 always populated. None could compete. I eventually stopped playing because of that. fast forward a couple of years, valve struck down on them and made it forbidden to have server premium and whatnot. Player rejoiced, everyone was happy, choirs were chanted to the allmighty valve and their wonderful decision. I too had a smirk when I knew, even if I stopped playing entirely, because fuck those servers with premium and fuck who bought into it. SO WHY EXACTLY minecraft doing the same thing caused such a backlash? thanks in advance.[/QUOTE] Probably because people are trying to exploit kids.
[QUOTE=lapsus_;45145509]Kinda unrelated, but I still do not understand the backlash. Personal anectode- Back when I last played TF2, 5 or 6 years ago, servers with 'premiums' and microtransactions were still a thing, and widespread. You paid and you were nearly invincible. Not only that, but they also had the most populated casual servers so while you might've argued 'but you could've went elsewhere'.. thing is they had nearly every map on 24/7 always populated. None could compete. I eventually stopped playing because of that. fast forward a couple of years, valve struck down on them and made it forbidden to have server premium and whatnot. Player rejoiced, everyone was happy, choirs were chanted to the allmighty valve and their wonderful decision. I had a smirk when I knew, even if I stopped playing entirely, because SO WHY EXACTLY minecraft doing the same thing caused such a backlash? thanks in advance.[/QUOTE] Because apparently the server costs can't be covered without it. Also, here's a quote from a letter someone sent to Mojang complaining about the new EULA. [QUOTE]Pay-To-Win. “4) You are allowed to sell anything which does not affect gameplay, except for Capes” I think the fundamental disagreement here is what servers are selling. Mineplex, as well as the other major networks (Hypixel, Shotbow, Oc.tc, Hive, etc.), all understand that you do not want Minecraft to become a pay-to-win game. But none of us have a revenue model focused on pay-to-win. While many of our ranks/kits give access different abilities in game, they are balanced classes. The default starting classes are no better or worse than the ones you can earn through play or by paying for rank. It’s just a different customized experience, they all have pros/cons and are not a guaranteed win in a minigame - you are not paying to win, you’re just paying for a different experience – amongst other cosmetic rank benefits. Ranked players receive no gameplay benefit over any other player, outside of a change in gameplay style. None of us have a model where any player would be ‘forced’ to pay to continue playing or to win a game, period.[/QUOTE] Sounds more like they use "a different experience" as an excuse for limiting what a player can do. So I'm all for the EULA change.
[QUOTE=lapsus_;45145509]Kinda unrelated, but I still do not understand the backlash. Personal anectode- Back when I last played TF2, 5 or 6 years ago, servers with 'premiums' and microtransactions were still a thing, and widespread. You paid and you were nearly invincible. Not only that, but they also had the most populated casual servers so while you might've argued 'but you could've went elsewhere'.. thing is they had nearly every map on 24/7 always populated. None could compete. I eventually stopped playing because of that. fast forward a couple of years, valve struck down on them and made it forbidden to have server premium and whatnot. Player rejoiced, everyone was happy, choirs were chanted to the allmighty valve and their wonderful decision. I too had a smirk when I knew, even if I stopped playing entirely, because fuck those servers with premium and fuck who bought into it. SO WHY EXACTLY minecraft doing the same thing caused such a backlash? thanks in advance.[/QUOTE] The backlash really only comes from dumb minecraft dweebs, and server owners who made their audience think this is a bad thing, because they've made a business out of exploiting children and they don't want that to end.
Ok question, what can Mojang actually do about this? EULAs don't hold up in courts so they can't sue people. And I don't think they can just tell server hosts to shut servers down.
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