• Apple now requires App Store games with loot boxes to list odds
    6 replies, posted
[url]https://arstechnica.com/?p=1236237[/url]
[url=https://developer.apple.com/app-store/review/guidelines/#business]Fine print[/url]: [quote][B]3.1 Payments[/B] [B]3.1.1 In-App Purchase:[/B] Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.[/quote] Find loopholes.
[QUOTE=Noob4life;52995793][url=https://developer.apple.com/app-store/review/guidelines/#business]Fine print[/url]: Find loopholes.[/QUOTE] none?
[QUOTE=Noob4life;52995793][url=https://developer.apple.com/app-store/review/guidelines/#business]Fine print[/url]: Find loopholes.[/QUOTE] couldn't you just sell a currency that people can purchase lootboxes with and not directly sell the lootboxes
[QUOTE=meharryp;52996038]couldn't you just sell a currency that people can purchase lootboxes with and not directly sell the lootboxes[/QUOTE] It doesn't say you have to be buying the lootboxes, therefore it's still valid even if you were to do that. It just says "Apps offering lootboxes or other mechanisms"
[QUOTE=FlakTheMighty;52996089]It doesn't say you have to be buying the lootboxes, therefore it's still valid even if you were to do that. It just says "Apps offering lootboxes or other mechanisms"[/QUOTE] Well, it does say 'Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for [B]purchase[/B]', but Apple would hastily change the terms if anyone tried to use this as a loophole.
[QUOTE=Noob4life;52995793][url=https://developer.apple.com/app-store/review/guidelines/#business]Fine print[/url]: Find loopholes.[/QUOTE] "type" it self is pretty vague "for purchase" is vague too, how direct does that purchase have to be, having a lootbox in a lootbox (say lootboxes are divided into tiers, this could skew it very easily) though none of this matters if apple actually bothers to moderate this
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