[t]http://cdn.pcgamesn.com/sites/default/files/Vive%20dk2%20grips.jpg[/t]
[I]Now with cup holders![/I]
Judging by that camera, maybe they'll add a see-through mode.
[QUOTE=Tamschi;49344771]
Judging by that camera, maybe they'll add a see-through mode.[/QUOTE]
"The front-facing cameras allow the software to identify any moving or static objects in a room. It's part of the Chaperone safety system to prevent and warn users of hitting an obstacle (an object, or a wall). "
Its interesting how they moved from 2 cameras to 1 (seemingly much better) camera. They'll lose out on the depth info.
They can somewhat reconstruct the depth info, if they have other visual reference points in their room model, but why increase complexity like this.
Maybe they actually want to show the room photogrammetry to the user, rather then only use it for collision tracking in the safety system.
[QUOTE=Tamschi;49344771]
Judging by that camera, maybe they'll add a see-through mode.[/QUOTE]
Front facing camera would be incredible for other uses.
I think whoever can develop an app, similar to apps like Periscope. Where users can connect to other people's VR headsets and see through the camera.
Allows people to see other parts of the world based off where the user broadcasting is looking at. It would be pretty cool.
Also, I think it could be the next big thing if whoever develops it, does it right.
[QUOTE=Ricenchicken;49346497]Front facing camera would be incredible for other uses.
I think whoever can develop an app, similar to apps like Periscope. Where users can connect to other people's VR headsets and see through the camera.
Allows people to see other parts of the world based off where the user broadcasting is looking at. It would be pretty cool.
Also, I think it could be the next big thing if whoever develops it, does it right.[/QUOTE]
It would also be possible to directly use Vive to experiment with AR.
[QUOTE=Cold;49345922]Its interesting how they moved from 2 cameras to 1 (seemingly much better) camera. They'll lose out on the depth info.
They can somewhat reconstruct the depth info, if they have other visual reference points in their room model, but why increase complexity like this.
Maybe they actually want to show the room photogrammetry to the user, rather then only use it for collision tracking in the safety system.[/QUOTE]
If the camera is fast enough, it should be able to track the lighthouse scan at lower resolution.
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