• A Horror Game That Isn’t Slender: Daylight
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Asylum, from the creators of Scratches, is also a game I'm looking forward to.
As cool as daylight looks, I have to wonder what the scare factor will end up being. The trailer doesn't hint at something actively trying to get you or something to be afraid of. Just a bunch of dark, albeit very spooky, corridors.
[QUOTE=Irespawnoften;40032419]As cool as daylight looks, I have to wonder what the scare factor will end up being. The trailer doesn't hint at something actively trying to get you or something to be afraid of. Just a bunch of dark, albeit very spooky, corridors.[/QUOTE]I'd much prefer that than jumpscareman constantly following you around. Some good, psychological horror where its the environment around you that provides the suspense, not the fact that an internet monster will pop out at you.
Isn't this the game that adapts to what it perceives are your phobias and fears from how you play? Or am I mixing everything up
[QUOTE=Doctor Zedacon;40032611]I'd much prefer that than jumpscareman constantly following you around. Some good, psychological horror where its the environment around you that provides the suspense, not the fact that an internet monster will pop out at you.[/QUOTE] I saw a video of this game where a ghost pops out of nowhere and you have to do a A and D button mash to get it off you All atmosphere and horror went straight out the window with this game
[QUOTE=Doctor Zedacon;40032611]I'd much prefer that than jumpscareman constantly following you around. Some good, psychological horror where its the environment around you that provides the suspense, not the fact that an internet monster will pop out at you.[/QUOTE] Although that's often used as a massive excuse to get lazy. A slow, awkward movement speed, loud white noise and a static effect over the screen do not equel scary. [media]http://www.youtube.com/watch?v=utGMaCdpZRc[/media]
[QUOTE=Mindtwistah;40032800]Isn't this the game that adapts to what it perceives are your phobias and fears from how you play? Or am I mixing everything up[/QUOTE] I believe you're thinking of Anna
[QUOTE=Doctor Zedacon;40032611]I'd much prefer that than jumpscareman constantly following you around. Some good, psychological horror where its the environment around you that provides the suspense, not the fact that an internet monster will pop out at you.[/QUOTE] but imo if you know you're not in any danger at any point it really kills the fear factor
[QUOTE=Ray-The-Sun;40032914]Although that's often used as a massive excuse to get lazy. A slow, awkward movement speed, loud white noise and a static effect over the screen do not equel scary. [media]http://www.youtube.com/watch?v=utGMaCdpZRc[/media][/QUOTE] That game looks fucking stupid. If there is no or very little of a goal, then there is no fear. Failure to achieve a goal is what makes most people afraid, and the futility of being stuck in an ever repeating series of identical rooms presents no goal therefore there is no fear. Slender is a bad horror game because there is no story, you don't play any kind of tangible character, and the ending is next to non-existent. If your character dies in Slender, you haven't killed anyone in particular and you have not failed in any particularly important goal.
[QUOTE=Doctor Zedacon;40032611]I'd much prefer that than jumpscareman constantly following you around. Some good, psychological horror where its the environment around you that provides the suspense, not the fact that an internet monster will pop out at you.[/QUOTE] While I agree, if I know that there's nothing there, the horror atmosphere is ruined for me.
I'm interested, but the hands taking up half the screen all the time looks kind of annoying. I wonder if it's just funny word choice or if there's a connection between Daylight and Blacklight, another game by the same devs that's completely different (F2P cyberpunky FPS).
I'm thinking that phone will not actually look like a phone and it'll look silly and distracting. That's the thing about trying to emulate current tech, nobody ever gets it right.
[QUOTE=Ray-The-Sun;40032914]Although that's often used as a massive excuse to get lazy. A slow, awkward movement speed, loud white noise and a static effect over the screen do not equel scary. [media]http://www.youtube.com/watch?v=utGMaCdpZRc[/media][/QUOTE] Horrible fucking video to try and make your point because that game is fucking terrible. There are plenty of games where a whole lot of nothing happens and is very atmospheric and is scary as shit. A good horror game is one that can balance nothing happening but still scaring you with amazing atmosphere, and also having a real threat that is scary. Also an actual fucking story.
There are plenty of horror games that aren't slender, maybe if every single gaming journalism website ever stopped writing about it (constantly, too, at least up until a couple weeks ago) those others would surface
[QUOTE=Irespawnoften;40032419]As cool as daylight looks, I have to wonder what the scare factor will end up being. The trailer doesn't hint at something actively trying to get you or something to be afraid of. Just a bunch of dark, albeit very spooky, corridors.[/QUOTE] I always found horror games such as Amnesia and the Penumbra games to be fairly creepy up until they started introducing stupid unkillable abominations. At that point each game just completely lost all sense of creepiness to me. Most horror movies do the same shit. The Descent for example.
[QUOTE=Alice3173;40034092]I always found horror games such as Amnesia and the Penumbra games to be fairly creepy up until they started introducing stupid unkillable abominations. At that point each game just completely lost all sense of creepiness to me. Most horror movies do the same shit. The Descent for example.[/QUOTE] You can kill shit in penumbra if im not mistaken. But I agree, not being able to kill shit or at least defend yourself is stupid tbh, its effect really wears thin pretty quick.
[QUOTE=HoodedSniper;40034055] There are plenty of games where a whole lot of nothing happens and is very atmospheric and is scary as shit. A good horror game is one that can balance nothing happening but still scaring you with amazing atmosphere, and also having a real threat that is scary. Also an actual fucking story.[/QUOTE] Sounds a lot like Silent Hill 2.
[QUOTE=Alice3173;40034092]I always found horror games such as Amnesia and the Penumbra games to be fairly creepy up until they started introducing stupid unkillable abominations. At that point each game just completely lost all sense of creepiness to me. Most horror movies do the same shit. The Descent for example.[/QUOTE] It's the other way around for me. The fact that I can't defend myself means I've gotta hide, often quickly - which can be scary and stressful at times. Which is fun! If you're not that intrigued by the original Amnesia game, try some mods. The dozens of Amnesia mods I've played has been great.
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