Looks like Microsoft's trying to play catch-up on the exclusives game. But in the end no-one really wins.
Crackdown on PC would be absolutely sick. I loved the first game.
The games are already running on x64 architecture and PC-like GPU on the Xbone.
Not like you have to do much to port them, it's not about timelines at all. It's about being greedy with exclusivity.
Here's a hint Microsoft, you've got the monopoly in PCs, give it some fucking love.
[QUOTE=Bugga12;48450129]The games are already running on x64 architecture and PC-like GPU on the Xbone.
Not like you have to do much to port them, it's not about timelines at all. It's about being greedy with exclusivity.
Here's a hint Microsoft, you've got the monopoly in PCs, give it some fucking love.[/QUOTE]
This isn't really true, the difference doesn't lie in CPU/GPU architecture but in API's and their architectures.
Graphics API's are specifically written for the hardware of the console, while you have to use a more generic version for PC's as hardware differs greatly from one PC to the next.
And you're telling me Microsoft, the one at the top in both platforms, can't easily port APIs from their Windows based Xbone OS to Windows 10 for example?
You can't seriously believe that.
They probably have it all on a single framework to be honest, easily port-able and stuff. The thing they're afraid of doing is optimization for different hardware and get panned by people for shitty ports when there's no reason for them.
[QUOTE=Bugga12;48450177]And you're telling me Microsoft, the one at the top in both platforms, can't easily port APIs from their Windows based Xbone OS to Windows 10 for example?
You can't seriously believe that.
They probably have it all on a single framework to be honest, easily port-able and stuff. The thing they're afraid of doing is optimization for different hardware and get panned by people for shitty ports when there's no reason for them.[/QUOTE]
They're afraid of not making money back on their investment. Current gen games might be "easy" to port compared to previous gen, but it still requires a significant amount of time, money, and man-power to get right. The PC market might be booming right now, but it's still frigid when it comes to big releases like these compared to console sales. As it stands, companies are taking a gamble by bringing them over, and while that continues to be case you should expect hesitation.
Maybe on PC Scalebound could actually get decent and stable fps.
[QUOTE=Bread_Baron;48452812]Maybe on PC Scalebound could actually get decent and stable fps.[/QUOTE]
It's 18 fucking months away, this is such a flimsy argument and it makes me so mad.
I'd say of all of those Quantum Break is the most likely to get a PC release. Remedy have always released their games on PC, even the "Xbox exclusive" Alan Wake which eventually got a port in the end.
I've never understood why Microsoft never ported any of their games to the PC. They would still have exclusives that the Mac and Linux wouldn't have. They could literally take advantage of two different gaming markets, but don't.
[QUOTE=megafat;48454207]I've never understood why Microsoft never ported any of their games to the PC. They would still have exclusives that the Mac and Linux wouldn't have. They could literally take advantage of two different gaming markets, but don't.[/QUOTE]
An Xbox costs a lot more than a copy of Windows.
Crackdown 3? But PC already has Saints Row 4!
[QUOTE=usaokay;48453265]Watch as it ends up like Halo 2.[/QUOTE]
when a copy of windows 10 is free for people who own legit copies of 8 and 7, i dont think that would be a problem
[QUOTE=RichyZ;48454530]yeah but does sr4 have complete city destruction with rfg-tier physics? (even if its on cloud based servers or some shit???)[/QUOTE]
but that's not the joke tho, the joke is that sr4 is a ripoff of crackdown to such an extent that it may as well have been crackdown 3 when it came out
Forza next please
[QUOTE=RichyZ;48454328]i dont think mac/linux are very large markets to ignore really
its just to make people buy xbones, and it worked for dead rising 3 and some other decent games for some people
hell, if anything, porting them late (provided they are good games) would provide an extra sale from people who own both a pc and bone[/QUOTE]
Yeah, but it would lend itself to better advertising. Not only would Nintendo and Sony not have what they have, but neither would Apple or Linux. Makes them look like they have more value.
[quote]And, right, not to get shirty, but if you're going to bring up Halo Wars 2, we need an explanation as to why Master Chief Collection is never mentioned in these porting discussions[/quote]
Does anyone actually want MCC on PC? Just look at the state it's in on the platform it was designed for, plus not to mention that Microsoft aren't going to get rid of their main attraction.
[QUOTE=markg06;48470019]Does anyone actually want MCC on PC? Just look at the state it's in on the platform it was designed for, plus not to mention that Microsoft aren't going to get rid of their main attraction.[/QUOTE]
People are still going to want to just put the game in a system and play. Nothing is going to change that.
[QUOTE=markg06;48470019]Does anyone actually want MCC on PC? Just look at the state it's in on the platform it was designed for, plus not to mention that Microsoft aren't going to get rid of their main attraction.[/QUOTE]
I know I do. How many sci-fi FPS games like that do you have on PC ? Last one was like...Quake 4. Then came WW2 games, then modern-ish shooters. Crysis had aliens, but you are still using more or less modern weapons and fight on Earth. And now it's all open world or survival, and Destiny is console exclusive.
[QUOTE=markg06;48470019]Does anyone actually want MCC on PC? Just look at the state it's in on the platform it was designed for, plus not to mention that Microsoft aren't going to get rid of their main attraction.[/QUOTE]
Even with the messed up online (which I never personally experienced), the huge amount of singleplayer content already makes MCC worth it, so having it on PC would be awesome.
But you're right, they really are not keen on giving up their biggest console franchise, and if they ever do it, it won't be for a long, long time.
[QUOTE=Whatsinaname;48471431]But you're right, they really are not keen on giving up their biggest console franchise, and if they ever do it, it won't be for a long, long time.[/QUOTE]
Which is sad because Windows is their platform too.
[QUOTE=markg06;48470019]Does anyone actually want MCC on PC? Just look at the state it's in on the platform it was designed for, plus not to mention that Microsoft aren't going to get rid of their main attraction.[/QUOTE]
I'll take any excuse to replay a non-343 Halo any day.
Well, they did say that they actually want to give a fuck about PC gaming if I recall.
I'll call lies if any of those games don't end up on PC, especially Scalebound because it's kind of a crime to have a Hideki Kamiya game that isn't 60fps
[QUOTE=Bugga12;48450177]And you're telling me Microsoft, the one at the top in both platforms, can't easily port APIs from their Windows based Xbone OS to Windows 10 for example?
You can't seriously believe that.
They probably have it all on a single framework to be honest, easily port-able and stuff. The thing they're afraid of doing is optimization for different hardware and get panned by people for shitty ports when there's no reason for them.[/QUOTE]
That's not how it works.
Console graphics APIs are specific to the hardware. They probably wouldn't work even with a different AMD APU from the same architecture. This allows for far more optimisation potential than an API that's generic enough to work with every graphics card on the planet; it's the only reason games on consoles perform better than on PCs with comparably bad specs and the same graphics quality.
You can't just port the API. You have to port the game, and how difficult that is depends mostly on how platform-independent your engine and game already are and how complex it is.
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