• Games firms adapt to piracy threat
    18 replies, posted
[url]http://www.bbc.co.uk/newsbeat/24541910#sa-ns_mchannel=rss&ns_source=PublicRSS20-sa[/url]
"Damn poor people, learn to spend money!"
I live after the thought that if you make a quality game, people will buy it. There are a number of titles I've pirated and that I've considered to be of high quality and therefor purchased to support the developers. Really, if you want to stop pirates you've gotta give 'em a bit of a carrot, make your product better than the pirates'. Something like what Valve and Steam are doing.
[QUOTE=Jojje;42540772]I live after the thought that if you make a quality game, people will buy it. There are a number of titles I've pirated and that I've considered to be of high quality and therefor purchased to support the developers. Really, if you want to stop pirates you've gotta give 'em a bit of a carrot, make your product better than the pirates'. Something like what Valve and Steam are doing.[/QUOTE] Another example is CD Projekt RED and GOG.
[QUOTE=shakadamus;42540829]Another example is CD Projekt RED[/QUOTE] And how they tried, and succeeded, in suing people who allegedly pirated their game?
since steam I don't think I've pirated a single game, you get more stuff like workshop mods, auto patching and fast downloading with stuff that just works out of the box.
[QUOTE=Jojje;42540772]I live after the thought that if you make a quality game, people will buy it. There are a number of titles I've pirated and that I've considered to be of high quality and therefor purchased to support the developers. Really, if you want to stop pirates you've gotta give 'em a bit of a carrot, make your product better than the pirates'. Something like what Valve and Steam are doing.[/QUOTE] There's plenty of critically acclaimed games that caused whole studios to collapse tho. So I think the matter is more complicated than "just make a good game". That said, like many people I see piracy mostly as a service problem. I think Valve has the right idea, they keep adding benefits for legally buying stuff on Steam, be it verifying files, auto-updates, Workshop-support or friggin trading cards. Tho it seems that restrictive platforms also diminish piracy to some extent, as it seems to be much bigger on PC. I don't think it's as healthy as Valve's treatment tho, which means I'll feel better about using their services in the future and IMO makes their method more effective in the long run.
[QUOTE=Giacomand;42540876]And how they tried, and succeeded, in suing people who allegedly pirated their game?[/QUOTE] True enough but they've redeemed themselves for that.
[QUOTE=Marik Bentusi;42540948]There's plenty of critically acclaimed games that caused whole studios to collapse tho. So I think the matter is more complicated than "just make a good game". That said, like many people I see piracy mostly as a service problem. I think Valve has the right idea, they keep adding benefits for legally buying stuff on Steam, be it verifying files, auto-updates, Workshop-support or friggin trading cards. Tho it seems that restrictive platforms also diminish piracy to some extent, as it seems to be much bigger on PC. I don't think it's as healthy as Valve's treatment tho, which means I'll feel better about using their services in the future and IMO makes their method more effective in the long run.[/QUOTE] The thought that piracy should somehow be harder because it's on a console is foolish. There are plenty of shops all over the world that will flash or otherwise modify your console so you can run backups. You can look them up on the yellow pages most of the time. That said not everybody wishes to do that. On PC you can just download a program and boom. But still.
[QUOTE=Jojje;42540772]I live after the thought that if you make a quality game, people will buy it. There are a number of titles I've pirated and that I've considered to be of high quality and therefor purchased to support the developers. Really, if you want to stop pirates you've gotta give 'em a bit of a carrot, make your product better than the pirates'. Something like what Valve and Steam are doing.[/QUOTE] "I stole a loaf of bread and didn't like the taste so I didn't go back and pay the shop owner"
[QUOTE=ZombieDawgs;42541023]"I stole a loaf of bread and didn't like the taste so I didn't go back and pay the shop owner"[/QUOTE] Oh dear, I'm against piracy and all, but it's a bad idea to compare it to straight up stealing And I think you guys are being way too optimistic about pirates, sure you get a couple of guys who end up buying a game because of the good impression they got from their "demo", but there's plenty of people out there who straight up wont give a fuck.
[QUOTE=ZombieDawgs;42541023]"I stole a loaf of bread and didn't like the taste so I didn't go back and pay the shop owner"[/QUOTE] I wasn't aware that downloading a [I]copy[/I] of a game was the same as stealing the outright. It's not ethical to download the game and not pay for it, but no one was losing money from the download, they just weren't getting the money.
I don't like piracy discussions on Facepunch because of the dumb "you pirated something? banbanban" going on. Can't have a real honest opinion because of that.
[QUOTE=lolo;42540737]"Damn poor people, learn to spend money!"[/QUOTE] Food, water, and shelter are basic human rights. Video games are not.
They can't make games people want to buy so the obvious solution is to remove that option entirely [editline]16th October 2013[/editline] [QUOTE=Jojje;42540772]I live after the thought that if you make a quality game, people will buy it. There are a number of titles I've pirated and that I've considered to be of high quality and therefor purchased to support the developers. Really, if you want to stop pirates you've gotta give 'em a bit of a carrot, make your product better than the pirates'. Something like what Valve and Steam are doing.[/QUOTE] Pirating a game to see whether you like it or not is still a pretty shitty thing to do, and a pretty bad argument pro-piracy, but demos should really be an industry standard. Games are more often than not about the experience you actually get from playing it and no number of trailers/screenshots/youtube gameplay videos will get you the same feeling than giving the first few levels or a custom-made demo a go.
[QUOTE=latin_geek;42541866]They can't make games people want to buy so the obvious solution is to remove that option entirely [editline]16th October 2013[/editline] Pirating a game to see whether you like it or not is still a pretty shitty thing to do, and a pretty bad argument pro-piracy, but demos should really be an industry standard. Games are more often than not about the experience you actually get from playing it and no number of trailers/screenshots/youtube gameplay videos will get you the same feeling than giving the first few levels or a custom-made demo a go.[/QUOTE] right, it's been a while since i've seen a demo of a game, a AAA game at least
[QUOTE=Jojje;42541015]The thought that piracy should somehow be harder because it's on a console is foolish. There are plenty of shops all over the world that will flash or otherwise modify your console so you can run backups. You can look them up on the yellow pages most of the time. That said not everybody wishes to do that. On PC you can just download a program and boom. But still.[/QUOTE] you can't flash or otherwise modify newer model ps3s you can't modify the ps vita or the 3ds to play their native games (the 3ds is pretty close to a breakthrough though) sooooo no, it's entirely possible to wall out piracy on a hardware level [QUOTE=Jojje;42540772]I live after the thought that if you make a quality game, people will buy it. There are a number of titles I've pirated and that I've considered to be of high quality and therefor purchased to support the developers. Really, if you want to stop pirates you've gotta give 'em a bit of a carrot, make your product better than the pirates'. Something like what Valve and Steam are doing.[/QUOTE] you cannot compete with pirates on the quality of the product itself because pirates don't create their own product - they simply distribute your own, so you'd essentially be competing with yourself the only real avenue of competition is to garner sympathy or to somehow provide a better service in distribution (or to shove in some kind of online component but we all know how hard core gamers hate that)
[QUOTE=Juniez;42544015]you can't flash or otherwise modify newer model ps3s [/QUOTE] You can, using a special usb thing IIRC
[QUOTE=qwerty000;42544368]You can, using a special usb thing IIRC[/QUOTE] That's for models below cech-30xx Even with an older model you can't flash anything over fw 4.50
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