• BioShock Infinite multiplayer 'experiment' cut due to resources
    11 replies, posted
[url]http://www.shacknews.com/article/77022/bioshock-infinite-multiplayer-experiment-cut-due-to-resources[/url]
Good, this shit didnt need multiplayer.
Sooo fucking late... ShackNews sucks...
I want RPS back :C
I kinda want to see how the multiplayer would have been like
Where are the clocks when you need 'em. Seriously I've known about this since last summer!
[QUOTE=Pvt. Martin;38812756]Where are the clocks when you need 'em. Seriously I've known about this since last summer![/QUOTE] No, no we did not. They only confirmed that they scrapped MP a week ago.
[QUOTE=Delta616;38812839]No, no we did not. They only confirmed that they scrapped MP a week ago.[/QUOTE] [url]http://news.softpedia.com/news/BioShock-Infinite-Had-Two-Scrapped-Multiplayer-Modes-286144.shtml[/url] My proof right here. August 11th 2012.
[QUOTE=HoodedSniper;38805787]Good, this shit didnt need multiplayer.[/QUOTE] Bioshock Multiplayer has a lot of potential to be good... I feel more of a class-based combat thing like TF2 would be better than the shitty COD clone in bioshock 2.
[QUOTE=GhostlyGob;38813074]Bioshock Multiplayer has a lot of potential to be good... I feel more of a class-based combat thing like TF2 would be better than the shitty COD clone in bioshock 2.[/QUOTE] It's extremely hard to pull off both an amazing and complex multiplayer and still have a fantastic singleplayer.
Again?
[QUOTE=The very best;38813209]It's extremely hard to pull off both an amazing and complex multiplayer and still have a fantastic singleplayer.[/QUOTE] True, and I would prefer an excellent singleplayer and no multi like bioshock one instead of decent singleplayer and shitty multi like two.
Sorry, you need to Log In to post a reply to this thread.