• Blizzard seeks new game director "to lead the Diablo series into the future"
    25 replies, posted
[url]http://www.pcgamer.com/blizzard-seeks-new-game-director-to-lead-the-diablo-series-into-the-future[/url]
Kinda wish they'd stop making more Diablos, they should focus and making new stuff instead. They made Overwatch and it's a hit, I'm sure they can create more new stuff. The story in D3 was lame enough, and in the expansion it got worse, so I don't see it getting any better.
[QUOTE=DEMONSKUL;50630297]Kinda wish they'd stop making more Diablos, they should focus and making new stuff instead. They made Overwatch and it's a hit, I'm sure they can create more new stuff. The story in D3 was lame enough, and in the expansion it got worse, so I don't see it getting any better.[/QUOTE] I'm perfectly fine with more Diablo, it's a fantastic franchise, but they need to do more with it. Even before D3 came out, it was incredibly easy to predict exactly how it would play out for the most part. I know the title is Diablo, but you don't really have to make him the final boss every time. Problem is, with StarCraft being in the future and Warcraft being vaguely modern with their technology, the only setting they could really put Diablo would be modern or near-future eras and i can't see that working out too great, you've basically got Darksiders at that point. I dunno, i don't want to see one of my favorite franchises die, but i kind of agree that they need to do more new before they attempt a new full Diablo game.
I wonder what Diablo 3 would have looked like if the developers knew what they know now. It has pretty much been a 5 year journey of blizzard figuring out what Diablo is.
[QUOTE=DEMONSKUL;50630297]Kinda wish they'd stop making more Diablos, they should focus and making new stuff instead. They made Overwatch and it's a hit, I'm sure they can create more new stuff. The story in D3 was lame enough, and in the expansion it got worse, so I don't see it getting any better.[/QUOTE] What are you talking about? The expansion saved what was the eternal shit heap that was vanilla Diablo 3. Unless you're just talking about the story, in which case Blizzards writing has been shit for a very long time now.
[QUOTE=DeVotchKa;50631257]I'm perfectly fine with more Diablo, it's a fantastic franchise, but they need to do more with it. Even before D3 came out, it was incredibly easy to predict exactly how it would play out for the most part. I know the title is Diablo, but you don't really have to make him the final boss every time. Problem is, with StarCraft being in the future and Warcraft being vaguely modern with their technology, the only setting they could really put Diablo would be modern or near-future eras and i can't see that working out too great, you've basically got Darksiders at that point. I dunno, i don't want to see one of my favorite franchises die, but i kind of agree that they need to do more new before they attempt a new full Diablo game.[/QUOTE] In terms of advancing the setting, rather than go "modern and beyond", maybe have it be sort of 1900'sey, a time between steam and diesel where war is hell and hell is war? As for game mechanics, they could probably take a look at how Torchlight 2 did things. That game did loot pretty well, if I recall. Though it can be a problem in general, being a "flagship franchise" for a given genre. The original games inspired an entire genre, with many examples doing things in new and interesting ways, and as the flagship is developing its newest title, they wonder how they can rise above the games that the originals inspired.
[QUOTE=ironman17;50633315]In terms of advancing the setting, rather than go "modern and beyond", maybe have it be sort of 1900'sey, a time between steam and diesel where war is hell and hell is war? As for game mechanics, they could probably take a look at how Torchlight 2 did things. That game did loot pretty well, if I recall. Though it can be a problem in general, being a "flagship franchise" for a given genre. The original games inspired an entire genre, with many examples doing things in new and interesting ways, and as the flagship is developing its newest title, they wonder how they can rise above the games that the originals inspired.[/QUOTE] I'm imagining Red Dead Diablo right now and it's pretty great i gotta say
[QUOTE=DeVotchKa;50633543]I'm imagining Red Dead Diablo right now and it's pretty great i gotta say[/QUOTE] I was thinking along the lines of Grim Dawn. Which I really need to play, now it's off Early Access.
There's plenty of Diablo clones for that, keep Diablo Diablo. Try adventures of van Helsing Or torchlight 2
[QUOTE=VenomousBeetle;50633744]There's plenty of Diablo clones for that, keep Diablo Diablo. Try adventures of van Helsing Or torchlight 2[/QUOTE] They are okay, but none of them reach Blizzards level of feedback in combat. They have made the combat in Diablo 3 so... damn satisfying. Killing monsters is what you do 99% of the time in those games and only Blizzard made it so satisfying to kill monsters. You feel the impact of your attacks and the various death animations really make it great. Even after all this time it never got old to beat the crap out of the enemies.
I don't want them to do more diablo games because diablo 3 could do even better than it already is. Make more expansions for that and keep giving it seasons and changing stuff around. I'd like that more than another game. [editline]2nd July 2016[/editline] [QUOTE=Antimuffin;50633753]They are okay, but none of them reach Blizzards level of feedback in combat. They have made the combat in Diablo 3 so... damn satisfying. Killing monsters is what you do 99% of the time in those games and only Blizzard made it so satisfying to kill monsters. You feel the impact of your attacks and the various death animations really make it great. Even after all this time it never got old to beat the crap out of the enemies.[/QUOTE] It's hella great nuking zombies and skeletons to shit with meteors and watch them ragdoll around in the air, and sometimes even getting stuck on top of the map.
Taking an 11 year break from making Diablo made Diablo 3's first iteration a bit of a rough start but I think since Reaper of Souls is still fresh in their minds if they keep iterating on what they've learned between May 2012 and now Diablo 4 is going to be really, really good. or just make another Diablo 3 expansion why not. We need Necromancers.
Just make an HD remake of Diablo II
Bring back skill trees and stat points please.
I wouldn't remind a return to diablo 2 with skill trees and statistical points like Torchlight 2 is (devs of d2 made it as a spiritual sequel, it has these) but I hope they have a respec option that's not ridiculously hard to get. I also miss Druids and the werebears and splicing classes together with gear (iirc some gear in the expac for d2 let you use skills from certain classes on other ones, like druid's werewolf transform for barbarians) [editline]2nd July 2016[/editline] [QUOTE=Antimuffin;50633753]They are okay, but none of them reach Blizzards level of feedback in combat. They have made the combat in Diablo 3 so... damn satisfying. Killing monsters is what you do 99% of the time in those games and only Blizzard made it so satisfying to kill monsters. You feel the impact of your attacks and the various death animations really make it great. Even after all this time it never got old to beat the crap out of the enemies.[/QUOTE] True but I wasn't responding to diablo alternatives per se, I was replying to people who want the setting of Diablo totally changed. I like it the way it is and if the story/setting is all they care about there's really good clones for that. I think the only major difference between TLight2 is it has an art style, other than that its fairly close to D3 in terms of engine. [editline]2nd July 2016[/editline] Diablo is honestly the only Blizzard IP I like and probably will be for the foreseeable future, I even am still using my Malthael mousepad from the RoS CE as I type this
[QUOTE=Caulo32;50634246]Taking an 11 year break from making Diablo made Diablo 3's first iteration a bit of a rough start but I think since Reaper of Souls is still fresh in their minds if they keep iterating on what they've learned between May 2012 and now Diablo 4 is going to be really, really good. or just make another Diablo 3 expansion why not. We need Necromancers.[/QUOTE] Fuck yeah Necromancers. Skeleton armies are always fun.
Doesn't witch doctor already kinda fill that role? Personally I want Diablo 4, I don't think there's anything you can add to D3 that'd make a huge difference at this point. It's already basically perfect, some more classes would be nice but they would've been nice several months ago instead of several more months down the line, yknow? [editline]2nd July 2016[/editline] I think an entirely new game would be better. I doubt there's any big meta changes they could make like what RoS did. It'd just be a new act and class, maybe some new gear. I'd rather see them have another go at getting it right the first time in a new game, but classically blizzard usually makes an ok game then an amazing one when the expansion comes out
[QUOTE=villa;50635736]Bring back skill trees and stat points please.[/QUOTE] Blizzard was very worried with diablo 3 to create a game thats too complex for simpletons, and i think getting rid of the skill tree and stat point system was part of that. I think they could do something significantly better then the skill system they have in Diablo 3, but i doubt we'll ever see full blown character building again.
[QUOTE=Cold;50638913]Blizzard was very worried with diablo 3 to create a game thats too complex for simpletons, and i think getting rid of the skill tree and stat point system was part of that. I think they could do something significantly better then the skill system they have in Diablo 3, but i doubt we'll ever see full blown character building again.[/QUOTE] But doing that really killed a lot of the replayability. Most buids end up all feeling the same by the end of it. And with their lack of stat points, it made all drops turn into stat padding bullshit. If you didn't get drops that boosted your stats, you were unable to progress on the harder difficulties. They also got rid of drops that had skills attached to them, which always made for some unique builds when built around them.
They could have it where it automatically applies "recommended" skill points. It'd be like it is now but we could have an option to spec around
[QUOTE=Cold;50638913]Blizzard was very worried with diablo 3 to create a game thats too complex for simpletons, and i think getting rid of the skill tree and stat point system was part of that. I think they could do something significantly better then the skill system they have in Diablo 3, but i doubt we'll ever see full blown character building again.[/QUOTE] They did the same thing to WoW skill trees, the heydays are over.
[QUOTE=ironman17;50633315]In terms of advancing the setting, rather than go "modern and beyond", maybe have it be sort of 1900'sey, a time between steam and diesel where war is hell and hell is war? As for game mechanics, they could probably take a look at how Torchlight 2 did things. That game did loot pretty well, if I recall. Though it can be a problem in general, being a "flagship franchise" for a given genre. The original games inspired an entire genre, with many examples doing things in new and interesting ways, and as the flagship is developing its newest title, they wonder how they can rise above the games that the originals inspired.[/QUOTE] Honestly they could just nab the setting of lionheart and they'd be golden.
Gameplay was fine, but I just wish they'd learn from D3 and not make it a handholding "You're the chosen one!" exposition-fest. Seems to be a common problem with modern Blizzard stuff, especially newer WoW expansions
I want a rough diablo game, like diablo 2. diablo 2 could be hard as balls if you didnt know what you were doing, and I never ever had that sort of problem with diablo 3, which held your hand at every turn. the initial diablo 3 gameplay looked hard, but they basically toned all of that down, the only difficult experience ended up being inferno difficulty and that wasnt because it was any more challenging than before, it just had damage scaled up to 11 on everything so that a gust of wind from a zombies burp could kill you. right now diablo 3 has devolved into adventure mode with its randomized rifts, that dont really feel that random at all and get really damn boring after a bit.
[QUOTE=Naught;50646157]I want a rough diablo game, like diablo 2. diablo 2 could be hard as balls if you didnt know what you were doing, and I never ever had that sort of problem with diablo 3, which held your hand at every turn. the initial diablo 3 gameplay looked hard, but they basically toned all of that down, the only difficult experience ended up being inferno difficulty and that wasnt because it was any more challenging than before, it just had damage scaled up to 11 on everything so that a gust of wind from a zombies burp could kill you. right now diablo 3 has devolved into adventure mode with its randomized rifts, that dont really feel that random at all and get really damn boring after a bit.[/QUOTE] I miss the flair and feel of diablo 2 the most. [media]https://www.youtube.com/watch?v=qt0jCgxIhrI[/media] I mean yeah the CG is kinda' primitive by modern blizzard standards and the palette is rather washed out, but everything just [i]oozes[/i] trepidation. It's obvious that there was a very different creative vision behind the two products, and although I understand that it's a bit much to ask for a carbon copy of the original, I wish we got more of that feeling of fighting against an utterly horrific, unknowable evil. The prime evils in D3 just kinda' felt like comic book villains or something. Especially Belial dear god how did they manage to drop the ball on him so hard. The identity of the supposes 'lord of lies' is obvious to the player from practically the start of the chapter lol.
[QUOTE=Naught;50646157]I want a rough diablo game, like diablo 2. diablo 2 could be hard as balls if you didnt know what you were doing, and I never ever had that sort of problem with diablo 3, which held your hand at every turn. the initial diablo 3 gameplay looked hard, but they basically toned all of that down, the only difficult experience ended up being inferno difficulty and that wasnt because it was any more challenging than before, it just had damage scaled up to 11 on everything so that a gust of wind from a zombies burp could kill you. right now diablo 3 has devolved into adventure mode with its randomized rifts, that dont really feel that random at all and get really damn boring after a bit.[/QUOTE] I played through the campaign at the highest available difficulty at the time, and died once, it eventually got harder but kinda annoyed at dying in the same way of stun -> floor explosions (that like every special mob group had) [editline]5th July 2016[/editline] [QUOTE=villa;50642931]But doing that really killed a lot of the replayability. Most buids end up all feeling the same by the end of it. And with their lack of stat points, it made all drops turn into stat padding bullshit. If you didn't get drops that boosted your stats, you were unable to progress on the harder difficulties. They also got rid of drops that had skills attached to them, which always made for some unique builds when built around them.[/QUOTE] I wholeheartedly agree and we might see some skills drops and stats against, but having an actual 'build' with permanent skill/stat points i just don't see happening. Permanent choices make for permanent mistakes, and blizzard could maybe find some compromise there if they really tried, but for what their target demographic is now they barely need to go beyond what they have right now.
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