• Assassin’s Disunity: Ubi’s Excuse For No Female Character
    11 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/pTWKftTNCd0/[/url]
[quote]Perhaps, right about now, there are people involved in the game who are desperately wishing they had doubled the work. Instead of, for just one example, making six different special editions of the game.[/quote] What a fucking stupid argument
[QUOTE]The problem is that someone, somewhere, ultimately refused to greenlight those hours and costs – no doubt despite appeals to do so from other staff - and it’s that kind of tunnel vision that so needlessly causes upset and bad PR.[/QUOTE] I wish people would stop planting their imagination into news articles to try and make their opinion seem like it has more weight
[QUOTE=FalconKrunch;45069934]What a fucking stupid argument[/QUOTE] Why? It does hold water. Imagine if Watch_Dogs had a single more polished edition instead of the 9 different versions they have (yes, nine) [editline]11th June 2014[/editline] [QUOTE=Doomish;45069964]I wish people would stop planting their imagination into news articles to try and make their opinion seem like it has more weight[/QUOTE] That's pretty much how it works in AAA studios though, and I'm sure you know how many games have been ruined by egotistical art directors and managers... (remember the Mass Effect 3 ending?)
just play the actual mp then than co-op alot of cool female assassin player models to choose from
[QUOTE=MaxOfS2D;45069965]Why? It does hold water. Imagine if Watch_Dogs had a single more polished edition instead of the 9 different versions they have (yes, nine) [/QUOTE] Yes, nine versions of exactly the same game, having just one version wouldn't have changed a thing. The only thing the other versions add are some extra missions, or outfits/weapons, trivial stuff. I agree that Ubisoft's excuse is bullshit as well, but claiming that it wouldn't be like this if they didn't release six different versions is stupid.
[QUOTE=MaxOfS2D;45069965]Why? It does hold water. Imagine if Watch_Dogs had a single more polished edition instead of the 9 different versions they have (yes, nine)[/QUOTE] There is 1 version of watch dogs, each of the different editions contains different pre-order bonuses, just like any video game that releases a special edition or has store-based bonuses [editline]11th June 2014[/editline] [QUOTE=MaxOfS2D;45069965] That's pretty much how it works in AAA studios though, and I'm sure you know how many games have been ruined by egotistical art directors and managers... (remember the Mass Effect 3 ending?)[/QUOTE] Okay and I'm literally 100% sure the person who wrote this article had in their head the idea of a cigar-chomping balding businessman in a suit looking down on the idea of female characters and rubbing his hands while cackling, because nobody ever imagines that actually department heads of video game companies are real life people that have to make business decisions to keep their company from dying at the hands of dozens of other major competitors
I'm not playing this game because I can't play as a blind black woman in a wheelchair
Maybe start out by building a female animation set. Then see how fast upper-management allocates resources for building a male one too. It's a weak excuse for game devs like Ubisoft who represent the biggest content factories on the planet. [editline]11th June 2014[/editline] [url]https://twitter.com/GameAnim/status/476638349097058304[/url] Lol. (Assassins Creed III animation director)
[QUOTE=FalconKrunch;45070048]Yes, nine versions of exactly the same game, having just one version wouldn't have changed a thing. The only thing the other versions add are some extra missions, or outfits/weapons, trivial stuff. I agree that Ubisoft's excuse is bullshit as well, but claiming that it wouldn't be like this if they didn't release six different versions is stupid.[/QUOTE] But it's not "exactly the same game". Because the platforms are very different in a lot of core things, I mean the PS3 has it's own bloody architecture and not the standard 32 or 64bit, you have to do specialized and targeted optimization for each platform. And in some cases fit vastly different rendering methods into the same engine. It has the same name, it has the same gameplay, but internally it's not really the same game between platforms.
[QUOTE=Doomish;45070069]nobody ever imagines that actually department heads of video game companies are real life people that have to make business decisions to keep their company from dying at the hands of dozens of other major competitors[/QUOTE]so if we put this in context of the article, you're telling me that whoever said "no we can't put a female protagonist in" was doing so because he was trying to make a smart business decision for the company? even though they'll probably be putting female characters in multiplayer anyway or that there's at least nine studios (according to ubisoft themselves) working on this game and you're trying to tell me that any number of developers from one of those couldn't have worked on this
[QUOTE=Lord Fear;45070307]But it's not "exactly the same game". Because the platforms are very different in a lot of core things, I mean the PS3 has it's own bloody architecture and not the standard 32 or 64bit, you have to do specialized and targeted optimization for each platform. And in some cases fit vastly different rendering methods into the same engine. It has the same name, it has the same gameplay, but internally it's not really the same game between platforms.[/QUOTE] But the argument wasn't about releasing on different platforms, but releasing a metric ton of "special editions".
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