Telltale Games are good devs, but seriously, stop with the "choose your way of dialogues but it's the same ending" bullshit.
Shade also makes an appearance so I'm hyped.
Is that Steve?
HEY-OO!
the comic-based art direction from The Walking Dead series fits the Borderlands style perfectly in this game
[QUOTE=ChickenLegGuy;44728430]Telltale Games are good devs, but seriously, stop with the "choose your way of dialogues but it's the same ending" bullshit.[/QUOTE]
To be fair, I felt that in Walking Dead way more than I did in Wolf Among Us.
Or rather, Wolf Among Us did the illusion alot better than Walking Dead did.
Damn even the font is the same
Also, I'm really excited about this game
[QUOTE=Pvt. Martin;44730593]To be fair, I felt that in Walking Dead way more than I did in Wolf Among Us.
Or rather, Wolf Among Us did the illusion alot better than Walking Dead did.[/QUOTE]
it might just be that you haven't replayed twau yet
[QUOTE=endorphinsam;44730635]it might just be that you haven't replayed twau yet[/QUOTE]
No I have, and while I did notice the "it kinda ends the same" sthick, I still enjoyed TWAU's illusion more than TWD.
Remember, there really isn't a choice when it comes to games, but the Illusion of choice, and if the Illusion works, then it works.
And honestly the choices in TWAU is more into how we define moments in the story. Like whether or not we want Bigby to be a nice cop trying to find redemption in his community, or just an asshole cop, or more fancy with being a beast than man.
I'm still looking forward to this seeing as I enjoyed the Borderland games, and I would like to see where Telltale goes with it.
[QUOTE=ChickenLegGuy;44728430]Telltale Games are good devs, but seriously, stop with the "choose your way of dialogues but it's the same ending" bullshit.[/QUOTE]
I'm fine with the ending/*general* story line being the same (seeing as how that is the whole point of "tailored stories"), but I do wish they would change the middle of the story more and have your choices change something more than how a character says some bits of dialogue later on.
It's more or less a problem with how Telltale advertises their "tailored story" gameplay. They (seemingly in a deliberate manner) make only small bits of differentiation to keep the general story the same, but they make it seem like your choices actually affect the overall story.
I'd also be happy if they made choices the backbone of the gameplay and not the main gameplay - again, seeing as how choices don't make too large of an impact.
It'll be interesting to see actually capable writers like Telltale work with the Borderlands universe. It would definitely be a first.
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