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8C/16T is great, but what I really want to see is the 4C/8T Ryzen parts coming out of the gates with 4.0GHz clocks at a minimum, and I want to be able to slap on a good liquid cooling solution and get at least another 10-15 percent.
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I personally wouldn't. I'd much rather see a 8C/16T system being properly utilized, because multithreading really allows a lot more exiting things to happen on the desktop, as I see every day with our servers.
[QUOTE=mastersrp;51524357]I personally wouldn't. I'd much rather see a 8C/16T system being properly utilized, because multithreading really allows a lot more exiting things to happen on the desktop, as I see every day with our servers.[/QUOTE]
especially with things coming out that are now using more then 4 cores for parallelization
[QUOTE=Ithon;51526244]especially with things coming out that are now using more then 4 cores for parallelization[/QUOTE]
Exactly my point. We're not getting better speeds, only slight improvements to how instructions are handled, so it seems to me to be way better to parallelize things and optimize that way around. It isn't a big deal at all to just do stupid threading, for instance, and in the right areas of games this will indeed make certain things perform better, and also allow developers to do things previously not done due to these constraints.
So stupid that anyone would want anything else, because it isn't happening.
This plus vulkan multithreading is a game engineer's dream come true.
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