• It'll take 10 days to drive across a planet in Elite Dangerous: Horizons
    21 replies, posted
[url]http://www.pcgamesn.com/elite-dangerous/elite-dangerous-horizons-planet-size[/url]
How is this good? It'll probably just be bland and boring with mostly empty space. If it had lots of content, that would be great but that doesn't seem likely based on the rest of the game. It says there are outposts and missions, but if they're anything like what's already in game, it'll just involve doing very similar things over and over. I expect there won't be too much to see or do and it'll get repetitive fast.
Oh shit dawg, gonne drop dat monies to drive on a barren wasteland for 10 days, watch mey stream, subscrizzle plz!!11
desert bus: offroad edition
I'm all for a grand scale, but this may be a bit excessive.
I think it's cool they didn't skimp on scale, at least. I'm sure the points of interest will come in the form of beacons that you can fly to, with pure exploration being a sidepoint. The terrain [i]exists[/i] but you don't have to visit it. Overall I think it's nice that if you miss the mark by a few miles, you'll legitimately be a few miles from your destination, instead of being teleported to some generic starting point for a closed off level. And who knows! Maybe they'll make sure the random generator will keep things populated enough with signals and signatures that exploration from a random point in a random direction can yield ore deposits and buried treasure, making it a worthwhile investment of time to just wander, provided you scan the area and find there may be trace amounts of X profitable thing
One of the big points of E:D for me is the scale and realism of it all. Hell, the things in systems actually orbit. This is just another awesome thing to play with.
Itd be cool if each planet could be populated by player made/designed cities and could be developed, but that doesn't seem likely.
[QUOTE=luverofJ!93;48510527]Itd be cool if each planet could be populated by player made/designed cities and could be developed, but that doesn't seem likely.[/QUOTE] Pretty sure there are some games that try these "player run economy" but they never work. Very few exceptions like EVE Online. Making your own city is cool and all but what would be the point of it? Everyone would start their own city and soon you will have hundreds of tiny villages of players who don' t play the game anymore.
Actually, I take what I said back. I miss the true feeling of adventure in many games. Scale planets actually sound pretty badass.
[QUOTE=nightlord;48499849]How is this good? It'll probably just be bland and boring with mostly empty space.[/QUOTE] But that's what an airless planet is. Elite Dangerous is all about simulating the scale of things, and if it doesn't simulate that what's the point? That's kind of a silly thing to complain about.
[QUOTE=*Freezorg*;48511817]But that's what an airless planet is. Elite Dangerous is all about simulating the scale of things, and if it doesn't simulate that what's the point? That's kind of a silly thing to complain about.[/QUOTE] Just simulating the scale of something doesn't make a fun game. Having a massive scale without much content is not a good thing.
[QUOTE=nightlord;48511905]Just simulating the scale of something doesn't make a fun game. Having a massive scale without much content is not a good thing.[/QUOTE] yeah fuck our universe
Honestly it's like they built this massive gameplay experience with so many awesome mechanics, and then forgot to put an actual game, like you can go to any planet and drive a tonne of ships and manage every part of them, and drive cars on a realistic surface of any planet but to no real end. All the content that is there feels like the kind of thing you do when you've exhausted the rest of a games content and are looking for post-game quests and stuff to fill the time.
I want to be excited but I am not. A lot of user reviews say this game is way too barren.
I mean, I have to say this: Most of the universe is dead space. Not everything is interesting. If they're going for realism, this is probably how they should go about it. That said, advertising dead space in a game plagued with the problems of dead space is not necessarily a good idea. [editline]21st August 2015[/editline] [QUOTE=Dejarie;48512027]Honestly it's like they built this massive gameplay experience with so many awesome mechanics, and then forgot to put an actual game, like you can go to any planet and drive a tonne of ships and manage every part of them, and drive cars on a realistic surface of any planet but to no real end. All the content that is there feels like the kind of thing you do when you've exhausted the rest of a games content and are looking for post-game quests and stuff to fill the time.[/QUOTE] The problem is that there's no real story. If this game had some major storylines and some side quests that were actually written and weren't just "go here and shoot a dude," it'd be a fun game. If we could actually feel like we're being some small part of an overarching universe, actually accomplishing something, it'd be much better. I'm not saying we should make the player the god-like characters you see in most MMOs, but at least letting us progress like we're part of that world would be a good start. Let me get a job with a freight company, or work for a faction's police forces, or join the Imperial Military, and have storylines built into that. Flesh it out a bit. There's no reason we should be restricted to just being freelancer hobos, living in our spaceships. If the rest of this universe works, why can't we?
[QUOTE=nightlord;48511905]Just simulating the scale of something doesn't make a fun game. Having a massive scale without much content is not a good thing.[/QUOTE] No, but what's a point of a space sim with planets smaller than planets actually are? Why wouldn't you simulate that? If you have a 1:1 galaxy, why wouldn't you have 1:1 planets?
[QUOTE=*Freezorg*;48512137]No, but what's a point of a space sim with planets smaller than planets actually are? Why wouldn't you simulate that? If you have a 1:1 galaxy, why wouldn't you have 1:1 planets?[/QUOTE] you never took astronomy did you If you want a realistically scaled space sim, have fun flying for over four years to get to the closest star, or even four hours just to get from here to Pluto (assuming you're flying at the speed of light). I sure hope they're not gonna make the time flying between planets realistic, so why bother make driving on the ground take a realistic amount of time? Games are supposed to be fun, not a simulation of being bored while traveling. Even games on the scale of Skyrim have trouble populating the world to make exploration fun and interesting. Have you ever done that achievement in Fuel where it's just driving from one corner of the map to the other? It takes about two hours and it is fucking ridiculously boring. Less is more, even in exploration games. Don't bother making games on a ridiculous scale that you can't possibly make interesting.
[QUOTE=Dr. Evilcop;48512604]you never took astronomy did you If you want a realistically scaled space sim, have fun flying for over four years to get to the closest star, or even four hours just to get from here to Pluto (assuming you're flying at the speed of light). I sure hope they're not gonna make the time flying between planets realistic, so why bother make driving on the ground take a realistic amount of time?[/QUOTE] Cringe Do you even know anything about this game? You can travel above the speed of light at will, and besides that sci-fi element it's still supposed to be realistic. What's realistic about having spore-sized planets, tell me. You're also talking as if your only option of travelling to another point on the planet is to use the buggy, instead of just flying with your spaceship normally. Not only that, you're also implying that you're somehow expected to explore the whole planet or even a sizeable portion of it. It's, in all probability, gonna be landing near a point of interest or beacon like a crashed ship, getting the buggy out and driving to pick up loot or some sort of item, and driving back to your ship/a colony. At no point will you be expected to drive for miles and miles on end, just how you're not expected to explore every system in the galaxy in the current game. Also, you say "If you want a realistically scaled space sim" as if what we have right now isn't already realistically scaled. Planets [I]already are[/I] the size of planets and things [I]already are[/I] lightseconds and lightyears away from each other, the fact that you can travel faster than light doesn't change the fact that things [I]already are[/I] realistically scaled, only now you're actually gonna be able to land on the planets you see (well, some of them) instead of just looking at them from "afar". Basically, you're talking out of your ass. [editline]22nd August 2015[/editline] And at any fucking rate, it's a [I]space sim[/I]. The people who this game caters to [I]expect[/I] realistic-sized planets, what exactly is the point of complaining about that? The comparison to Skyrim is pointless because every location is Skyrim serves a purpose. In this game it's more like, hey, here's a planet, you might or might not have a task to do here on a certain part of the planet, but you can explore the whole rest of it if you wish to. So don't give me this bullshit about how [I]I never took astronomy[/I] as if that means anything or is relevant in any way Elite Dangerous has its problems with lack of content and whatnot, but almost all of those are due to poor design decisions, [I]none[/I] of the problems E:D currently has are due to the realistic scale of things.
[QUOTE=*Freezorg*;48512778] And at any fucking rate, it's a [I]space sim[/I]. The people who this game caters to [I]expect[/I] realistic-sized planets, what exactly is the point of complaining about that? T[/QUOTE] The "space sim" genre has no connotations with the actual "simulation" genre despite the 'sim" in the name. Space sims are just games that take place in space with the player controlling a spaceship directly. It's a marketing gimmick, just like how "SUVs" are still sold as such despite most being neither sporting nor good at utility. X3: Terran Conflict with its ships that can barely break a highway speed limit, capital ship shields that could only protect the ship from a small flame, and lasers that move as fast as bullets is just as much of a 'space sim' as the mostly realistic space sims like Elite or Star Citizen or Evochron.
Maybe one day ED will be something great. I mean a 10 day drive around a barron planet sounds boring as fuck till you think about the applications of it, in a more complete game. You have ships to take you the long distances but when you land you explore the immediate area with a car. Random ship wreaks, places of interest. Hell you could have bases which you can raid by landing a few miles away and approaching unseen on the ground. Have a ship in orbit to guide you in and provide fire support so on so froth. I mean you're not gonna hop in a car and drive for 10 days straight, but with an area that is 10 days in distance you can put a lot of goodies and events in new locations. And that's not to mention actual hidden areas which you can discover. The idea is sound but sadly the game needs a lot more content to make it work.
[QUOTE=Fr3ddi3;48513176]Maybe one day ED will be something great. I mean a 10 day drive around a barron planet sounds boring as fuck till you think about the applications of it, in a more complete game. You have ships to take you the long distances but when you land you explore the immediate area with a car. Random ship wreaks, places of interest. Hell you could have bases which you can raid by landing a few miles away and approaching unseen on the ground. Have a ship in orbit to guide you in and provide fire support so on so froth. I mean you're not gonna hop in a car and drive for 10 days straight, but with an area that is 10 days in distance you can put a lot of goodies and events in new locations. And that's not to mention actual hidden areas which you can discover. The idea is sound but sadly the game needs a lot more content to make it work.[/QUOTE] That's the way it's supposed to work. You find a point of interest in low orbit, and fly over to it. Then you drop your space SUV and drive around. And the other ships in low orbit can see you, fly over you, shoot you, etc.
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