I'm certainly raring to go for it, though considering the nature of Aetherial-controlled areas, I'd better watch where I step. 'cause aetherfire is a vicious sonofabitch to walk over.
Its multiplayer capabilities mightn't be its strong point, but it's pretty strong in a lot of other areas. You'll probably love it if you enjoyed Titan Quest.
[QUOTE=ironman17;51411458]I'm certainly raring to go for it, though considering the nature of Aetherial-controlled areas, I'd better watch where I step. 'cause aetherfire is a vicious sonofabitch to walk over.
Its multiplayer capabilities mightn't be its strong point, but it's pretty strong in a lot of other areas. You'll probably love it if you enjoyed Titan Quest.[/QUOTE]
Was the multiplayer kinda shaky? I played a bit when it was still in early access but I'd been thinking of going back to it
I wouldn't really know. I haven't tried playing it with others, since I've pretty much stuck with singleplayer titles for the past few years, though most I've heard is that apparently there are a few issues here and there.
But for me, it doesn't really matter since the general singleplayer experience is still pretty damn good. Although there's this one minor bug involving Harpies, in that if you come back to an area after killing them (aka the Broken Hills near Arkovia, since that's mostly where you see the Harpies), their bodies don't disappear, and instead they just stand there.
Though again, none of my complaints are really deal-breakers when it comes to Grim Dawn. It is ENTIRELY worth jumping back in now it's out of beta, especially now that the Port Valbury patch is on its way. I honestly feel like it's better than Diablo 3 in many ways, and many of its systems have the right balance between simplicity and complexity.
Path of Exile lost me when it had skill gems slot into sockets on equipment, meaning it was more of a hassle finding a good replacement for outdated equipment, but Grim Dawn did things in a way that appealed to me more. It didn't have sockets or traditional gems, but instead had Components, which I fucking LOVE. And while PoE's class system was a lot more fluid, letting you have any skill build regardless of your starting character (from what I remember), selecting two Masteries gave my builds more of a focus while still being flexible, so I could throw out bombs as a Demolitionist while backed up by my Occultist summons. Absolutely bloody fantastic.
I just wish the game was more actively discussed on FP. I mean, we have a Diablo 3 megathread, and a Path of Exile megathread, but nothing for Grim Dawn despite it being so great.
[QUOTE=ironman17;51411861]I wouldn't really know. I haven't tried playing it with others, since I've pretty much stuck with singleplayer titles for the past few years, though most I've heard is that apparently there are a few issues here and there.
But for me, it doesn't really matter since the general singleplayer experience is still pretty damn good. Although there's this one minor bug involving Harpies, in that if you come back to an area after killing them (aka the Broken Hills near Arkovia, since that's mostly where you see the Harpies), their bodies don't disappear, and instead they just stand there.
Though again, none of my complaints are really deal-breakers when it comes to Grim Dawn. It is ENTIRELY worth jumping back in now it's out of beta, especially now that the Port Valbury patch is on its way. I honestly feel like it's better than Diablo 3 in many ways, and many of its systems have the right balance between simplicity and complexity.
Path of Exile lost me when it had skill gems slot into sockets on equipment, meaning it was more of a hassle finding a good replacement for outdated equipment, but Grim Dawn did things in a way that appealed to me more. It didn't have sockets or traditional gems, but instead had Components, which I fucking LOVE. And while PoE's class system was a lot more fluid, letting you have any skill build regardless of your starting character (from what I remember), selecting two Masteries gave my builds more of a focus while still being flexible, so I could throw out bombs as a Demolitionist while backed up by my Occultist summons. Absolutely bloody fantastic.
I just wish the game was more actively discussed on FP. I mean, we have a Diablo 3 megathread, and a Path of Exile megathread, but nothing for Grim Dawn despite it being so great.[/QUOTE]
Don't get me wrong, I really liked GD and I don't really need multiplayer as a reason to go back to it. Only reason I didn't play more is I didn't want to spoil the whole thing for when it went live. Pretty simple explanation for why D3 and PoE are more popular though:
-D3 has a massive brand behind it and is casual enough for anyone to play
-PoE is extremely competitive with its hardcore leagues and competitions, and deep enough that the people who do play it are really into it and have stuck around forever
-GD has had very little in the way of marketing, titan quest is old and a lot of people don't know it, and I'm not sure whether GD has any significant endgame once its finished or it's more about just completing the story
Well, once you've completed the main questline, there are various sidequests associated with factions and certain areas, though admittedly not all of them are winners. Though one questline in particular, the "Hidden Path" questline, dives into lore surrounding the Witch Gods and their followers, taking you all over the game world on the trail of the Witch Gods' followers, fighting powerful eldritch bosses.
So even when you defeat the final boss of Act IV, there's still a fair bit left to do (that's not even taking into account the Bounties you can repeat), even before you progress to the next difficulty a'la New Game Plus (Elite and Ultimate lie beyond Normal and Veteran). I reckon that while 28 of the game's 59 Shrines are in Normal/Veteran, 17 more can be found in Elite difficulty, and 14 are in Ultimate. Though if you want to max out your Devotion chart, you'll only need to repair 50 of them, since that's the maximum number of Devotion points you can have for some reason.
So yeah. All in all, there's a decent amount of endgame stuff from what I've played. Plus, when you start a new character, you don't need to re-learn all the crafting recipes, and you can transfer stuff over from other characters, such as Mandates. Writs are unlocked at Honoured from what I remember, and they increase your reputation gain so it takes less time to hit Revered, and once you hit Revered, you can buy that faction's Mandate, transfer it to another character, and your new character can use the Mandate to effectively double their rep gain with that faction in a new game.
Man I've been enjoying the crap out of Grim Dawn so far. About 14 hours into it.
[QUOTE=ironman17;51411861]I wouldn't really know. I haven't tried playing it with others, since I've pretty much stuck with singleplayer titles for the past few years, though most I've heard is that apparently there are a few issues here and there.
But for me, it doesn't really matter since the general singleplayer experience is still pretty damn good. Although there's this one minor bug involving Harpies, in that if you come back to an area after killing them (aka the Broken Hills near Arkovia, since that's mostly where you see the Harpies), their bodies don't disappear, and instead they just stand there.
Though again, none of my complaints are really deal-breakers when it comes to Grim Dawn. It is ENTIRELY worth jumping back in now it's out of beta, especially now that the Port Valbury patch is on its way. I honestly feel like it's better than Diablo 3 in many ways, and many of its systems have the right balance between simplicity and complexity.
Path of Exile lost me when it had skill gems slot into sockets on equipment, meaning it was more of a hassle finding a good replacement for outdated equipment, but Grim Dawn did things in a way that appealed to me more. It didn't have sockets or traditional gems, but instead had Components, which I fucking LOVE. And while PoE's class system was a lot more fluid, letting you have any skill build regardless of your starting character (from what I remember), selecting two Masteries gave my builds more of a focus while still being flexible, so I could throw out bombs as a Demolitionist while backed up by my Occultist summons. Absolutely bloody fantastic.
I just wish the game was more actively discussed on FP. I mean, we have a Diablo 3 megathread, and a Path of Exile megathread, but nothing for Grim Dawn despite it being so great.[/QUOTE]
If you haven't played Path of Exile in a while you should give it another shot. Back in march the Ascendancy expansion came out and introduced specialized mastery classes for every class. Which allows certain classes to specialize and focus in to one area while also keeping the fluidity of the general passive tree. Such as the Witch's Necromancer tree which gives large bonuses to minions or the Assassin's Saboteur specialization which gives bonuses to traps and mines etc. Every main class has three specializations focused on different things adding a lot of flavour to character progression.
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