[media]http://www.youtube.com/watch?v=h5mRRElXy-w&feature=relmfu[/media]
That is just beastly...
to think I'm stuck with a shitty Nvidia GT8600 that only has 256mb memory makes me depressed seeing this.
This makes me want to own an aquarium.
Holy shit that's cool.
God damn
and the water still acts like unsolidified jello :v:
[QUOTE=Lyoko774;35981285]and the water still acts like unsolidified jello :v:[/QUOTE]
It works better once they have a decent volume of it going, but the point here isn't the physics simulation it's the ray tracing. This shit was once thought to be impossible to do in real time. I for one welcome the new raytracing game engine master race.
[QUOTE=Lyoko774;35981285]and the water still acts like unsolidified jello :v:[/QUOTE]
It looks more like they're trying to simulate water from the ocean that's not perfectly still. You can also notice that they purposely slowed down the animation for you to see the details.
Yeah, the ray tracing looks pretty awesome...but for some reason I doubt any developer will try to make use of it anytime soon, besides some tech demos (?)
although I do hope nvidia releases this demo to the public, I'd like to play with it myself if I ever get a Kepler card
It annoyed me in that keynote that hardly anybody cheered at anything, realtime raytracing and nobody in the room cares.
[QUOTE=Lyoko774;35981401]Yeah, the ray tracing looks pretty awesome...but for some reason I doubt any developer will try to make use of it anytime soon, besides some tech demos (?)
although I do hope nvidia releases this demo to the public, I'd like to play with it myself if I ever get a Kepler card[/QUOTE]
I hope that Samaritan tech demo ends up being a real game.
[QUOTE=alien_guy;35983078]It annoyed me in that keynote that hardly anybody cheered at anything, realtime raytracing and nobody in the room cares.[/QUOTE]
I actually appreciated that.
Since I find that to be distracting and annoying when watching a video of any keynote.
Cya Shaders, Hello ray tracing.
1) put a bunch more objects in that simulation see how well it does in "real time" (lol stage demos)
2) we probably won't see this in games for at least a decade, probably more.
Damn I'm thirsty
Watch this never get used for the next 10 years, just like every other super advanced tech demo they've ever released
Keep in mind guys that alot of this type of thing, is probably not too possible/feasible on a practical scale. Which is why the above situation happens - nobody ends up using this tech because they basically work as nothing more than proofs of concept. We'll probably see something like this in the future, but not anything soon.
To also be fair, ATi and AMD came up with some fantastic stuff even 10-12 years ago that we only just now have standard.
To be fair, this is nothing really new, real time raytracing has been possible on GPUs for a long time, it just ran slower/was less complex. This demo pretty much shows off only raytraced reflections, refractions and shadows. Sure it runs at an impressive speed, but it's still very far from being useful in games. If you want to render scenes that actually look realistic, indirect lighting would also need to be simulated, which doesn't seem appear to be in that demo (it's still probably too computationally expensive). Also keep in mind that the scenes presented are extremely simple, in a typical game situation you usually have many more objects and visual effects to render at the same time. And it probably had at least a GTX690 backing it up, if not two of them.
We definitely aren't going to see many games being fully raytraced in the next 5 years, if any. Most likely games that pick it up will use raytracing only for certain elements like reflective surfaces and for high quality refractions, while the rest will keep getting rendered the usual way.
I remember being amazed at the PS3 hardware demo... now this.
[media]http://www.youtube.com/watch?v=4cKo4nxCqDE[/media]
[media]http://www.youtube.com/watch?v=pV3sgk_XAZk[/media]
Holy shit, I watched those all the time since I was so excited for it.
It's going to take a looooong time before this becomes a standard in games.
[QUOTE=Adamhully;35995128]
[media]http://www.youtube.com/watch?v=pV3sgk_XAZk[/media][/QUOTE]
Wait, that second demo only uses software?
Nividia has some really cool stuff available. From my time play with the UDK the fracturing of physx is absolutely amazing and such a time saver! However their problem is it's all proprietary. A developer will not want to add defects to a game that will only be available to half it's audience.
If only they would let AMD use some of the tech but force it to have worse speed or what not...
We would see some pretty cool stuff.
[QUOTE=Mysion;36001294]Nividia has some really cool stuff available. From my time play with the UDK the fracturing of physx is absolutely amazing and such a time saver! However their problem is it's all proprietary. A developer will not want to add defects to a game that will only be available to half it's audience.
If only they would let AMD use some of the tech but force it to have worse speed or what not...
We would see some pretty cool stuff.[/QUOTE]
Better idea: use a open source platform instead of their proprietary bullshit.
That way it's not locked down by one company.
[QUOTE=Mysion;36001294]Nividia has some really cool stuff available. From my time play with the UDK the fracturing of physx is absolutely amazing and such a time saver! However their problem is it's all proprietary. A developer will not want to add defects to a game that will only be available to half it's audience.
If only they would let AMD use some of the tech but force it to have worse speed or what not...
We would see some pretty cool stuff.[/QUOTE]
PhysX just needs to die. Every game I've played that uses it (whether or not I'm using an nVidia card at the time) had really buggy and honestly quite shitty physics, and all the 'enhanced' PhysX effects were usually just extra particles that could EASILY be rendered on any DX10/DX11 capable GPU or CPU just as fast.
[QUOTE=Mysion;36001294]If only they would let AMD use some of the tech but force it to have worse speed or what not...[/QUOTE]
Yeah lemme get with their lawyers on that..
This has to be the work of space-time magic. A shame we probably won't see game starting to use this for another 7+ years.
[url]http://en.wikipedia.org/wiki/Id_Tech_6[/url]
Carmack revolutionized 3D accelerators, will he be able to do it again?
[QUOTE=Zet;36004303]This has to be the work of space-time magic. A shame we probably won't see game starting to use this for another 7+ years.[/QUOTE]
7 years is a long time in computer-time. We may not see much of it, but I'm more than sure that it'll be [I]usable[/I] in games in just a few years. I'll give it 5 before we can run it on some fairly mid-range cards.
Now I feel rejected by having an AMD :suicide:
It looks amazing and all... but honestly I don't expect to see any of those neat effects in the future games any time soon. As shown above, there were some nice water physics effects back in 2005 already... never seen this or something similar in games yet.
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