• Divinity: Original Sin 2 Kickstarter launches, details multiplayer features & new systems
    13 replies, posted
[url]http://www.pcgamesn.com/divinity-original-sin-2/divinity-original-sin-2-kickstarter-launches-details-multiplayer-features-new-systems[/url]
I'm still not convinced of the value a coop function brings to a game like this. I'm a huge advocate for coop modes but in this case not only do I think it adds nothing to the game, but it kind of made the first one less fun to play. they probably would have been better off using the resources to make an even better single player game.
I like that they are continuing the Divinity games But really? A second kickstarter?
To the first guy: The first game had fucking coop already. To the Second guy: This is the sequel.
[QUOTE=General;48545400]I like that they are continuing the Divinity games But really? A second kickstarter?[/QUOTE] Games are fucking expensive to make, especially with VA'd dialogue on this scale. It's going to be made either way but every little bit helps.
[QUOTE=Swilly;48545438]To the first guy: The first game had fucking coop already. [/QUOTE] to the unable to read guy: it's evident in the post you responded to that I'm well aware of that.
[QUOTE=Bruhmis;48546502]to the unable to read guy: it's evident in the post you responded to that I'm well aware of that.[/QUOTE] To the unnecessarily sarcastic guy: In a game where you can break your party into different groups, station them on different parts of the map, and need to switch between the two groups to work on solving two parts to a puzzle that are connected across the map... does it not make sense to you to enable coop so as to allow two people to work on this and divide the work here? Also... playing a game with a friend makes the game fun for both to play and bond together so why not allow this?
[QUOTE=General;48545400]I like that they are continuing the Divinity games But really? A second kickstarter?[/QUOTE] I wonder what happened to the traditional way of selling a product, making some profits and expanding your business but I guess the game industry adapted a new form with kickstarter. It's a huge crutch for smaller companies, Larian always struggled with their finances if I was not mistaken, in the past that is.
[QUOTE=Archonos 2;48547426]To the unnecessarily sarcastic guy: In a game where you can break your party into different groups, station them on different parts of the map, and need to switch between the two groups to work on solving two parts to a puzzle that are connected across the map... does it not make sense to you to enable coop so as to allow two people to work on this and divide the work here? Also... playing a game with a friend makes the game fun for both to play and bond together so why not allow this?[/QUOTE] you're making a mistake if you think they're simply "allowing" people to play coop. supporting any kind of online connectivity in a game like divinity doubles the work load. if it was just a box they could check off and not have to actually use resources for it, it would be a bonus, albeit a redundant one. but that's not how it is. the scenarios you're describing are also some of my favorite moments that I did by myself in the first game. to me, the only thing that coop in a game like divinity offers is experiencing the story with another person, and I don't think the story in divinity is anywhere near strong enough to make it worth the work they had to do to support it. [editline]26th August 2015[/editline] [QUOTE=junker154;48547700]I wonder what happened to the traditional way of selling a product, making some profits and expanding your business but I guess the game industry adapted a new form with kickstarter. It's a huge crutch for smaller companies, Larian always struggled with their finances if I was not mistaken, in the past that is.[/QUOTE] when you're trying to get a major publisher to back your game, they have to put a shit ton of money in your hands to get that game made. when you have so much of their money, they become the authority on what you can and can't do. the original vision becomes obscured, and the quality suffers. crowdfunding is a godsend to developers that want to do something different.
For some reason you're making the assumption that I understand game development as "check yes or no to enable features." Not a good argument. This game makes each character a seperate entity to the point that at some sections you are basically playing this as a coop game... by yourself. Why not add the feature for another person to do that instead? [editline]26th August 2015[/editline] Regardless, if coop isn't worth it to you that's fine. My point is that some people enjoy that option.
Hopefully they plan to follow through on their plans for Linux support on both games.
[QUOTE=Bruhmis;48545393]I'm still not convinced of the value a coop function brings to a game like this. I'm a huge advocate for coop modes but in this case not only do I think it adds nothing to the game, but it kind of made the first one less fun to play. they probably would have been better off using the resources to make an even better single player game.[/QUOTE] Yeah tbh I don't feel like coop added that much to the game. If the other player stuck with you then it just felt like they were tagging along and had little importance, but if they went off to do some other stuff without you, then literally all you were doing is just playing the same game in the room together. It's not really the worst implementation of coop or anything, I just found my coop experience uneventful.
[QUOTE=Bruhmis;48545393]I'm still not convinced of the value a coop function brings to a game like this. I'm a huge advocate for coop modes but in this case not only do I think it adds nothing to the game, but it kind of made the first one less fun to play. they probably would have been better off using the resources to make an even better single player game.[/QUOTE] I played through the first one with a friend. It was a lot of fun. Co-op as a feature may not add much to the game, but having a real life friend with you playing the game does. It isn't like it's mandatory to play Co-op so why not
[QUOTE=Archonos 2;48549968]For some reason you're making the assumption that I understand game development as "check yes or no to enable features." Not a good argument. This game makes each character a seperate entity to the point that at some sections you are basically playing this as a coop game... by yourself. Why not add the feature for another person to do that instead? [editline]26th August 2015[/editline] Regardless, if coop isn't worth it to you that's fine. My point is that some people enjoy that option.[/QUOTE] I don't know how you can say that it's not a good argument when your argument is that including coop doesn't harm anything, when it demonstrably does, which is the point of what I said. making a video game involves constant compromises, and for a game that is designed to intuitively allow you to control multiple characters, including coop isn't something that should have been prioritized unless they had a good idea that made coop a significant contribution to the game. I strongly doubt there's a significant amount of people who enjoyed the coop function in divinity more than they would enjoy other things that could have been accomplished instead of coop.
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