I've been at this for around four hours now. The problem is that ATi drivers do not allocate video memory to OpenGL applications. Instead of mapping textures and such in video memory, they get mapped right to system memory and eventually the page file. I want to know how to fix this.
I've been looking for so long for a fix, I even tried all sorts of Catalyst versions and tried different versions of atioglxx.dll. Nothing works. All I want is the card to allocate OpenGL memory to video ram instead of system ram. Why ATi doesn't do this already I have no idea.
I tried searching for an OpenGL wrapper so that I can run the OpenGL application under DirectX, but I can't find one. If I do find one it'll probably toss an error or something anyways.
Anyone have any ideas? I really want to fix this.
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