I was thinking about this the other day and I wonder if there is a flight simulator game that has realistic air resistance. Meaning that when you pull up/down with the aircraft there isn't a invisible force that pushes it up or down but the actual flaps on the plane are causing it to. That even the shape of the plane has to be correct for it to fly evenly.
Or has such a thing not yet been created?
not gonna happen, way too complex
get to work op
Well there was this one sandbox construction game where you build shit with little square panels and there was an option for toggling air resistance and it worked pretty well but I forgot the name of it, I think the developers were Japanese.
Didn't x plane had this?
Or was it just in a dream of mine.
That's pretty much what x-plane does.
[editline]22nd June 2012[/editline]
Shape I am not entirely sure about, but I think that can be included in the simulation too.
I think X-plane has this. I dunno though, I play FSX.
Wasn't there a GMod stool that attempted to emulate drag and lift?
[QUOTE=nox;36437037]Well there was this one sandbox construction game where you build shit with little square panels and there was an option for toggling air resistance and it worked pretty well but I forgot the name of it, I think the developers were Japanese.[/QUOTE]
RigidChips.
I'm fairly certain Kerbal Space Program has realistic air resistance. It would explain why all my lopsided aeronautical abominations always crash and burn.
Not that hard. Depends on how true to life you want it.
Easiest way would be to simply have a force opposite of movement direction that increases with speed, obviously it's not perfectly realistic though.
As for the flaps and wings actually giving lift because they are "pushing" against something, you can fake that, but if you want it properly simulated the only way would be to give the air gas physics, which, on scales like flight simulators, would be nigh impossible to render in realtime.
I don't think any game has air physics that work properly, most games just simulate something similar on the object.
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