• Blizzard want World of Warcraft expansions to become an annual occurrence
    29 replies, posted
[url]http://www.pcgamesn.com/blizzard-want-world-warcraft-expansions-become-annual-occurrence[/url]
Good luck with that...
Yeah because more of the same will definitely make people want to play more, instead of just leaving, like they keep doing
Blizzard don't want annual expansions, Activision does.
If they don't charge $40 for each expansion I'm ok with this.
[QUOTE=Makol;42914978]If they don't charge $40 for each expansion I'm ok with this.[/QUOTE] And that they can actually make them diverse and with enough quality, then I wouldn't object.
Goodbye then. I'm thinking about returning, but I'm not buying annual expansions on top of a subscription fee. Drop the subscription fee and maybe this would fly.
How is this a bad thing? This isnt like some game franchise like CoD getting a new game every year, its WoW essentially getting a massive fucking patch every year, they are just adding onto an already existing game. Plus they are already working on the expansion after WoD. Doing the last patch of an expansions for like 6-12 months is not fun at all, I would rather get annual expansions. Hell 2 months of the last patch of an expansion would cost you $30, $10 more for an expansion and usually a free month of time(if they still do that) then that is a shitload better.
[QUOTE=HoodedSniper;42915021]How is this a bad thing? This isnt like some game franchise like CoD getting a new game every year, its WoW essentially getting a massive fucking patch every year, they are just adding onto an already existing game.[/QUOTE] I agree. On CoD you discard your entire progress everytime a new game is launched. Here you keep building upon what you have.
[QUOTE=Inspector Jones;42914994]Goodbye then. I'm thinking about returning, but I'm not buying annual expansions on top of a subscription fee. Drop the subscription fee and maybe this would fly.[/QUOTE] You should post on the WoW forums you would fit in nicely with that post. /Sarcasm The fee is 12$ per month. The usual expacs are 40$ or more if you get collectors versions. So you can all stop whining over the sub fee, because it has dropped over the years. And it helps pay for new patchs and actually fixing shit. And really your only play that 12$ untill may or December then you pay 52$ Every other NEW game starts at 60$.
What happened to your last one being YOUR LAST EXPANSION BEFORE YOUR SECRET PROJECT?
[QUOTE=Kill Me No;42915068]You should post on the WoW forums you would fit in nicely with that post. /Sarcasm The fee is 12$ per month. The usual expacs are 40$ or more if you get collectors versions. So you can all stop whining over the sub fee, because it has dropped over the years. And it helps pay for new patchs and actually fixing shit. And really your only play that 12$ untill may or December then you pay 52$ Every other NEW game starts at 60$.[/QUOTE] it has dropped but it's still there and it's still terribad. [editline]19th November 2013[/editline] [QUOTE=S31-Syntax;42915115]What happened to your last one being YOUR LAST EXPANSION BEFORE YOUR SECRET PROJECT?[/QUOTE] obviously this was their secret project their last expansion before shittons of expansions
I dunno if making them annual is the best idea with just one team; a two-year development cycle would be better to give the team more time to perfect the expansion. However, one way they could do that would involve, and I can't believe I'm suggesting this, taking a leaf out of the books of their gun-toting Call of Duty peers. In other words, have two teams for expansion development, each working on a 2-year dev cycle; one team releases their expansion on even-numbered years, whilst the other releases on odd-numbered years, similar to how Treyarch and "Infinity Ward" (if you can even call them that anymore) churn out iterative sequels of the same gun-fest year after year with both teams taking turns, with one team still developing whilst the other has pushed out their product. Whilst we can all see what this has done to the shooter genre, with piles of expensive iterative tat that makes the market look like the inside of Ashen's garage, I think that for the expansion pack model, adding new things to a pre-existing title, the interchanging two-team two-year-dev-cycle system of content development would work well. The model is likely more suited for expansions and DLC than it is to furthering a franchise, even though I might be wrong on this one, but the proof of the pudding is in the eating, so we won't know if it works right until we see it in action. And we'd need two proper teams for the dev cycles; say Team Canon and Team Gaiden, with Team Canon working on the main story arc campaigns of the Burning Legion and the Old Gods a'la TBC, WotLK & Cataclysm, and Team Gaiden works on the side-story arc campaigns like Mists of Pandaria and Warlords of Draenor.
[QUOTE=S31-Syntax;42915115]What happened to your last one being YOUR LAST EXPANSION BEFORE YOUR SECRET PROJECT?[/QUOTE] The project was canned. I'm pretty sure they talked about it during this year's BlizzCon.
I'm wondering what would happen if they spent time and resources developing a new game (outside of the mysterious 'titan'), even if it's essentially the same. How many people would hop on the hype train for world of starcraft? What if it ran alongside WoW somehow and people could interact on some middleground between the two so there's less "I don't want to abandon my WoW friends". It would be crazy awesome if [i]anyone[/i] designed a parallel game where it integrated like an expansion would and you could essentially travel from game to game with all of your stuff that's always a huge drawback for people, losing all the progress and friends in a previous game
[QUOTE=Mastahamma;42915415]The project was canned. I'm pretty sure they talked about it during this year's BlizzCon.[/QUOTE] It's not canned, they're just moving more developers to other games whilst key Titan developers try to rethink stuff.
[QUOTE=ironman17;42915246]I dunno if making them annual is the best idea with just one team; a two-year development cycle would be better to give the team more time to perfect the expansion. However, one way they could do that would involve, and I can't believe I'm suggesting this, taking a leaf out of the books of their gun-toting Call of Duty peers. In other words, have two teams for expansion development, each working on a 2-year dev cycle; one team releases their expansion on even-numbered years, whilst the other releases on odd-numbered years, similar to how Treyarch and "Infinity Ward" (if you can even call them that anymore) churn out iterative sequels of the same gun-fest year after year with both teams taking turns, with one team still developing whilst the other has pushed out their product. Whilst we can all see what this has done to the shooter genre, with piles of expensive iterative tat that makes the market look like the inside of Ashen's garage, I think that for the expansion pack model, adding new things to a pre-existing title, the interchanging two-team two-year-dev-cycle system of content development would work well. The model is likely more suited for expansions and DLC than it is to furthering a franchise, even though I might be wrong on this one, but the proof of the pudding is in the eating, so we won't know if it works right until we see it in action. And we'd need two proper teams for the dev cycles; say Team Canon and Team Gaiden, with Team Canon working on the main story arc campaigns of the Burning Legion and the Old Gods a'la TBC, WotLK & Cataclysm, and Team Gaiden works on the side-story arc campaigns like Mists of Pandaria and Warlords of Draenor.[/QUOTE] Except they want to move to procedural content, which implies you're going to have lots similar and literally generic content spaced around setpieces. (It has to be, it's procedural) You wouldn't mention having that and having unique content in the same breath. It's seems pretty clear that they're moving to automate WoW and have it skim sales on the backburner while they work on whatever else they have planned. Having big stuff once in a while and then talking about procedural content and annuity-based subscription swells don't really mix terribly well, or at least no one has done it correctly yet.
[QUOTE=27X;42915557]Except they want to move to procedural content, which implies you're going to have lots similar and literally generic content spaced around setpieces. (It has to be, it's procedural) You wouldn't mention having that and having unique content in the same breath. It's seems pretty clear that they're moving to automate WoW and have it skim sales on the backburner while they work on whatever else they have planned. Having big stuff once in a while and then talking about procedural content and annuity-based subscription swells don't really mix terribly well, or at least no one has done it correctly yet.[/QUOTE] Where does it say that it has to be procedural?
The only people seeing this as a bad thing are people who don't play WoW. Those that do play understand that content is consumed at a ravenous pace and that the 6-12 month gaps between the end of one expansion and the beginning of another are really dull.
[QUOTE=Raidyr;42916381]The only people seeing this as a bad thing are people who don't play WoW. Those that do play understand that content is consumed at a ravenous pace and that the 6-12 month gaps between the end of one expansion and the beginning of another are really dull.[/QUOTE] I do agree, but all I'm ever seeing around is increased amounts of annual content for games where that formula ruins it, for example Assassins Creed. The way I see it WoW is the type of game that would benefit from annual expansions, I'm just worried more and more companies are going to see the increased popularity in annual releases and eventually it'll just become the done thing by everyone who isn't an indie (as if it already isn't).
[QUOTE=S31-Syntax;42915115]What happened to your last one being YOUR LAST EXPANSION BEFORE YOUR SECRET PROJECT?[/QUOTE] What? When have they said MoP is the last expansion?
[QUOTE=Raidyr;42916381]The only people seeing this as a bad thing are people who don't play WoW. Those that do play understand that content is consumed at a ravenous pace and that the 6-12 month gaps between the end of one expansion and the beginning of another are really dull.[/QUOTE] Exactly this. People eat up those expansions REALLY quick. Yearly releases is a good thing. Plus Blizzard knows what there doing.
[QUOTE=Raidyr;42916381]The only people seeing this as a bad thing are people who don't play WoW. Those that do play understand that content is consumed at a ravenous pace and that the 6-12 month gaps between the end of one expansion and the beginning of another are really dull.[/QUOTE] Honestly those gaps are what makes the game lose the most subscribers. No one wants another year of dragon soul to happen.
Hate to say this but. The more expansions and if they kept up to the standard back to TBC. They might even get some of the lost players back.
[QUOTE=Ragekipz;42915580]Where does it say that it has to be procedural?[/QUOTE] [quote]Elsewhere, the burgeoning WoW dev team are looking to procedural content to keep up with its community’s insatiable need for new stuff to burn through [/quote]
yeah I heard about them talking about procedural stuff, but it sounded like they weren't sure it was doable in the dev quote
[QUOTE=daijitsu;42917378]yeah I heard about them talking about procedural stuff, but it sounded like they weren't sure it was doable in the dev quote[/QUOTE] Well consider how much they completely changed/upgraded WoW since vanilla, regardless of how old the engine is, Blizzard has like created a gaming world wonder with WoW if you compare it from Vanilla to now. Im sure procedural is possible but will take another year or two, Blizzard always has released major shit with almost perfect quality.
[QUOTE=Coffee;42915468]It's not canned, they're just moving more developers to other games whilst key Titan developers try to rethink stuff.[/QUOTE] It is in the same state Starcraft Ghost is in, so it is pretty much dead.
[QUOTE=daijitsu;42917378]yeah I heard about them talking about procedural stuff, but it sounded like they weren't sure it was doable in the dev quote[/QUOTE] If a small ass company like Turtle Rock or Digital Extremes can do it, pretty sure Bli$$ard has the overhead to convert from the ground up, especially if they plan on automating it, which seems pretty likely.
[QUOTE=Fangz;42920745]It is in the same state Starcraft Ghost is in, so it is pretty much dead.[/QUOTE] Not even close lol. Titan is very alive, Blizzard is working on making an entirely new IP with Blizzard quality, they want to release a game thats worth releasing(so not a clone of their other games) while having insane quality. Titans been in development since the end of Vanilla WoW, Starcraft ghost on the other hand was considered dead rather quickly. Think about this, Blizzard is making another MMO that would end up competing against itself, WoW isnt dying anytime soon, they wanna make Titan as perfect as possible if they end up competing against WoW, which is bound to happen since both are MMOs and by Blizzard.
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