• Making it in Unreal: sizing up the full body simulation of Loading Human
    2 replies, posted
[url]http://www.pcgamesn.com/loading-human/making-it-in-unreal-sizing-up-the-full-body-simulation-of-loading-human[/url]
[QUOTE]But there’s one problem: the sense of presence is based only on shooting things.[/QUOTE] Well that's because you sit at your PC like you would sit in a cockpit. It's way easier to be immersed because you don't have to walk using not your legs but a controller
I don't know how well it'll hold up as a game but I'd definitely love to try this just for the experience. Even if it doesn't hold up long-term gameplay wise like they want it to there's something to be said for making a virtual experience feel very real
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