Free to play doesn't automatically mean success, but a subscription fee is massive obstacle to making me and many others want to give your game a go.
[QUOTE=Reds;42281896]Free to play doesn't automatically mean success, but a subscription fee is massive obstacle to making me and many others want to give your game a go.[/QUOTE]
I'll agree with Daijitsu on this one on $15 not being all too much. I'm not even employed and I can maintain my Final Fantasy XIV sub pretty easily.
[QUOTE=Reds;42281896]Free to play doesn't automatically mean success, but a subscription fee is massive obstacle to making me and many others want to give your game a go.[/QUOTE]
Isn't this why most subscription based games have demos/trials?
15 dollars a month isn't much, but it's a lot more than you will want to pay if you're not willing to give up other games/play more than one subscription game
[QUOTE=Reds;42281896]Free to play doesn't automatically mean success, but a subscription fee is massive obstacle to making me and many others want to give your game a go.[/QUOTE]
The only reason that became a thing is because we now expect World of Warcraft type games for free.
Hell, even Guild Wars 2 is technically a paid for game, you have to buy the box first.
We've reached the stage where the subscription model has almost been completely obliterated as the only few MMOs left standing either came out in the early 2000s or have just come out recently and haven't seen their numbers decline yet. The moment WoW goes F2P is essentially the moment the whole MMO genre gets turned on its head since every MMO will be taking some kind of large hit, going subscription now is extremely risky and I honestly really doubt the success of this MMO as well as ESO.
Considering how many games I may be playing at one time (Now I'm playing World of Tanks, Civ 5, Sword of the Stars, Chivalry, and a few other games), paying a sub for just one of them doesn't make any sense for me. I don't like feeling trapped by a game sub, like I have to play that game to get my money's worth. It's really the only reason I don't have EVE or Wurm Online subbed, because otherwise I love those games.
Honestly, sub fees burn me out.
I get to the point where I play so much (to use the sub fee, if I'm paying, it'd be wasteful to not play) where I get bored quicker.
Then I just sit around, and don't feel obliged to pay 15 bucks to do nothing.
$15 is a heck of a lot to me to pay monthly for a video game. With a fee like that I feel like I have to spend every waking hour of the day playing in order for me to feel like I'm getting my moneys worth. I much prefer the Guild Wars style where all I have to do is pay once and then I can choose to buy things in game to make me feel pretty.
I don't mind games being sub-based for the fact that it gives me more incentive to play and actually put effort into the game. Yeah sure, I am paying money after I already bought the game, but it gives me a reason to really get into it for a long period of time. So then I enjoy all my time in the game and un-sub when I'm not being entertained by it anymore.
This is normally not a vicious system of reward, but when I look back at all the months of WoW I've paid for over the years, I can only hope no other MMO will do the same.
The whole subscription or f2p ordeal can't make everyone happy obviously as some may just be the opposite of me where they would rather buy things from a cash shop to support a free game. Whereas I would just rather pay monthly and know everyone is at the same level with no advantages other than time spend playing the game.
I tried FF14 and decided to not subscribe as I personally think in its current state that it's an awful game but one thing it did good was the box price for a subscription game was pretty much half of the normal price and was around £16-20. That was enough to tempt me.
Commitment.
F2P have the benefit of not relying on commitment and your time being lenient.
Players tend to feel that any time they are not playing, their cash goes down the drain and we hate that feeling.
[QUOTE=Linkmister;42282733]We've reached the stage where the subscription model has almost been completely obliterated as the only few MMOs left standing either came out in the early 2000s or have just come out recently and haven't seen their numbers decline yet. The moment WoW goes F2P is essentially the moment the whole MMO genre gets turned on its head since every MMO will be taking some kind of large hit, going subscription now is extremely risky and I honestly really doubt the success of this MMO as well as ESO.[/QUOTE]
I think the problem is the MMO market is saturated with to many games.
Many of the mmos that come out are simply boring and lack any real spark to them.
Most of the games that are unique in their gameplay and scope are pretty much gone.
City of Heros, Star Wars Galaxies, Matrix Online for example. All wonderful MMO's, truly unique and provided a fantastic game atmosphere died due to A: lack of players, B: poor dev/studio decisions, c: take overs and the new company ran it down or all of the above.
There are very few people who are willing to get off of the whole MMO clone rail. It gets to the point a mmo comes out, crashes and another one comes to take its place. MMO's really don't have a lifespan anymore. That and a newer generation of game players are taking over and in my opinion don't really have the "old" mmo mentality and want shit they can get into quickly and get end game ASAP.
I'll admit my interest in this game was peeked by the girl in the article. But after looking through all the promotional material I'm simply not interested.
-a compound word-
I'll give it a go, if I like it I'll sub more, and I'll keep it up. $15 is not a lot to me for a full month of gametime, but only if I have the time to play it.
I would personally be more inclined to play with a lower priced sub that reflects my ability to play on off, and instead I'd purchase some credd to trade ingame for gold for all the other things I do.
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