• Smite is out today: here's a touch of cineMOBA courtesy of Hi-Rez's animators
    17 replies, posted
[url]http://www.pcgamesn.com/smite-out-today-heres-touch-cinemoba-courtesy-hi-rezs-animators[/url]
Hi-Rez can make good games but they don't support anything after they beat the cash pinata. I'll give it 6 months before the team gets bored and it becomes another wasteland of buyers remorse.
That was an awesome trailer. Smite is really good, but yeah, Hi-Rez seem to abandon games after patching them a couple of times after release. It literally happened with all of their games.
So this is a 3rd person MOBA. I might actually invest some interest for once.
[QUOTE=Don Knotts;44349028]Hi-Rez can make good games but they don't support anything after they beat the cash pinata. I'll give it 6 months before the team gets bored and it becomes another wasteland of buyers remorse.[/QUOTE] The difference between this and tribes though is that they can just keep adding new heroes or hero skins, and just repeat that. In tribes people already had their favorite loadout. They couldn't get money out of more maps and weapons. So they abandoned it.
[QUOTE=AtomiCal;44350189]The difference between this and tribes though is that they can just keep adding new heroes or hero skins, and just repeat that. In tribes people already had their favorite loadout. They couldn't get money out of more maps and weapons. So they abandoned it.[/QUOTE] They must run out of gods eventually, or have they already started creating other kinds of characters or coming up with their own?
[QUOTE=d00msdaydan;44350232]They must run out of gods eventually[/QUOTE] It's easier to run out of patience.
[QUOTE=Don Knotts;44349028]Hi-Rez can make good games but they don't support anything after they beat the cash pinata. I'll give it 6 months before the team gets bored and it becomes another wasteland of buyers remorse.[/QUOTE] Um, I think it was a case of just not making enough money. [quote]The upshot of the development and release of both Global Agenda and Tribes Ascend was a $30 million loss. More specifically, $40 million was spent running the company ($30 million of which was Goren's own money made with "previous companies I started") and $10 million was generated in revenue, split evenly between Global Agenda and Tribes.[/quote]
[QUOTE=AtomiCal;44350189]The difference between this and tribes though is that they can just keep adding new heroes or hero skins, and just repeat that. In tribes people already had their favorite loadout. They couldn't get money out of more maps and weapons. So they abandoned it.[/QUOTE] That's not what happend, and you know it. [url]http://dd.reddit.com/r/Smite/comments/1m7ybi/what_will_hirez_do_with_smite/[/url] Resume of tribes: (Apart from the general fuck ups) They couldn't please the entire player base, losing people with every update, so they ended up lowering the quality of their updates until they abandoned the game because they were losing way too much money on it. They never made a profit in the first place. (Only an idiot would keep throwing millons at something that will never give any profit..) Smite was doing well by itself even before release, and it's only going to get better after it. Along with that, they made a partnership with Tecent Games to bring Smite to china ([url]http://sm.qq.com/[/url]) so they can't drop the game even if they wanted to. You like it or not, the game won't be dying any time soon.
What sad times do we live in when a MOBA makes more money than a Tribes game.
It's a fun game for messing around in, but I cannot play it in any competitive capacity.
It's finally too late for me to unlock Demonic Ymir :(
[QUOTE=Fish_poke;44352290]It's a fun game for messing around in, but I cannot play it in any competitive capacity.[/QUOTE] You'd hate some friends of mine, they spend most of their time playing SMITE competitively.
I thought this came out like 3 years ago. \
[QUOTE=InsaneParrot;44352528]I thought this came out like 3 years ago. \[/QUOTE] The game began it's closed beta less that 2 years ago, then went into Open beta around a year ago, now it's out of beta.
Isn't this just an excuse to drop development?
[QUOTE=Ogopogo;44350311]Um, I think it was a case of just not making enough money.[/QUOTE] Pumping out more games with the same attitude hardly seems like their golden ticket.
[QUOTE=BananaMed;44352272]What sad times do we live in when a MOBA makes more money than a Tribes game.[/QUOTE] TA wasn't much of a Tribes game, the jetpacks were terribly weak (even moreso if you were going faster than 72 kph), disc jumping was pitiful, you could only carry 2 weapons and you couldn't even exchange weapons while alive because of the class system. For as much as Hirez hyped the speed of the game, light armor was useless in direct combat rather than being the jack of all trades it was before. The game didn't profit because it just wasn't a very fun game. If it was actually the high speed Tribes sequel they promised, it wouldn't have started hemorrhaging players as soon as the hype wore off.
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