• How data drives map design in Counter-Strike: Global Offensive
    4 replies, posted
[url]http://www.pcgamesn.com/how-data-drives-map-design-counter-strike-global-offensive[/url]
Overpass is a total crap map, haven't seen it since the update though. It used to be possible to just run to B site and plant the bomb completely safe behind the pillar before the CT's could get close enough to see the planter. If the CT's rushed into the site to try to counter that you could just throw grenades in with your team to flush them out or retake the site from the ledge in the back. It's a really poorly balanced map and A site is very rarely even attempted to be taken because of that. Haven't seen it since the patch though. They said they moved T spawn further back and moved the bombsite to the other side of the pillar, so now it should be more fun. Still a pretty bad map, though..
And de_aztec is still unbalanced as it seens. Aren't they going to do anything about it?
[QUOTE=kisaraji;43689440]And de_aztec is still unbalanced as it seens. Aren't they going to do anything about it?[/QUOTE] These stats are totally fucked for competitive play. In high level games, on nuke, it's pretty much a 65% to 35% win rate between CT and T respectively. You're doing great if you get a 6-win finish on T-side. It doesn't matter, though, because you switch sides at half-time. The rest is just making the game more fun to play and watch..
[QUOTE=kisaraji;43689440]And de_aztec is still unbalanced as it seens. Aren't they going to do anything about it?[/QUOTE] It's a classic so I don't think too many would be happy about it
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