Not like it matters anyway because it'll be 3 years before we see the first DX12 games that won't use it as a gimmick.
So it's a problem with how it's implemented in Ashes more than how it's handled by Nvidia. That makes a lot more sense, if I'm honest.
[QUOTE=woolio1;48592870]So it's a problem with how it's implemented in Ashes more than how it's handled by Nvidia. That makes a lot more sense, if I'm honest.[/QUOTE]
why would you be dishonest?
[QUOTE=bitches;48592915]why would you be dishonest?[/QUOTE]
It's a figure of speech, Bitches.
Sorry, you need to Log In to post a reply to this thread.