I like this. If there's so much to do, why would the level stop at 50, like it did on New Vegas? Of course, skills were all maxed out, but that's why fallout 1/2 could go over 100.
[i]INFINITE STORY[/I]
[i]INFINITE LEVELS[/I]
[editline]6th August 2015[/editline]
Oh hey, they edited the tweet.
How's that for "truth"?
I just hope they scale the leveling.
My main issue with the Witcher 3 was that if I wanted to go back to do older quests or I leveled too quickly, the main story would get way too easy.
I want an equal challenge and experience throughout. I don't want to all of a sudden become a one man army.
[QUOTE=redBadger;48393252]I just hope they scale the leveling.
My main issue with the Witcher 3 was that if I wanted to go back to do older quests or I leveled too quickly, the main story would get way too easy.
I want an equal challenge and experience throughout. I don't want to all of a sudden become a one man army.[/QUOTE]They said something about the world areas' minions rubberbanding. Area A will have enemies from lvl 2-6, area B from 3-10, are a C from 30 and on and so on.
[QUOTE=DohEntertainmen;48393023][i]INFINITE STORY[/I]
[i]INFINITE LEVELS[/I]
[editline]6th August 2015[/editline]
Oh hey, they edited the tweet.
How's that for "truth"?[/QUOTE]
The original tweet was "To fans who’ve asked: Fallout 4 doesn’t end when the main story is and over and there is no level cap. You can keep playing and leveling."
They edited it to remove the extra "and" between "is" and "over".
[QUOTE=Perrine;48394517]The original tweet was "To fans who’ve asked: Fallout 4 doesn’t end when the main story is and over and there is no level cap. You can keep playing and leveling."
They edited it to remove the extra "and" between "is" and "over".[/QUOTE]
But does that mean when i keep leveling up that i can keep adding attributes and abilities, or does it just cut off after a certain level. Because you could become overpowered after a while.
[QUOTE=redBadger;48393252]I just hope they scale the leveling.
My main issue with the Witcher 3 was that if I wanted to go back to do older quests or I leveled too quickly, the main story would get way too easy.
I want an equal challenge and experience throughout. I don't want to all of a sudden become a one man army.[/QUOTE]
Fallout 3 and New Vegas had level scaling for enemies tho, the fuck you talking about? You might want to go back and replay them.
[QUOTE=SnakeHead;48394766]Fallout 3 and New Vegas had level scaling for enemies tho, the fuck you talking about? You might want to go back and replay them.[/QUOTE]
Except New Vegas' scaling was less exaggerated than 3's. You couldn't go toe-to-toe with a Deathclaw unless you were Level 30 and up.
Meanwhile just about any enemy sans a Behemoth or Enclave Officer could be overcome by you regardless in 3.
I don't get why there wouldn't be scaling, is it really that difficult to program something like that?
[QUOTE=Chaseymusica;48394914]I don't get why there wouldn't be scaling, is it really that difficult to program something like that?[/QUOTE]
I don't get why people want scaling in the first place. Makes things too easy, and too frustrating in its own way.
You feel a lot more like you've progressed if you can squash roaches with ease, and still find challenge in a mob of feral ghouls.
Well, it was kind of ridiculous that you can take a left turn out of Goodsprings and immediately face Deathclaws and Cazadores, but on the other hand Fallout 3's scaling basically meant the difference between raiders, supermutants, mercenaries and Deathclaws randomly spawning for your booty throughout the game.
[QUOTE=DohEntertainmen;48394970]I don't get why people want scaling in the first place. Makes things too easy, and too frustrating in its own way.
You feel a lot more like you've progressed if you can squash roaches with ease, and still find challenge in a mob of feral ghouls.[/QUOTE]
Because you end up with the problem where lower level quests become trivial and higher level quests become impossible, and since in an open world game like fallout you can't predict what players will run into (unless you level lock quests, which is even worse) scaling makes sure you get a fair challenge with everything
It has it's pros and cons and while I don't like it that much it's the right thing to do to have a balanced experience in the vanilla game, people can sort that out with mods if they want
[QUOTE=DohEntertainmen;48394859][b]Except New Vegas' scaling was less exaggerated than 3's[/b]. You couldn't go toe-to-toe with a Deathclaw unless you were Level 30 and up.
Meanwhile [b]just about any enemy sans a Behemoth or Enclave Officer could be overcome by you regardless in 3[/b].[/QUOTE]
You just contradicted yourself, and said New Vegas' level scaling was less than 3's, and somewhat challenging hence not being able to fight Deathclaws until later levels but 3's level scaling was too easy. What?
The level scaling has been done perfectly, and will be the same in Fallout 4. Settle down folks.
I wonder if they will take a Skyrim approach in the sense that skills have a cap at 100, but you prestige them in order to keep levelling up.
So essentially it would be infinite levelling but within certain limits.
[QUOTE=SnakeHead;48395085]You just contradicted yourself, and said New Vegas' level scaling was less than 3's, and somewhat challenging hence not being able to fight Deathclaws until later levels but 3's level scaling was too easy. What?
The level scaling has been done perfectly, and will be the same in Fallout 4. [b]Settle down folks.[/b][/QUOTE]
Nope. I said that in Fallout 3, only endgame Enclave officers(ie, not the patrols) and Behemoths are of any threat from the start.
Any critter from an Radroach to a Deathclaw is easy pickings, something I honestly disliked about 3's balance.
I more-so preferred the difficulty in the original games and New Vegas, where going out into the wild was a dangerous decision to make, rather than a walk in the park.
Level scaling only serves to make gamestart too easy, and endgame too hard.
[QUOTE=DohEntertainmen;48393023][i]INFINITE STORY[/I]
[i]INFINITE LEVELS[/I]
[editline]6th August 2015[/editline]
Oh hey, they edited the tweet.
How's that for "truth"?[/QUOTE]
Are we seriously at the point where we assume that a company correcting a grammatical error must be doing it with nefarious intent?
[QUOTE=Skyward;48395242]Are we seriously at the point where we assume that a company correcting a grammatical error must be doing it with nefarious intent?[/QUOTE]
No. I'm just saying that for a multi-million dollar company, they sure do mess up a lot.
[QUOTE=DohEntertainmen;48395247]No. I'm just saying that for a multi-million dollar company, they sure do mess up a lot.[/QUOTE]
That's not even close to what you said, you implied that removing a fucking minor typo is somehow an underhanded thing.
[editline]Edited:[/editline]
Oh man I just edited my post, so much for """""Truth"""""
[QUOTE=Starlight 456;48395286]That's not even close to what you said, you implied that removing a fucking minor typo is somehow an underhanded thing.
[editline]Edited:[/editline]
Oh man I just edited my post, so much for """""Truth"""""[/QUOTE]
That, and Todd Howard's a hack. v:v:v
[QUOTE=DohEntertainmen;48395247]No. I'm just saying that for a multi-million dollar company, they sure do mess up a lot.[/QUOTE]
That's actually not what you said at all.
[QUOTE=DohEntertainmen;48395434]That, and Todd Howard's a hack. v:v:v[/QUOTE]
:stop:
[editline]a[/editline]
The hole you're digging's just getting deeper
[editline]a[/editline]
Shit, I edited my post. The truth has vanished.
[QUOTE=gk99;48395539]:stop:
[editline]a[/editline]
The hole you're digging's just getting deeper
[editline]a[/editline]
Shit, I edited my post. The truth has vanished.[/QUOTE]
Todd's a filthy liar, and you know it.
Not only that, but ZeniBeth are the sole reason Prey 2 will never be released, and Human Head was disbanded.
[QUOTE=DohEntertainmen;48395573]Todd's a filthy liar, and you know it.
Not only that, but ZeniBeth are the sole reason Prey 2 will never be released, and Human Head was disbanded.[/QUOTE]
This post is filled to the brim with misinformation.
Todd hasn't ever [I]lied;[/I] He's overstated things, but they are in the game, just perhaps not as noticeably as you would think by the way he talked about them.
The Bethesda that cancelled Prey 2 is not the Bethesda that is developing Fallout 4. Bethesda Game Studios is not Bethesda Softworks. Softworks owns Game Studios as well as plenty of other smaller companies. Game Studios develops Fallout and Elder Scrolls.
Todd is just a very excitable person who tends to exaggerate things.
You [i]can[/i] climb that mountain, but you just need a horse to do so.
I wish they'd support NG+ or something.
[editline]7th August 2015[/editline]
[QUOTE=DohEntertainmen;48395434]That, and Todd Howard's a hack. v:v:v[/QUOTE]
That's going a bit far to be honest. While I'm not a fan of Bethesda's recent titles, he was responsible for the good ones too.
[QUOTE=DohEntertainmen;48395573]Todd's a filthy liar, and you know it.
Not only that, but ZeniBeth are the sole reason Prey 2 will never be released, and Human Head was disbanded.[/QUOTE]
And just when I thought everything you said prior to this post in this thread was sheer stupidity and you couldn't say anything more dumb.
Beth rpgs have shit rpg mechanics leveling up either feels like nothing at all or makes the game harder lol this will be no different
[QUOTE=RenegadeCop;48396886]Did you guys just ask for enemy scaling after what we saw in Skyrim?
You almost [I]don't[/I] want to level after level 40 in Skyrim because everything scales stronger than you.
"Oh gee is sure is fun hitting this dragur 100 times instead of 10 times, oh gee what fun I am having, oh he locked me into a death animation, thanks bethesda"
Rubberbanding is the best way to go. That won't stop quests, nothing will stop you from doing a quest over your level, except the fact you'll get your ass wrecked.[/QUOTE]
You act like combat in elder scrolls game isn't stupid awful and unbalanced with or without scaling
And I'm just saying scaling is not a bad system by design, whether bethesda ever got it right is another story (they didn't).
Also this "rubberbanding" thing sounds exactly like it already worked in Skyrim (and maybe fallout 3 aswell? Can't remember). Enemies didn't necessarily scale indefinitely, they had a minimum and maximum level they could get through scaling. I'm guessing they're looking to make better use of it and again, many of skyrim's problems come from bad balancing and not bad design.
I hope it has level scaling, and I hope each mob gets special attention independently rather than just a flat rate. Rad Roaches might be a pain in the ass in a small group at level 2, but I don't want them to scale and be the same pain in the ass at level 30, and on the other side, I don't want Deathclaws to ever not be scary
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