"Duh!" -anyone who understands the economics of scaling
[IMG]https://lh6.googleusercontent.com/1UxloqjYJViW0y6FbHsRPcpdFPIl0xCONZQUywrAdzbfPulVS3cFLKeUjUcvZgmly1RYPS0i-4Ew0ST3fERWeE0Br4AJouSRILfcib5lsKxbnulPO4SPEMu_BA[/IMG]
This image says it all [quote]Based on free-to-play earnings[/quote]
So they didn't include WoW subs.
Well that quickly diffused the headline, tho beating LoL is still pretty big in my eyes.
TF2 equivalent in success to SWTOR.
I'm personally more impressed by World Of Tanks being so high up.
valve made $139 million in tf2 last year what the fuck
[QUOTE=meppers;43569917]valve made $139 million in tf2 last year what the fuck[/QUOTE]
[del][I]In China alone[/I].[/del]
[B]EDIT:[/B] I blame PCGamesN for misleading me :v:
[QUOTE=Fouytan222;43569948][I]In China alone[/I].[/QUOTE]
It's a worldwide list.
.
Lineage 1 for $257mil? Christ, that game came out back in 1998. Glad it's still thriving in the Asian markets though.
[QUOTE=Fouytan222;43569948][I]In China alone[/I].[/QUOTE]
No, just PCGamesN sucking. It's worldwide revenue if you check the source: [url]http://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/[/url]
From the disclaimer at the bottom of the image I'd assume that the earnings are only from micro-transactions within WoW and SWTOR, but it's worldwide.
CrossFire [B]was[/B] fun.
[QUOTE=acidcj;43570013]Wrong[/QUOTE]
[img]http://puu.sh/6o5ce.jpg[/img]
PCGamesN at his finest, as always.
[media]http://www.youtube.com/watch?v=rCwn1NTK-50[/media]
I can see why.
[QUOTE=meppers;43569917]valve made $139 million in tf2 last year what the fuck[/QUOTE]
Don't forget about Dota 2, the playerbase is like 10 times bigger.
[QUOTE=Mien;43569443]What....[/QUOTE]
Only in the Chinese market. if you'd count the entire world, LOL is probably raking in significantly more. (most of all when you consider it rakes in more than half a billion from China alone)
EDIT
Apparently PCgames being misleading
EDIT2
Actually they weren't entirely wrong. Those numbers listed are from China alone.
[quote]
China’s top 10 free-to-play games, where players play for free and pay real money for virtual goods, generated $3.6 billion in revenue in 2013. CrossFire, made by SmileGate and published by Tencent, made $957 million in revenue, while League of Legends (developer Riot Games is now a Tencent subsidiary) came in at $624 million.
[/quote]
[QUOTE=ZCaliber;43573853][media]http://www.youtube.com/watch?v=rCwn1NTK-50[/media]
I can see why.[/QUOTE]
I had that. It was a radical as the ad implies.
[QUOTE=ZCaliber;43573853][media]http://www.youtube.com/watch?v=rCwn1NTK-50[/media]
I can see why.[/QUOTE]
and today
[video=youtube;Dkc2vYUEA9w]http://www.youtube.com/watch?v=Dkc2vYUEA9w[/video]
man its not changed at all
Goes to show what I said a few years ago that the Free 2 Play market is going to definitely take over subscription based models, because they make more money. You create a game that anyone can enjoy with no investment into it. When your market is 'EVERYONE' instead of 'Those we can convince to buy the game' You're just going to get more money, especially when you consider the quality in Free to Play games has jumped ten fold in the last 6 years, too, rivaling triple A titles
Wait what's Counter Strike Online?
[QUOTE=kiloy;43591042]Wait what's Counter Strike Online?[/QUOTE]
Basically F2P CS 1.6. I haven't played it since it's Asia-only but I imagine it having a lot of balance issues given the item shop and all.
i played this game heavily in middle school. its super fun, and microtransactions are fair. usually, everything is just cosmetics unless its changed from the last two/three years i haven't played it. surprising that its doing THIS good though, wow.
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