• Hands On: Worms – Clan Wars
    1 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/zSFY3dWN4lg/[/url]
I'm skeptical. This might or might not be good depending on the extent of those class and physics tweaks. Classes barely had an impact on the game in Revolution and physics objects were really useless, you had no satisfaction from exploiting them because of how little damage they did. From those screenshots I can see rope/pulley physics, and a day/night cycle. That's... interesting I guess. Also looks like they replaced Telekinesis and UFO with a flying monkey, that's a welcomed change as well, those two utilities had their uses but they were incredibly boring. Aqua-jet is hilarious as well, I just hope it won't simply be a plain better version of the Jetpack. [quote]The basic soldier class can detonate any timed device, including banana bombs and grenades, at will, even if the fuse hasn’t burnt down.[/quote] This however is broken as fuck. I wonder how people are going to react to this. I hope the other classes with be significantly buffed to balance this out. Clan system is meh. I've always played those games for the singleplayer campaign anyway. Worms World Party and Worms 3D really had memorable missions.
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