• The Dead Linger Coming To Steam With New Engine
    5 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/_19mKq1kd5Y/[/url]
I've been keeping an eye on this but last time I saw it still looked like it needed a LOT of work, that was a while ago but I still have my doubts. I'll keep watching it though.
Release and no actual action in the video?
The "alpha funded early access procedural world zombie game with 99% placeholder content" is becoming less of a "I support a dedicated underdog dev by buying this" and more of an annoying trend. I put more effort into assets I make and I work in a day job and make 3D work for free. I really start to start drawing a line between dedicated indie devs who love what they do and shitheads in for the quick money
I've been following the project since it's kickstarter last year, and the devs are really great. They are constantly talking to fans, and documenting changes on twitter, which I really like. [editline]24th September 2013[/editline] Also, [url]http://www.thedeadlinger.com/roadmap[/url] Graphics are not the highest priority at the moment, systems are.
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