Well for one thing, it's the least interesting game they possibly could have announced...
Announcing an actual sequel to Ricochet would've actually been more well received.
Because nobody wanted it.
I feel like people don't understand that something can be a disappointment and still be good.
It's just not what people wanted and expected.
[QUOTE=megafat;52589876]I feel like people don't understand that something can be a disappointment and still be good.
It's just not what people wanted and expected.[/QUOTE]
Honestly valve was probably expecting the response that it got knowing full well it'll still make them bank
Basically outright confirms Valve is only in it for the money nowadays.
Do we need a fucking analysis? lmao
The card game trend needs to fuck off and go away tbh
[QUOTE=xalener;52590733]Do we need a fucking analysis? lmao[/QUOTE]
yea, it doesn't take a genius to know that the reason is no one wanted it
I disagree with the premise that games should be made with prrofit as the first and foremost concern. I recognize thats the way it has become in many ways, but in actuality games SHOULD and at times are made as labors of love, as pieces of art. Profit should be part of the equation but when it comes first, it leads to companies like EA, which are ruthless husks rather than dynamic artistic entities.
[QUOTE=luverofJ!93;52590889]I disagree with the premise that games should be made with prrofit as the first and foremost concern. I recognize thats the way it has become in many ways, but in actuality games SHOULD and at times are made as labors of love, as pieces of art. Profit should be part of the equation but when it comes first, it leads to companies like EA, which are ruthless husks rather than dynamic artistic entities.[/QUOTE]
Basically why a lot of people turn to indie games these days.
A. Valve has truly succumbed and is making Artifact purely for trend and money. Or,
B. Many Valve employees love CCG and wanted to make their version of it.
If they really wanted money they would've made the sequel everybody wanted. ez hype ez monie
To be fair there's lots of room for improvement in the card game genre and if Valve manages to make it work without pulling anything ridiculously greedy then that'd be great news honestly.
The balance in lot of card games today are fucked, plus the booster pack shit. At least Steam already has a system where you can buy what you want separately.
[QUOTE=Noob4life;52590913]A. Valve has truly succumbed and is making Artifact purely for trend and money. Or,
B. Many Valve employees love CCG and wanted to make their version of it.
If they really wanted money they would've made the sequel everybody wanted. ez hype ez monie[/QUOTE]
I don't know, making a DOTA spinoff when the main game constantly has half a million players seems like easy money too.
Honestly, this is exactly what I felt when they announced DOTA 2.
[QUOTE=Croshi;52590971]I don't know, making a DOTA spinoff when the main game constantly has half a million players seems like easy money too.[/QUOTE]
Guess it is a win-win for them. DotA does have a lot of untapped worldbuilding they could definitely use.
We just have to wait and see if this is a cash-grab move or labor of love, or a little bit of both.
As immature as it sounds, I haven't seen Valve as a games company in a long ass time. They're more like an experimental hardware company at this point. The game section is just shit that gets them money to fund it.
[QUOTE=xalener;52590733]Do we need a fucking analysis? lmao[/QUOTE]
"Why GWYB's article of Valve's announcement of Artifact: The Dota Card Game didn't go down so well"
[QUOTE=Hogie bear;52591013]As immature as it sounds, I haven't seen Valve as a games company in a long ass time. They're more like an experimental hardware company at this point. The game section is just shit that gets them money to fund it.[/QUOTE]
I think they're more of an R&D company at this point, they've been putting a lot of money into hardware and Linux stuff behind the scenes.
[QUOTE=SGTNAPALM;52590989]Honestly, this is exactly what I felt when they announced DOTA 2.[/QUOTE]
Tbh at least that was early in the MOBA trend, so they could at least get away with that excuse
this is pretty late in the card trend.
[QUOTE=redBadger;52590727]Basically outright confirms Valve is only in it for the money nowadays.[/QUOTE]
Does that statement make any sense given how stupidly people reacted immediately? "We want lots of money by releasing a product apparently nobody wants!"
[QUOTE=Doctor Zedacon;52591279]Does that statement make any sense given how stupidly people reacted immediately? "We want lots of money by releasing a product apparently nobody wants!"[/QUOTE]
Does your argument make any sense given that they didn't know nobody wanted it until after they announced it
It's not like it was an event where they were deciding what to make and asking the community if they wanted it
[QUOTE=megafat;52589876]I feel like people don't understand that something can be a disappointment and still be good.
It's just not what people wanted and expected.[/QUOTE]
It could be the greatest digital card game of all time and it would still be the worst thing Valve's released.
[QUOTE=Exploders;52589836]Announcing an actual sequel to Ricochet would've actually been more well received.[/QUOTE]
I've said it once and I'll say it again:
I dropped L4D2 in two days after buying it, and I'd much rather have L4D3 than this card bullshit. Not even asking for you know what. Just give me something actually interesting, but...
I also know very well this isn't gonna happen, since Valve went full greed mode. They only care about their cash.
[editline]20th August 2017[/editline]
[QUOTE=Doctor Zedacon;52591279]Does that statement make any sense given how stupidly people reacted immediately? "We want lots of money by releasing a product apparently nobody wants!"[/QUOTE]
Well, yes!
Look at the success of Hearthstone. Can you even imagine how much money Valve can make with card packs and all that shit if it were to release a children's card game?
Not only that, its piss easy to develop, comparing to just about anything, like, say, a singleplayer game, or a coop game.
To top it off, they know they will get way more money from that, even if they make it free to play, than they would from releasing a full price game. One will rake them millions in about a year, and the other will keep on bringing in cash, even if at a slower pace, which is meaningless if they just keep on having people gobble up their market shit.
[QUOTE=J!NX;52590744]The card game trend needs to fuck off and go away tbh[/QUOTE]
I keep hearing "card game trend," but I actually can't even name 5 other ones. In fact, the only other one I can name is Hearthstone.
[editline]20th August 2017[/editline]
[QUOTE=SGTNAPALM;52591089]I think they're more of an R&D company at this point, they've been putting a lot of money into hardware and Linux stuff behind the scenes.[/QUOTE]
More VR than Linux. Last Linux thing I've heard from them was SteamOS, which titles are still very scarce for in the mainstream scene.
[QUOTE=LegndNikko;52592372]More VR than Linux. Last Linux thing I've heard from them was SteamOS, which titles are still very scarce for in the mainstream scene.[/QUOTE]
They do driver-related stuff for Linux behind the scenes frequently.
[QUOTE=gk99;52591362]Does your argument make any sense given that they didn't know nobody wanted it until after they announced it
It's not like it was an event where they were deciding what to make and asking the community if they wanted it[/QUOTE]So you think that no one at Valve did any actual research on the matter beforehand?
[QUOTE=LegndNikko;52592372]I keep hearing "card game trend," but I actually can't even name 5 other ones. In fact, the only other one I can name is Hearthstone.[/QUOTE]
[B]V[/B] In no order and from random searching, just a short list of what I felt was 'most relevent'. [B]V[/B]
[URL="https://legends.bethesda.net/?locale=en"]Elder Scrolls: Legends[/URL], [URL="http://store.steampowered.com/app/410380/HEX_Shards_of_Fate/"] HEX: Shards of Fate[/URL], [URL="https://www.playgwent.com/en"]Gwent[/URL], [URL="http://store.steampowered.com/app/205890/Chronicle_RuneScape_Legends/"]Chronicle[/URL], [URL="http://store.steampowered.com/app/257730/Infinity_Wars_Animated_Trading_Card_Game/"]Infinity Wars[/URL], [URL="http://store.steampowered.com/app/536040/Cards_of_Cthulhu/"]Cards of Cthulhu[/URL], [URL="http://store.steampowered.com/tag/en/Card%20Game/#p=0&tab=TopSellers"]Talisman[/URL], [URL="https://www.playgwent.com/en"]Gwent [/URL], [URL="http://store.steampowered.com/app/469830/Fable_Fortune/"]Fable Fortune[/URL]. For a [URL="http://store.steampowered.com/tag/en/Card%20Game/#p=0&tab=NewReleases"]bigger list[/URL]
There is also [URL="http://store.steampowered.com/app/266510/Hand_of_Fate/"]Hand of Fate[/URL], but I'm not sure if it fits. It does more than just be a [I]standard [/I]card game.
I'd say its fair to exclude certain things like anything pre-2014, like Scrolls (Mojong's game) which was pre-Hearthstone, or Pokemon/Magic.
There's a ton of them sprinkled around over the years but it seems to be getting popular. It's not exactly exploding, but it does seem like its gaining momentum.
I predict that we may see a flood of shittier card games soon. We already have an elder scrolls card game (for fucks sake tbh) and this [URL="http://store.steampowered.com/app/591960/Animation_Throwdown_The_Quest_for_Cards/"]piece of poo[/URL]. Some of these are created seemingly purely because of Hearthstones success.
That being said though [U]this is great for card game enthusiasts[/U]. There's going to be plenty of people who both want to make a game + love card games who see this as an oppertunity. Sadly though these 'trends' (Assuming I'm not just wrong about this) usually end up birthing tons of absolute shit-tier trash.
[QUOTE=luverofJ!93;52590889]I disagree with the premise that games should be made with prrofit as the first and foremost concern. I recognize thats the way it has become in many ways, but in actuality games SHOULD and at times are made as labors of love, as pieces of art. Profit should be part of the equation but when it comes first, it leads to companies like EA, which are ruthless husks rather than dynamic artistic entities.[/QUOTE]
Yeah you'd think that a company owned by a developer, with a flat hierarchy and an endless stream of money from Steam would be mostly driven by passion rather than just making money.
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