Please,just give me a Battlefield 2-like singleplayer and i'll be happy.
[QUOTE=Zotobom;46771010]Please,just give me a Battlefield 2-like singleplayer and i'll be happy.[/QUOTE]
Multiplayer with bots?
alright, it might be Blood Dragon levels of over the top, but as long as it's fun and doesn't take itself too seriously (see: Bad Company series) I'll definitely buy this game.
[QUOTE=FullStreak12;46771022]Multiplayer with bots?[/QUOTE]
Yes. Battlefield 3 and 4 campaigns were underwelming. They also have close to none replayability. 2's on the other hand had possibilities for fucking about,different classes. Dice could go one step further and have custom maps and progression as well. There are still tonnes of people playing BF2. Why? Custom maps and mods. If Dice implements mods for Hardline or any other BF I guarantee a longass lifespan.
I'd be happy if it was anything like Bad Company 2.
[QUOTE=KILLTHIS;46771367]I'd be happy if it was anything like Bad Company 2.[/QUOTE]
I'd prefer something more like Bad Company 1, but more polished. Bad Company 2 was too focused on copying CoD while pretending to parody it.
[QUOTE=Zotobom;46771364]Yes. Battlefield 3 and 4 campaigns were underwelming. They also have close to none replayability. 2's on the other hand had possibilities for fucking about,different classes. Dice could go one step further and have custom maps and progression as well. There are still tonnes of people playing BF2. Why? Custom maps and mods. If Dice implements mods for Hardline or any other BF I guarantee a longass lifespan.[/QUOTE]
Why should a game dev be interested in life-span? It's a one-time purchase. They will probably stick to the 'season pass' way of thinking.
[QUOTE=Cabbage;46771559]Why should a game [B]publisher[/B] be interested in life-span? It's a one-time purchase. They will probably stick to the 'season pass' way of thinking.[/QUOTE]
[editline]22nd December 2014[/editline]
Depends on the devs really, they might like seeing their game last long because it feels good to know they created a good product.
I still cannot get over the first trailer emphasizing that a southwest militia group who are known to be racist, are working with the Mexican cartels.
It just doesn't sit well with me.
[QUOTE=usaokay;46771041]I just hope he doesn't actually mean Battlefield 2: Modern Combat.[/QUOTE]
I thought B2:MC was super fun in that regard.
I loved the fast-swapping option so you could zoom around the map, it made some missions really hectic and fun, like the Oil Rig mission.
So cops have rpg's, a helicopter with m240's, and shoot first ask questions later. Yep this gonna end well.
[QUOTE=Cabbage;46771559]Why should a game dev be interested in life-span? It's a one-time purchase. They will probably stick to the 'season pass' way of thinking.[/QUOTE]
People would like the game more so they would buy future games.
Plus,it's easier to make something modder-friendly and just dump some maps and settings under a singleplayer tab than make a whole campaign with scripts and voiceactors.
[QUOTE=Aide;46771879]So cops have rpg's, a helicopter with m240's, and shoot first ask questions later. Yep this gonna end well.[/QUOTE]
hey guys let's just give the player a glock and a taser and make them pull tons of routine traffic stops
judging by the way this trailer is presenting itself, it's going to be over-the-top nonsense just for the sake of being a ridiculous action movie, which is cool if you treat it that way. I really miss the brand of action we used to get out of 80's and 90's cop movies, I think it would be a sensible choice for them to pull that off in a way that fits into the same world of bad company.
if there's anything I'd want to complain about in the video it's that the 'new technology' bit showing the zipline ignored a bit of BF history there
[t]http://i.imgur.com/RUXy4Pi.png[/t]
[QUOTE=dai;46771957]hey guys let's just give the player a glock and a taser and make them pull tons of routine traffic stops
judging by the way this trailer is presenting itself, it's going to be over-the-top nonsense just for the sake of being a ridiculous action movie, which is cool if you treat it that way. I really miss the brand of action we used to get out of 80's and 90's cop movies, I think it would be a sensible choice for them to pull that off in a way that fits into the same world of bad company.
if there's anything I'd want to complain about in the video it's that the 'new technology' bit showing the zipline ignored a bit of BF history there
[t]http://i.imgur.com/RUXy4Pi.png[/t][/QUOTE]
that expansion pack was so good
[QUOTE=dai;46771957]hey guys let's just give the player a glock and a taser and make them pull tons of routine traffic stops
judging by the way this trailer is presenting itself, it's going to be over-the-top nonsense just for the sake of being a ridiculous action movie, which is cool if you treat it that way. I really miss the brand of action we used to get out of 80's and 90's cop movies, I think it would be a sensible choice for them to pull that off in a way that fits into the same world of bad company.
if there's anything I'd want to complain about in the video it's that the 'new technology' bit showing the zipline ignored a bit of BF history there
[t]http://i.imgur.com/RUXy4Pi.png[/t][/QUOTE]
That expansion started my love of ziplines/grappling hooks.
[QUOTE=Zotobom;46771364]Yes. Battlefield 3 and 4 campaigns were underwelming. They also have close to none replayability. 2's on the other hand had possibilities for fucking about,different classes. Dice could go one step further and have custom maps and progression as well. There are still tonnes of people playing BF2. Why? Custom maps and mods. If Dice implements mods for Hardline or any other BF I guarantee a longass lifespan.[/QUOTE]
I don't get it though. BF2 was the exact same as playing online, but with bots instead of real people.
[QUOTE=Levelog;46772403]I don't get it though. BF2 was the exact same as playing online, but with bots instead of real people.[/QUOTE]
I'm sure a lot of people feel it, but I definitely get some nostalgia looking back on BF2 bots. Back in the day online wasn't exactly a common option for everybody, so being able to host such huge stuff locally was pretty exciting.
What made it even better was the ability to edit a text file and suddenly have a bunch of bots named after friends and characters from your favorite TV shows and whatever, suddenly you feel a lot more connection to them. Seems frivilous but it definitely made spending downtime with bots a lot less random and generic
I'm not sure today's gamers would really get the same effect when we're so used to having incredibly challenging live opponents and easy(ish) friends lists to keep people gaming together, but hey, it's a cheap and entertaining option to consider
"Money, cars, cool characters, guns, woman, hit-markers, why are these stupid consumers not buying into this??! What more could they want?"
-some EA executive/producer
[QUOTE=Levelog;46772403]I don't get it though. BF2 was the exact same as playing online, but with bots instead of real people.[/QUOTE]
The jump that BF2 made to the original was so big that I honestly think it was just one of those games that you had to play when it came out to understand what that meant to people. If you try and look back at it now when some people say "just be like the old BF2 singleplayer", it just won't look appealing in today's standard of games.
And plus - this might be just a personal thing though - back when BF2 was released, and compared to most others, it wasn't another FPS clone, it was literal all out war over a large scale battlefield (hence the games name), which at the time was a fairly new thing. 64 players? HOT DIGGITY. It wasn't competing to be a "new CoD", they were almost two sides of the same coin. You wanted a linear narrative, with a story to follow, and characters to know? You'd go for CoD or MoH. If you wanted to just tear up a warzone, you went with Battlefield.
But again, that just may be how I like to remember it.
They really better have changed how grapple hooks work.
They were so shit in the beta it was unreal. There was no freedom at all with them, just predefined locations.
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