• Medieval Engineers is the sensibly-named follow-up to Space Engineers
    19 replies, posted
[url]http://www.pcgamesn.com/medieval-engineers/medieval-engineers-is-the-sensibly-named-follow-up-to-space-engineers[/url]
guess it was too much to ask for them to finish space engineers first
RIP space engineers
Im pretty damn excited I love base building. And you guys should not worry about space engineers theyve been updating that game pretty damn well while also making this game.
[QUOTE=Marzipas;46918144]guess it was too much to ask for them to finish space engineers first[/QUOTE] They consist of a large enough team to work on more projects. This is their second game in space so they went to try something a bit different. Also just read this before commenting further "But this will affect SE" [url]http://blog.marekrosa.org/2015/01/medieval-engineers_22.html[/url] [editline]13th January 2015[/editline] Everything you see right now was made in just 4 months
[QUOTE=darth-veger;46918210]They consist of a large enough team to work on more projects. This is their second game in space so they went to try something a bit different. Also just read this before commenting further "But this will affect SE" [url]http://blog.marekrosa.org/2015/01/medieval-engineers_22.html[/url] [editline]13th January 2015[/editline] Everything you see right now was made in just 4 months[/QUOTE] Understandable, but the devs have a pretty bad history to be fair.
What I want to know is if the structures can collapse? Like in Red Faction Guerrilla.
[QUOTE=booster;46918538]What I want to know is if the structures can collapse? [B]Like in Red Faction Guerrilla.[/B][/QUOTE] Yep! [QUOTE]Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity [/QUOTE]
That cracking of the walls looks so satisfying. I wish we got a next-gen Red Faction. :c
[img]http://u.rtag.me/p/f4O0sh.png[/img] Awesome, really. Two separate teams for the games as well.
There's an interview with one of the devs in a video linked on their channel. It answers a lot of questions, and reveals where the devs hope to go with it. Super nifty stuff. They talk about how structural integrity will play a part, and how gravity applies to all blocks- including the static structure blocks. They also talk about being able to place more than one block in a single block's space, unlike Space Engineers.
Goddamn, these guys are really good. They have only just announced the game and they practically already have a playable game to show for it.
It looks good, but just building isn't going to cut it. I hope it'll have some sort of AI integration, perhaps building a castle to counter AI sieges or stuff like that. Well, or a survival gamemode, I'd be all over a survival game that's not that much building oriented and just gives me parts to assemble. But it doesn't appear like this is this games aim.
[QUOTE=Novangel;46918452]Understandable, but the devs have a pretty bad history to be fair.[/QUOTE] That's a completely understandable statement. However, I would argue that the amount of effort that they've put into Space Engineers can make up a bit of the bad rep that came from Miner Wars.
This thread reminds me of that time when Facepunch Studios announced a new game that was early in development, Rust Kiddies started crying because they thought it meant Rust was cancelled, and everyone justifiably made fun of them.
[QUOTE=proch;46918982]It looks good, but just building isn't going to cut it. I hope it'll have some sort of AI integration, perhaps building a castle to counter AI sieges or stuff like that. Well, or a survival gamemode, I'd be all over a survival game that's not that much building oriented and just gives me parts to assemble. But it doesn't appear like this is this games aim.[/QUOTE] The [url=https://www.youtube.com/watch?v=GfOtooxsBAM]interview[/url] already confirms survival mode and NPC's in the form of barbarians.
[QUOTE=z0nk3d;46919027]This thread reminds me of that time when Facepunch Studios announced a new game that was early in development, Rust Kiddies started crying because they thought it meant Rust was cancelled, and everyone justifiably made fun of them.[/QUOTE] The only time I've seen video game development compared to owning a pizzeria. Hopefully the last time as well.
Clever, and likely going to be a shit ton of fun just like Space Engineers. [QUOTE=Marzipas;46918144]guess it was too much to ask for them to finish space engineers first[/QUOTE] [QUOTE=Solomon;46918190]RIP space engineers[/QUOTE] It's the Rust kids complaining about Garry working on a second game all over again.
This will probably be more up my alley then SE, I bought that then played it for maybe a hour before giving up. Althought I bought it like a year ago, so I'm not sure how much has changed gameplay wise.
[QUOTE=BANNED USER;46919741]Clever, and likely going to be a shit ton of fun just like Space Engineers. It's the Rust kids complaining about Garry working on a second game all over again.[/QUOTE] People that don't understand game development tell game developers how to do game development
Sorry, you need to Log In to post a reply to this thread.