So ban the people who legitimately bought the game? What the hell kind of excuse is that? This only hurts those who actually buy the fucking game.
I don't understand why Rockstar are being so aggressive with their modding policies, they clearly have no idea what a great modding community can bring to a game.
[QUOTE=Haskell;48443923]I don't understand why Rockstar are being so aggressive with their modding policies, they clearly have no idea what a great modding community can bring to a game.[/QUOTE]
FiveM = Shark Card revenues [I]might[/I] suffer to an unacceptable degree. They're tired of getting your money once, they want in on the game EA and Activision and a billion Facebook games have [I]nailed[/I], and that's the power of microtransactions as a revenue stream.
GTAO is a Korean-tier F2P and they want to kill, not compete, with a less abusive competitor. If R* had any legal case, they'd have just sent a C&D instead of Social Club-banning modders. All this does is put black marks on their PR and Streisand-Effects FiveM, further hastening their fears' arrival.
Why bash out on modding now? They were lenient in GTA:SA and GTA IV.
Rockstar are typically a smart company, you'd think they'd understand that bringing their game to PC would mean that modders are going to want to go crazy. The people that want to play FiveM are exactly the type of people who don't want to play GTA Online, so where's the harm?
Their playerbase on PC is going to be different than the consoles. They're not going to be the players that want sharkcards or ANY microtransactions, I don't understand why they're even a feature in the PC version (but I guess there must be a market for it). But eventually that small market is going to disappear and the lockdown of modding GTA V will probably disintegrate slowly.
They're becoming more and more focused on protecting the integrity of their game that they're literally just not giving a shit about the players anymore, it's dumb.
[QUOTE=booster;48444007]Why bash out on modding now? They were lenient in GTA:SA and GTA IV.[/QUOTE]
Not that much. Remember that GTASA's last patch prevented modding to some extent, while GTA IV is still hard on advanced mods. They also tried encrypting some files in EFLC to prevent modding, but it lasted for exactly 14 hours before that was cracked.
Worth mentioning these guys integrated R* SC support so as not to facilitate piracy.
People were using FiveM because they thought it was separate to GTA:O and wouldn't get them banned as per Rockstar's rules. Rockstar should have made a statement on this and handed out a warning before getting so aggressive on something that their previous statement didn't make clear.
The mod specifically forced social club authentication. So now the modders will remove the auth because they were unfairly banned and pirates can play all they want.
Another stupid executive style move, shooting yourself in the foot ho!
If Rockstar wants to monetize their game, they should have offered something comparable to SAMP/MTA with Lua scripting support and higher player counts.
Wasting such potential on GTA:Online and GTA:Online only is ridiculous. Five years from now, FiveM will be what ARMA 3 is now.
[QUOTE=Mattk50;48444425]The mod specifically forced social club authentication. So now the modders will remove the auth because they were unfairly banned and pirates can play all they want.
Another stupid executive style move, shooting yourself in the foot ho![/QUOTE]
They can sue them if they remove the authentication tho, under the same laws there where used to take down the WoW private servers.
Facilitating DRM bypassing is something that can easily get you in trouble, (facilitating) violating an EULA is much more complex.
[QUOTE=booster;48444007]Why bash out on modding now? They were lenient in GTA:SA and GTA IV.[/QUOTE]
yeah and those were both actually good games. meaning their business model was to make a game as good as they possibly could and make money from everyone and their mother buying it. now their business model is basically just EA. make a giant piece of shit and put micro-transactions in it.
it definitely seems to me like there was a huge change in management at R* before or during the development of GTA V. there was a bunch of shit they were doing with earlier games that was blatantly a setup for new features in GTA V and all of it ended up being completely inconsequential. that and just the fact that rockstar has never been this dumb with any of their games in the past.
[QUOTE=Haskell;48443923]I don't understand why Rockstar are being so aggressive with their modding policies, they clearly have no idea what a great modding community can bring to a game.[/QUOTE]
They should know by now. I'm sure they know about a bunch of mods, and like "ICEnhancer" (which is just one ENB variant)
[editline]12th August 2015[/editline]
Also this piracy thing, didn't FiveM somehow utilize the R* Social Club to exactly prevent people from just pirating it?
[QUOTE=Cold;48444508]They can sue them if they remove the authentication tho, under the same laws there where used to take down the WoW private servers.
Facilitating DRM bypassing is something that can easily get you in trouble, (facilitating) violating an EULA is much more complex.[/QUOTE]
its a bit of a different situation with WoW though, in a subscription game a private server is very clearly piracy in itself, but GTAV is a single purchase game, a private server used by someone who had already paid for the game might not be ruled as piracy.
Rockstar are real shitters. They can make decent games sometimes, but their whole attitude towards the PC scene has always been one that rubs me off as disparaging, as being a PC player for a GTA game always made me feel like I was second-class, since it's the version that almost always comes last. Not to mention Rockstar has this thing where it seems like they don't even really listen to their own community.
[QUOTE=Notanything;48445038]Rockstar are real shitters. They can make decent games sometimes, but their whole attitude towards the PC scene has always been one that rubs me off as disparaging, as being a PC player for a GTA game always made me feel like I was second-class, since it's the version that almost always comes last. Not to mention Rockstar has this thing where it seems like they don't even really listen to their own community.[/QUOTE]
it has nothing to do with their attitude towards PC. it's just their attitude in general. PC doesn't bring in as many sales as consoles do so they don't care as much about PC. you can argue that it makes sense from a business standpoint but I think valve has proven beyond any reasonable doubt at this point that the best business model will always be trying to give your customers the best product you feasibly can. the fact that rockstar has shifted their focus from making best in class games to coming up with schemes to extract money out of people is more of a reflection of where the industry is going than it is an indication of what they think of their customers. they've always been dismissive of their customers, they just couldn't afford to show it as much before.
[QUOTE=Bat-shit;48444703]
Also this piracy thing, didn't FiveM somehow utilize the R* Social Club to exactly prevent people from just pirating it?[/QUOTE]
It uses Social Club so that there are unique IDs, not necessarily for anti-piracy. But regardless, R* obviously had different intentions and didn't like seeing their GTAO replaced.
All that this will do is truly facilitate people stripping R* Social Club from GTAV. Especially since Social Club is awful and acts as a always online DRM. I tried playing GTAV offline and couldn't because of the stupid thing. Very annoying.
[QUOTE=elixwhitetail;48443948]FiveM = Shark Card revenues [I]might[/I] suffer to an unacceptable degree.[/QUOTE]
And my minigun that shoots bags of $40,000 per shot does not?
They're being fucking stupid as shit. Anyone who wants to get around their money restrictions can download scripthook, damn near any trainer, and go into an invite only session and shoot the ground for a bit, uninstall it, and repeat next update.
[QUOTE=gk99;48447762]And my minigun that shoots bags of $40,000 per shot does not?
They're being fucking stupid as shit. Anyone who wants to get around their money restrictions can download scripthook, damn near any trainer, and go into an invite only session and shoot the ground for a bit, uninstall it, and repeat next update.[/QUOTE]
Shit like that is the only reason I'm still playing the game, I'd have grown bored of Grind Fest Auto way earlier otherwise.
[QUOTE=Velocet;48443877]So ban the people who legitimately bought the game? What the hell kind of excuse is that? This only hurts those who actually buy the fucking game.[/QUOTE]
It does have the effect of making FiveM significantly more dangerous to use, and thus probably unpopular. And they're not wrong that it could be used by pirates to get a multiplayer experience.
Like, if you take their point of view it's not a terrible idea if you don't care about the collateral damage.
[QUOTE=DrTaxi;48449281]It does have the effect of making FiveM significantly more dangerous to use, and thus probably unpopular. And they're not wrong that it could be used by pirates to get a multiplayer experience.
Like, if you take their point of view it's not a terrible idea if you don't care about the collateral damage.[/QUOTE]
It is a terrible idea though, they fucked over paying customers for a minority of pirates [i]and[/i] the FiveM devs force Social Club log in which means pirates couldn't use it. Now they'll remove it so people using it can't be tracked and banned but you'll need a cracked version to run it so pirates can access it.
Isn't this the same NTAuthority that used to host Alteriw, the c&d'd mw2 service? I remember him engaging with really shady behaviour like using the client to DDoS competition.
Was heavily considering to buy GTA V, but fuck you for such stupid thing to say.
[QUOTE=Rossy167;48449307]It is a terrible idea though, they fucked over paying customers for a minority of pirates[/QUOTE]
Only thing that matters to a large-enough company is the bottom line. I can totally see a cost-benefit analysis pointing this out as the correct strategy.
[QUOTE][i]and[/i] the FiveM devs force Social Club log in which means pirates couldn't use it. Now they'll remove it so people using it can't be tracked and banned but you'll need a cracked version to run it so pirates can access it.[/QUOTE]
I'll admit I haven't done any research on this, but it's [I]probably[/I] not possible for FiveM to verify a player is indeed using a legit copy of the game on the serverside, and thus FiveM itself would've inevitably been cracked.
[QUOTE=Ylsid;48449397]Isn't this the same NTAuthority that used to host Alteriw, the c&d'd mw2 service? I remember him engaging with really shady behaviour like using the client to DDoS competition.[/QUOTE]
Yep, same guy.
[QUOTE=DrTaxi;48449281]It does have the effect of making FiveM significantly more dangerous to use, and thus probably unpopular. And they're not wrong that it could be used by pirates to get a multiplayer experience.
Like, if you take their point of view it's not a terrible idea if you don't care about the collateral damage.[/QUOTE]
People who bought the game will just have to pirate their copy and remove any trace of the legitimate game on their system, completely avoiding the ban. Fuck Rockstar for making me do that because they didn't want to make a multiplayer mode on PC comparable to what CitizenMP and MTA/SAMP did.
With how many times I've gone into a multiplayer session with at least one cheater running with godmode, teleporting around and shooting people with an exploding minigun out of the window of a car, you'd think that modders would be at end of the list of people to ban.
[QUOTE=Leintharien;48454605]With how many times I've gone into a multiplayer session with at least one cheater running with godmode, teleporting around and shooting people with an exploding minigun out of the window of a car, you'd think that modders would be at end of the list of people to ban.[/QUOTE]
The thing is, R* has no fucking clue what the difference is between a legitimate nonmalicious modification and GAMECOPYWORLD ONLINE +50 TRAINER GODMODE is. They're just dropping the hammer on anyone modifying their system that they feel [I]might[/I] threaten their monetization of multiplayer.
[QUOTE=Sonador;48456640]The thing is, R* has no fucking clue what the difference is between a legitimate nonmalicious modification and GAMECOPYWORLD ONLINE +50 TRAINER GODMODE is. They're just dropping the hammer on anyone modifying their system that they feel [I]might[/I] threaten their monetization of multiplayer.[/QUOTE]
All of that could've been avoided if they had created a "freeroam" gamemode base specifically for modding.
And if a popular third-party gamemode proves to be very successful, then maybe the developers of it are worth hiring.
[QUOTE=Van-man;48456850]All of that could've been avoided if they had created a "freeroam" gamemode base specifically for modding.
And if a popular third-party gamemode proves to be very successful, then maybe the developers of it are worth hiring.[/QUOTE]
if they make a free roam game mode how are they going to charge people money for shortcuts to pay for the vehicles they want and basic gameplay features such as disabling cops?
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