• Survivor mode and 4K textures arrive in Far Cry Primal
    7 replies, posted
[url]http://www.pcgamer.com/survivor-mode-and-4k-textures-arrive-in-far-cry-primal/[/url]
does the game even run well at 1080p?
[QUOTE=NightmareX91;50123732]does the game even run well at 1080p?[/QUOTE] No.
[QUOTE=NightmareX91;50123732]does the game even run well at 1080p?[/QUOTE] ironically at 1080p the textures 4k resolution would be generally pointless
[QUOTE=J!NX;50123958]ironically at 1080p the textures 4k resolution would be generally pointless[/QUOTE] Not necessarily, you get a higher pixels per meter. You would definitely notice going from 512px/m to 2048px/m (or w/e resolution they started at)
[QUOTE=surfur;50123970]Not necessarily, you get a higher pixels per meter. You would definitely notice going from 512px/m to 2048px/m (or w/e resolution they started at)[/QUOTE] for large stuff high res textures are well worth it if you properly do it since it takes up a large portion of the screen, especially weapons and the like but there is a very big drop off point even with that, at least at 1080p fallout 4 modding and talos principles texture resolution feature has taught me that a high res texture isn't necessarily a clearly one (But to be fair, modders think "4k" and go "4k res, better make it hyper rough and shitty looking") as opposed to a genuine way to clean it up and make it sharp hopefully they didn't make everything under the sun have an absurd texture size. 4k textures are nice [editline]13th April 2016[/editline] 512 to 2048 is a shitload of a difference, that's for sure
[QUOTE=J!NX;50123958]ironically at 1080p the textures 4k resolution would be generally pointless[/QUOTE] Texel density :dance: [editline]13th April 2016[/editline] [QUOTE=J!NX;50123991]512 to 2048 is a shitload of a difference, that's for sure[/QUOTE] Yeah, it's 16x the pixels. [editline]13th April 2016[/editline] For real though, you can get away with some heinously low texture resolutions, with detail textures & normals, etc. Halo 3 has some great examples, in the first level they have a pipe thats texure is no more than 128x128, tiles each polygon (and mirrors inside it vertically) yet because of detail textures still looks pretty good.
[QUOTE=J!NX;50123991]for large stuff high res textures are well worth it if you properly do it since it takes up a large portion of the screen, especially weapons and the like but there is a very big drop off point even with that, at least at 1080p fallout 4 modding and talos principles texture resolution feature has taught me that a high res texture isn't necessarily a clearly one (But to be fair, modders think "4k" and go "4k res, better make it hyper rough and shitty looking") as opposed to a genuine way to clean it up and make it sharp hopefully they didn't make everything under the sun have an absurd texture size. 4k textures are nice [editline]13th April 2016[/editline] 512 to 2048 is a shitload of a difference, that's for sure[/QUOTE] really depends on the situation. Like for entire characters using one 2048 sheet, you'll definitely notice it going to 4k. However, if it already has a tight density, then it's not as noticeable if at all.
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