Post your favourite little features in videogames or ones you find lacking in more modern ones, with a relevant image and/or explanation of why
Scopes with functioning backup/CQ-sights:
[img_thumb]http://media.realitymod.com/news/pr10/release/backup_sights.jpg[/img_thumb]
Hate it in games such as BF3, where if you have a scope attached your only options in close quarters are to hipfire which means horrible accuracy or to scope in and get a lovely detailed view of your target's crotch, making tracking a lot more difficult.
3D magnified scopes:
[img_thumb]http://www.wolffiles.de/screenshots/tce-cw-5.jpg[/img_thumb]
This image is from True Combat: Elite, a 10 year old mod for Wolfenstein: Enemy Territory (Which is fucking brilliant, and has recently been Greenlit I just found out). The only games and mods implementing this feature since then that come to mind are Red Orchestra 1&2, BF2 Alpha Project and oddly enough Call of Duty Ghosts. This system allows you to retain your peripheral vision (as opposed to 2D scope overlays as in ArmA 2, CoD sniper rifles etc) without bastardising your field of view (BF3, Project Reality, pretty much any modern FPS with "magnified" optics). As a consequence it's also easier to track a target at close quarters, though actually hitting them is a different matter.
Local voice chat:
Has multiple benefits. With local voice chat, you don't have to listen to some guy halfway across the map talking about a situation you're not even aware of, likewise it lets you know that if someone's pointing something out over their mic, that it's relevant to you. Team-wide voice can be reserved for squad leaders/commanders in a game which has them
Squads and commanders:
[img_thumb]http://www.tacticalsites.com/~whiskeysix/screens/spies_d.jpg[/img_thumb]
Squad mechanics are something I just love in my vidya games. In the example given, BF2 (Point of Existence mod) it encourages teamwork and filters out voices you don't need to hear. Combined with a Commander, it facilitates tactical application of operators in the operational area of operations through the use of order markers. In the Battlefield series, players get points for operating in the vicinity of those markers, or the objective they're placed on.
Middle fingering in Blood Dragon
[IMG]http://i.imgur.com/NwgCqIz.gif[/IMG]
Pissing on stuff in Postal 2.
Slo-mo.
When done properly, it's makes everything all the more satisfying to see.
Fun
[QUOTE=Eva-1337;45170470]Slo-mo.
When done properly, it's makes everything all the more satisfying to see.[/QUOTE]
only time i've really seen this done well is with max payne
[QUOTE=AJisAwesome15;45170560]only time i've really seen this done well is with max payne[/QUOTE]
Exactly.
OH! And I almost forgot the best one (or should I say [I]breast[/I] one): Boob Physics.
Map makers / level editors, character customisation, pretty much any kind of customisation.
in The Punisher, pressing Q to brutally take out any enemy with lots of different animations. cool as fuck
Games where you don't have to unlock anything [B]at all[/B].
Cool kill animations
[media]http://www.youtube.com/watch?v=HxDmNnhRjs8[/media]
These are ridiculously satisfying
[media]http://www.youtube.com/watch?v=Gs35sDcsZpc[/media]
bunny hoping, where have you gone?
Music that changes based on the situation/location.
Transistor adds humming to the soundtrack when you stop to plan your moves. FTL has the music change between a bunch of different normal and battle themes depending on the event and what type of system you're in.
Seeing my legs/lower torso (if firstperson).
Modding and developer options.
FPS games that are balanced on carrying a bunch of guns at the same time.
Free aim in FPS games, especially when you can do free aim iron sights and locked and centered iron sights.
And leaning. Cover systems are boring map games but leaning is always balanced.
[QUOTE=kaskade700;45171388]Games where you don't have to unlock anything [B]at all[/B].[/QUOTE]
Smash Bros would be even more enjoyable that way.
I love light shafts, even if they're exaggerated. I think they look nice in any game.
[img]http://cloud-3.steampowered.com/ugc/594781153885089964/30DA797CC678E151B5791FB280F369C38AD6EFB2/1024x576.resizedimage[/img]
Crafting systems that are more than just material + apparatus = item.
Specifically where, say, a schematic calls for Iron. You'd have like 12 different kinds of Iron to use, each with different statistics. Like, one kind has a higher hardness, making for a better edged weapon, but another conducts electricity better, making for better energy weapons. Then again you might only have access to the one that is considered "garbage metal for practice". In other words, when crafting is as complex as it was in the original Star Wars Galaxies/is in SWGEmu.
this
[IMG]http://stream1.gifsoup.com/view6/20140206/4972068/suicide-gta5-o.gif[/IMG]
Rag doll physics.
Ever since Halo I've just fallen in love with them
Music that plays at the right moment.
[media]http://www.youtube.com/watch?v=hnYsPz4O3a4[/media]
[editline]21st June 2014[/editline]
as well as dancing to it ingame :v:
the euphoria engine in gta
Ludicrous Gibs, but only when combined with convincing animations and physics.
I've been trying to beat Serious Sam 3, but the death animations and physics are so bad (and the blood kinda looks like paint) that I feel like I'm shooting marshmallow men and I lose interest.
[QUOTE=AJisAwesome15;45170560]only time i've really seen this done well is with max payne[/QUOTE]
max Payne's slo mo was good. But I did like mirrors edge with its slo mo feature
Suicide and "Escape the jail when arrested" "minigames"
Complicated crafting systems like Wurm Online.
Strategy/Town building games with a focus on different resources and trading. Anno 1404 was amazing.
[QUOTE=Durrsly;45171739]Smash Bros would be even more enjoyable that way.[/QUOTE]
you'd get bored of it quicker.
Mod support
Skippable cutscenes
Coop
Somewhat realistic combat if a melee/fantasy game, if it's an FPS I like it to be unrealistic as fuck.
Assassin's Creed 2 improved every part of the original game. It finally built up a science-fiction storyline that lived up to everyone's expectations. The game world is humongous. The side quests are much more challenging and entertaining. I honestly wasn't expecting much out of this series, but this sequel truly immerses people into the sneaky lifestyle of a covert assassin.
regenerating health and weapon limits
also sprint mode
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