• Valve's VR headset, Vive, will go head-to-head with Project Morpheus and Oculus Rift in 2016
    35 replies, posted
[url]http://www.pcgamesn.com/valves-vr-headset-vive-will-go-head-to-head-with-project-morpheus-and-oculus-rift-in-2016[/url]
Head to head against the Oculus, more like. The Morpheus isn't really trying to win this fight.
I'm looking forward to see who has the most interesting content at launch. Valve has been courting indie devs for a while now, but Oculus has actually been funding larger developers for several years to create really long-form games for their system at launch. From what I see only Valve has had enough time to create anything of that scale for the Vive, but that'd be just one title.
Clearly the 3D Head will win out of them all [video]https://youtu.be/8SyD9phcids[/video]
[QUOTE=Clavus;48558919]I'm looking forward to see who has the most interesting content at launch. Valve has been courting indie devs for a while now, but Oculus has actually been funding larger developers for several years to create really long-form games for their system at launch. From what I see only Valve has had enough time to create anything of that scale for the Vive, but that'd be just one title.[/QUOTE] Palmer recently confirmed "tens" of high-quality titles, as in actual games, for the Rift at launch, Vive's probably aiming for something similar.
TBH I think all of them will flop.
[QUOTE=ZombieDawgs;48559831]TBH I think all of them will flop.[/QUOTE] Question: have you tried one yet? [editline]28th August 2015[/editline] Like at least Oculus' DK2 dev kit or better.
[QUOTE=Clavus;48560388]Question: have you tried one yet? [editline]28th August 2015[/editline] Like at least Oculus' DK2 dev kit or better.[/QUOTE] Yeah, they're gimmicky and don't have an audience outside exhibitions for companies and hardcore gamers. You'll have one friend who maybe buys one and everyone tries it then it sits in the corner gathering dust. Good to see the R+D being put in, but it wont go as far as Facebook's $2bn acquisition is hoping.
Ah, so it's been delayed a bit. Also, while I don't think it'll flop outright, it may flop over a period of time if HMDs are the only things that these companies are going to bring to the table (besides controllers of course). I love the tech, and I'm definitely going to buy a Vive sometime after it comes out, but people will probably tire of strapping on goggles to enjoy their media just as they did tire of putting on glasses to enjoy it before.
[QUOTE=Rahu X;48560432]Ah, so it's been delayed a bit. Also, while I don't think it'll flop outright, it may flop over a period of time if HMDs are the only things that these companies are going to bring to the table (besides controllers of course). I love the tech, and I'm definitely going to buy a Vive sometime after it comes out, but people will probably tire of strapping on goggles to enjoy their media just as they did tire of putting on glasses to enjoy it before.[/QUOTE] Sure, but those glasses didn't bring anything new to the table, you were still in a room looking at a screen. The whole point of VR is to remove the screen and the room, you are in the game.
[QUOTE=ZombieDawgs;48560424]Yeah, they're gimmicky and don't have an audience outside exhibitions for companies and hardcore gamers. You'll have one friend who maybe buys one and everyone tries it then it sits in the corner gathering dust. Good to see the R+D being put in, but it wont go as far as Facebook's $2bn acquisition is hoping.[/QUOTE] It's far from a gimmick, it actually adds something to the experience and it'll be the ultimate device for hardcore gamers. And that's exactly what Valve and Oculus are doing at the start: focus on hardcore gaming. The mobile VR efforts like Samsung GearVR are trying to appeal to the general public. Nobody has the illusion it'll be a billion user industry any time soon, but I think it's definitely going to stay and steadily grow as the tech improves. It's nothing like 3D TV or the earlier attempts at VR.
[QUOTE=AntonioR;48560634]Sure, but those glasses didn't bring anything new to the table, you were still in a room looking at a screen. The whole point of VR is to remove the screen and the room, you are in the game.[/QUOTE] But in all reality, you aren't. You're just some guy with goggles strapped to your head and holding some dildos with buttons on them. Again, don't get me wrong. I'm not hating on the tech (I absolutely love it), but "true immersion" probably will not be had until any form of bulk is removed and interfacing with the content doesn't require a specific form of input (controller). Basically, not until we get to the point where the holodeck from Star Trek is a thing. I see this attempt at VR lasting much longer than the previous attempts did, but after awhile, people will just get tired of strapping on some goggles to enjoy media when they can enjoy it just as much without having to do so. Once the need to equip accessories is removed, and there's no sort of limitations (battery life for the 3DS for example), then there will be no going back. I don't mean to sound like I'm down on VR, I just don't see it being a huge game changing revolution that most people are painting it to be. Rather, it's more of an alternative to what we have now. A very impressive and compelling alternative.
[QUOTE=Clavus;48558919]I'm looking forward to see who has the most interesting content at launch. Valve has been courting indie devs for a while now, but Oculus has actually been funding larger developers for several years to create really long-form games for their system at launch. From what I see only Valve has had enough time to create anything of that scale for the Vive, but that'd be just one title.[/QUOTE] I really hope that all VR games will be compatible with both devices at some point (not necessarily on release). Otherwise I don't think I'd want to buy either one.
[QUOTE=Kljunas;48560975]I really hope that all VR games will be compatible with both devices at some point (not necessarily on release). Otherwise I don't think I'd want to buy either one.[/QUOTE] With engines like Unreal and Unity supporting both, it's not far-fetched to assume that this will be a reality. Besides that, Oculus isn't exactly platform exclusive. They've gone out and said that if a standard for VR becomes a thing, they'll fully support it. Whether that's something like SteamVR or OSVR. I'm personally hoping more for OSVR, as it would be very beneficial to have a standard that is open to modification as well as to all sorts of applications, not just hardcore gaming and video.
[QUOTE=Rahu X;48560901]But in all reality, you aren't. You're just some guy with goggles strapped to your head and holding some dildos with buttons on them. Again, don't get me wrong. I'm not hating on the tech (I absolutely love it), but "true immersion" probably will not be had until any form of bulk is removed and interfacing with the content doesn't require a specific form of input (controller). Basically, not until we get to the point where the holodeck from Star Trek is a thing. I see this attempt at VR lasting much longer than the previous attempts did, but after awhile, people will just get tired of strapping on some goggles to enjoy media when they can enjoy it just as much without having to do so. Once the need to equip accessories is removed, and there's no sort of limitations (battery life for the 3DS for example), then there will be no going back. I don't mean to sound like I'm down on VR, I just don't see it being a huge game changing revolution that most people are painting it to be. Rather, it's more of an alternative to what we have now. A very impressive and compelling alternative.[/QUOTE] I personally don't need "true immersion" or a holodek. All I want is that when I move my head to look around, the camera follows properly. Then give me few "walking simulators" and I'm good. I'm waiting for this tech since 1997 and this cover: [quote][img]http://www.sysprint.hr/drvo/naslovniceVelike/prvapov01.jpg[/img][/quote]
[QUOTE=Kljunas;48560975]I really hope that all VR games will be compatible with both devices at some point (not necessarily on release). Otherwise I don't think I'd want to buy either one.[/QUOTE] It's going to take a bit of time, but I don't see why developers would want to limit themselves to one device in an already niche market. Once the Oculus Touch is out, I doubt Vive devs will have much trouble 'porting', and vice versa. But we'll have to take the first wave of exclusive titles for what it is. Open standards simply can't keep up with the pace of new features being added to the hardware right now (see the pace at which Oculus' managed to integrate with Unity, UE4, and even official Nvidia and AMD driver APIs). They will in time, once things settle down and there is a common set of features that every VR device supports.
[QUOTE=Orkel;48559344]Palmer recently confirmed "tens" of high-quality titles, as in actual games, for the Rift at launch, Vive's probably aiming for something similar.[/QUOTE] Once the dust clears, i think most high end VR games are going to support whatever is reasonably widely adopted. The only thing that might halt that is the conflict of interest with Occulus/Facebook subsidizing some games.
vive is sooooooooo god damn ahead of the rest
[QUOTE=Cold;48561175]Once the dust clears, i think most high end VR games are going to support whatever is reasonably widely adopted. The only thing that might halt that is the conflict of interest with Occulus/Facebook subsidizing some games.[/QUOTE] I don't expect Oculus will be subsiding much after the hardware actually launches. The goal of that was to let big developers make VR games relatively risk-free, not to have exclusives (that's just the side-effect).
[QUOTE=Shotz;48559322]Clearly the 3D Head will win out of them all [video]https://youtu.be/8SyD9phcids[/video][/QUOTE] i thought that this was a joke but after some research this is actually [URL="http://www.beverlyhills3d.com/"]real[/URL].
[QUOTE=Trixil;48563444]i thought that this was a joke but after some research this is actually [URL="http://www.beverlyhills3d.com/"]real[/URL].[/QUOTE] The guy funding it is apparently a really eccentric rich dude that produces these kind of things with such overwhelming naivety that it makes you wonder if he's for real. Basically a troll with a budget.
[QUOTE=Clavus;48564022]The guy funding it is apparently a really eccentric rich dude that produces these kind of things with such overwhelming naivety that it makes you wonder if he's for real. Basically a troll with a budget.[/QUOTE] His son posts on these forums funny enough. Also Facebook is only using the technology for just games now, they're hoping to develop it to have a wider range of commercial applications for the future. Its a long term investment
Problem with VR is portability. The Nintendo DS succeeded because it was portable. The Wii got motion control right because the controller is not invasive and the console itself was incredibly easy to transport. All available VR headsets take a lot of setup, aren't very portable and greatly limit freedom of movement for the user. They're great for immersion, but they're not practical or convenient enough to be successful. The R&D poured into it will be invaluable for future applications though.
[QUOTE=Saxon;48567062]His son posts on these forums funny enough.[/QUOTE] wait what
[QUOTE=ZombieDawgs;48560424]Yeah, they're gimmicky and don't have an audience outside exhibitions for companies and hardcore gamers. You'll have one friend who maybe buys one and everyone tries it then it sits in the corner gathering dust. Good to see the R+D being put in, but it wont go as far as Facebook's $2bn acquisition is hoping.[/QUOTE] you do realize that the "Enthusiast gamer" market is actually fairly big right? it'd flop if it was some hyper tiny market but the rift already has raked in huge sales before even releasing, and heavy use. This isn't a gimmicky flop like the leap motion or those old "VR" headsets (which were FAR from anything like this)
[QUOTE=Trixil;48570249]wait what[/QUOTE] Yeah, the son of an actual billionaire posts on facepunch. He took a picture as proof :v:
[QUOTE=paul simon;48570515]Yeah, the son of an actual billionaire posts on facepunch. He took a picture as proof :v:[/QUOTE] link pls
[QUOTE=Trixil;48570827]link pls[/QUOTE] Can't be assed to find it, can't remember the thread. It was about that fake VR headset though, so you have something to search for.
I remember switching from pc speakers to headphones ages ago, and never wanting to go back. I think vr will eventually be the same for me; it's not quite there for every day use, but with a bit better resolution, I'll probably end up using a headset for everything from movies to games, to 3d modeling and browsing the Web. Right now, I'd probably only use one for movies and games, which is still more than enough to make it worth it.
Really hope there'll be some way to try both side by side, but all I see happening is a gross, sweaty store model in GAME.
Sorry, you need to Log In to post a reply to this thread.