Hi, I just wanted to make this thread because people, and apparently Valve, tend to favor frame rates in excess of 60 frames per second. I am complaining, not because I can't get over 60, I am complaining because my monitor has a refresh rate of 60hz. So in the case the games get over 60 fps, I get horizontal tearing. So I always have to enable Vsync to keep my FPS < 60. For those who don't know, horizontal tearing occurs when the screen is displaying the frame as told by the graphics card, but halfway through, the graphics card changes the information to the monitor so that it displays the top half of one frame, and the bottom half of the next.
tl;dr
If FPS>Refresh rate, then you get a noticeable split in the graphics during fast movements.
I think that the majority of people here already know this.
I just wanted to make this clear because people want to get insanely high frame rates in their games. So they either have a monitor with an equally high refresh rate, or can just tolerate the tearing.
I don't think I've really encountered tearing, which is quite odd.
My LCD tears, But then again it's some random off-brand crap screen that has a refresh rate of 60.
Brand is DCLCD and is supposed to have a refresh rate of 75, but if I try that it bugs out.
[editline]12:16AM[/editline]
And, I forgot to mention, the reason the problem occurs mostly on CRTs, is because the refresh rate on those are directly connected to the main power input, which is 60hz. This is necessary because the electromagnets need so much power, that if you put a generated frequency into it, there will not be enough power.
[editline]12:32AM[/editline]
I think I may have realized why my monitor seems to do that. It might be because I am using VGA instead of DVI, I have it this way so I can play my PS3 on it using an HDMI to DVI cable.
I don't give a fuckke i want more fps than my refresh rate, capping it at 60 when you know you could be getting much more just feels like a waste, i don't know
Can you honestly stand the tearing effect? I can't
I don't notice it tear
What is the refresh rate of your monitor, and also your average frame rate in games?
snip,
I never have experienced a "tear" on my monitors I have always bought good quality monitors apart from one I was given that burned in images, But I do like having my fps above 60 as that makes me feel the games and graphics is stable at that speed
[QUOTE=bomber2k9;16071061]What is the refresh rate of your monitor, and also your average frame rate in games?[/QUOTE]
60Hz, and depending on the game, but it's usually over 100, and sometimes 200. For example, L4D runs at 150 most of the time, and Cod4 often runs at 200
Tearing is only noticeable on large movements such as turning left or right really quickly, or running very fast. The bottom of the screen will precede the top in terms of displaying the graphics.
I know what it is and when it happens but when it does I hardly notice it
I sometimes still play Doom 3. I will normally not notice the tearing, but during a certain cut scene where the camera moves through the vent at around 30Mph, I notice it clearly.
ITT: bomber2k9 tries to convince Rusty100 to see and hate screen tearing, large amounts of time are spent explaining how horrible it should be.
I hate screen tearing.
I am sorry if I am forcing my opinion on anyone, it is pretty late over here so I am pretty tired.
"To each his own" I suppose.
[QUOTE=Rusty100;16070931]I don't give a fuckke i want more fps than my refresh rate, capping it at 60 when you know you could be getting much more just feels like a waste, i don't know[/QUOTE]
That's stupid
You're wasting power by making it run at 200 FPS when it's allways better to use Vsync
I guess I should be glad there are more people like me that dislike horizontal tearing.
How can you notice tearing on Doom 3 when the engine is capped at 60fps regardless of VSYNC?
apparently, it is not capped properly. For instance, it actually fluctuates rapidly in the range of 60-70FPS.
[QUOTE=Sgt Pringles;16071098]I never have experienced a "tear" on my monitors I have always bought good quality monitors[/QUOTE]
Tearing is more related to the GPU than the monitor.
Tearing is when the GPU updates a portion of the monitor faster then other sections of it, resulting in a monitor with multiple pieces of frames being rendered at the same time.
[url]http://www.overclock.net/attachments/graphics-cards-general/106180d1240223886-screen-tearing-overclocked-cpu-ggdsg_19.jpg[/url] - There are two frames being shown at once in this picture, the middle portion of the screen is a frame older then the top and bottom.
Turning on Vsync restricts the game from going over the set refresh rate of the monitor, [i]as well as[/i] slowing the game down to the slowest shown frame. This way you will never notice any vertical tears in your games at the cost of performance.
I personally loath seeing any tears in my games, it truly brings me out of the game and makes me very disappointed to see.
[QUOTE=bomber2k9;16070396]Hi, I just wanted to make this thread because people, and apparently Valve, tend to favor frame rates in excess of 60 frames per second.[/QUOTE]
I think this is just so people on shit systems can actually enjoy their games at a decent frame rate.
I've never noticed anything like it. Sometimes when i play G-Mod i get 300 FPS, and no tearing at all... I have an LCD monitor
I never notice tearing. Everything seems more fast and responsive with vsync off.
Tearing is SHIT, incredibly noticeable in the opening of Crysis.
60fps is completely fluid though, so I don't see the need to run a game at some stupid rate in the hundreds.
The way that I think Valve likes frame rates over 60 is because when you enable the frame rate display, it is color coded so that anything below 30 is red, 30-59 is yellow, and over 60 is green.
I always notice tearing if there is a flickering light ingame, that's why I turn vsync on, unless it "smooths" my mouse.
If it caps @ 60 FPS that saves power, lol, it does not waste power.
What?
Are you retarded or retarded?
VSync is there to prevent tearing.
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