[QUOTE]You might remember that when it was revealed, a big draw of Crackdown 3 was the cloud-powered destruction physics, which was like a city-scale version of the collapsing buildings seen in the underrated Red Faction: Guerrilla and its rubbish sequel, Armageddon. This is still in the game, but not in the campaign I sampled at E3. We'll see a lot more of it later this year, I'm told. "Crackdown comes in three flavours: the campaign that's single-player or offline," explains Connelly. "The second is that same campaign game flavour with four-player co-op. And then we have a competitive multiplayer, and this is where we have our cloud-based destruction physics."[/QUOTE]
Sad. No destruction in the campaign/coop mode.
[QUOTE=evil-tedoz;52432308]Sad. No destruction in the campaign/coop mode.[/QUOTE]
its because the only way to bring the destruction into the campaign would be making the game online only.
The destruction system uses server cloud computing to make the console/computer not die, offloading all that info to msft servers.
Its a lose lose. Either people complain about you making a singleplayer/co-op game Online only or you lose destruction off one gamemode. which is worse
Having it only available in some competitive mode though, that's dumb, who gives a fuck about competing with other players in a game like Crackdown? I personally give a shit.
[QUOTE=Wii60;52432351]its because the only way to bring the destruction into the campaign would be making the game online only.
The destruction system uses server cloud computing to make the console/computer not die, offloading all that info to msft servers.
Its a lose lose. Either people complain about you making a singleplayer/co-op game Online only or you lose destruction off one gamemode. which is worse[/QUOTE]
Given they waited for Xbox One X I imagine it's safe to say they ditched the whole cloud method. It was hard to believe in the first place.
Could simply argue it's just not fitting with the lore that you're trying to bust up gangs and save the city while destroying half of it.
Well, i think another reason why they restrict real-time city destruction to competitive multiplayer is because you would unknowingly destroy campaign-important objects, thus preventing you from ever beating the game.
Red Faction:Guerrilla still sitting on the throne when it comes to desctruction i guess.
Still looking forward to the game though, had a blast with the first Crackdown on 360.
[QUOTE=The golden;52433969]Gonna be honest here: Environmental destruction has existed for over a decade, with and without physics.
There is something [B][U]seriously [/U][/B]wrong with a game if something being destroyed has to be piped to my computer from a master server in another country. Like what the absolute fuck[/QUOTE]
not on the scale crackdown 3 does it
it uses cloud servers so literally everyrhing on the map is destructable rather than certain buildings and is entirely physical at the same time
[video=youtube;ECsbaO1XGBU]https://www.youtube.com/watch?v=ECsbaO1XGBU[/video]
[video=youtube;EWANLy9TjRc]https://www.youtube.com/watch?v=EWANLy9TjRc[/video]
you need cloud servers for this type of destruction to work. this isnt a red faction guerrilla sized town, this is a entire skyscraper city
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