I'm genuinely wondering how they still, after like, what, 2 years, haven't managed to get proper A.I. for the zombies, the primary enemy of the game? (from what I hear they clip through houses, no collision detection apparently)
DayZ is kind of odd. For so many occasions people often claim games should still be in alpha or beta and aren't ready for release. And DayZ feels like it's been in alpha forever and still looks like a bad mod. I don't know what they are doing.
[QUOTE=MaxOfS2D;43453251]I'm genuinely wondering how they still, after like, what, 2 years, haven't managed to get proper A.I. for the zombies, the primary enemy of the game? (from what I hear they clip through houses, no collision detection apparently)[/QUOTE]
But it's an Alpha! All of it is built from the g-g-ground up!
Rocket's a fucking buttmunch because he can't hire proper developers with all this cash. The patches for standalone are hilarious, it took them like 4 weeks to fix bodies disappearing and a few weeks to fix a revolver not spawning. Combat logging is still a problem that's ruining the game, there are like 3 zombies per town, you can occasionally lose your character.
There are 4 guns in the game. Duping is possible.
The optimization of the game is so fucking bad even people with high-end PCs whine and the game isn't the prettiest.
There are so many more problems with the game, it's becoming hysterical. Only bought it because I like perma-death, but it has been pretty disappointing. And I don't need people to tell me ''but really, it's an early alhpa pls'', you want to seen an early alpha? Watch Starcraft and starcraft2 development, watch half-life development. Those games had true alpha stages. This game just uses it as an excuse to be terrible
I can't believe they can't speed up development of this - or at least try and get low hanging fruit (combat logging, wall-clipping zombies, items not respawning) right away.
I am impressed by the massive number of buildings that can be entered though.
[QUOTE=bord2tears;43453522]I can't believe they can't speed up development of this - or at least try and get low hanging fruit (combat logging, wall-clipping zombies, items not respawning) right away.
I am impressed by the massive number of buildings that can be entered though.[/QUOTE]
They pretty much will. It's just that they only came back in office last week after the holidays, so it made sense there wasn't much action up till now (except for the 3 patches in [B]one week[/B] right before Christmas).
They expect to be pushing new builds weekly at the least.
[QUOTE=MaxOfS2D;43453251]I'm genuinely wondering how they still, after like, what, 2 years, haven't managed to get proper A.I. for the zombies, the primary enemy of the game? (from what I hear they clip through houses, no collision detection apparently)[/QUOTE]
zombies are not the primary enemy of the game
they're just backstory or as a engine to drive the narrative, but ultimately not really what the game is about.
[QUOTE=Gentry;43454045]zombies are not the primary enemy of the game
they're just backstory or as a engine to drive the narrative, but ultimately not really what the game is about.[/QUOTE]
A zombie game where zombies aren't what the game is about?
[QUOTE=Blue Monk;43454106]A zombie game where zombies aren't what the game is about?[/QUOTE]
It is an apocalypse game as in the world has gone to shit nobody ever said zombies are the main point to the game. Just staying alive because of supplies is one of your enemies in this game and zombies and players being the others.
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