• Valve to let developers pay to get games on Steam
    35 replies, posted
[url]http://www.bbc.co.uk/news/technology-38956417[/url]
[QUOTE]Writing on his blog, Mr Gale said it would probably mean far more games reached Steam because "$100 - $5,000 is easier to come by than tens of thousands of votes required to pass the Greenlight system." He said the top end of the suggested fee was "not unreasonable" and was likely to be far less than many developers paid when creating console games.[/QUOTE] I'm sorry but is he delusional? 5,000$ is not easy to come by, especially for a lot of indie devs. It is unreasonable, and sounds like a lazy excuse for Valve to not actually have to do any QA.
[QUOTE=Breny;51816440]I'm sorry but is he delusional? 5,000$ is not easy to come by, especially for a lot of indie devs. It is unreasonable, and sounds like a lazy excuse for Valve to not actually have to do any QA.[/QUOTE] The fee is undecided and was based on what various devs they asked suggested.
So now it'll be: Please fund my kickstarter to get 5,000 USD so I can get my game on Steam. Which is exactly the same, except there's no quality guarantee and Valve can pocket vast amounts of money. BRILLIANT.
[QUOTE=Stopper;51816456]Valve can pocket vast amounts of money. BRILLIANT.[/QUOTE] the money is recoupable, which means you are probably going to earn that money back by valve taking less of a cut until the :quotes:debt:quotes: is payed off from their takings
Even with kickstarter is gonna be hard. You gotta convince around 500 people to pledge 10$ each and then give them keys for the game.
[QUOTE=Stopper;51816456]So now it'll be: Please fund my kickstarter to get 5,000 USD so I can get my game on Steam. Which is exactly the same, except there's no quality guarantee and Valve can pocket vast amounts of money. BRILLIANT.[/QUOTE] Maybe I'm misunderstanding how Greenlight currently works, but isn't there a massive difference in commitment between a Greenlight investment compared to an actual monetary one?
How is a $5000 paywall not an improvement over greenlight, guys? a vote on greenlight is free
[QUOTE=MasterKade;51816555]How is a $5000 paywall not an improvement over greenlight, guys? a vote on greenlight is free[/QUOTE] Because now the guy who has made an amazing game in his spare time that took him the past 4 years of just doing it when he's off work can't even afford to get it on Steam. (this doesn't apply to everyone)
How do publishers normally get their games on Steam?
[QUOTE=Stopper;51816456]So now it'll be: Please fund my kickstarter to get 5,000 USD so I can get my game on Steam. Which is exactly the same, except there's no quality guarantee and Valve can pocket vast amounts of money. BRILLIANT.[/QUOTE] As opposed to "I made this shit with Unity assets, just gonna pay 100$ to put it on Greenlight, then wait for the people who vote it up for trolling to make a buck off it"
They haven't decided what the price is going to be, but it probably isn't going to be $5000
[QUOTE=Talvy;51816714]How do publishers normally get their games on Steam?[/QUOTE] They pay a fairly large fee I would assume.
[QUOTE=Talvy;51816714]How do publishers normally get their games on Steam?[/QUOTE] Write to Valve directly, sign NDA, discuss terms, come to a decision.
[QUOTE=Talvy;51816714]How do publishers normally get their games on Steam?[/QUOTE] be publishers
I'm sorry Valve but not everyone can drop $5K because not everyone is reaping mad cash from digital gambling for minors.
I'm hoping it's going to be around 200$, the refund and vote system make a higher free kinda unnecessary.
to be honest there really isn't any solution that won't piss people off
Have any of you actually read the Valve post? It's completely obvious that they're not planning on making it cost $5,000.
[QUOTE=geel9;51816977]Have any of you actually read the Valve post? It's completely obvious that they're not planning on making it cost $5,000.[/QUOTE] The announced scale is anywhere from $100 to $5k. Of course that leaves room in the center but anything near that is completely unacceptable. Maybe Valve shouldn't continue the trend of being the very worst company in terms of communication and either give us a number that's not in a 4,900 dollar grey zone or none at all.
[QUOTE=General J;51817128]The announced scale is anywhere from $100 to $5k. Of course that leaves room in the center but anything near that is completely unacceptable. Maybe Valve shouldn't continue the trend of being the very worst company in terms of communication and either give us a number that's not in a 4,900 dollar grey zone or none at all.[/QUOTE] They were literally just sharing what other developers had told them, and it was phrased like "even as high as $5,000". It was then immediately followed with "we have no idea what the price is going to be." It was clearly never intended to be taken as something probable. People are completely overreacting.
Its amazing how easily you can tell who has and hasnt actually read any articles on this or the original post and are just assuming Valve's going to force people to shell out 5 grand. [editline]13th February 2017[/editline] Here, just so people wont keep screaming "Fucking wow Valve greedy bad communication cunts" or whatever: [quote=http://steamcommunity.com/games/593110/announcements/detail/558846854614253751]A better path for digital distribution The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline. While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. [b]We talked to several developers and studios about an appropriate fee, and [I][U]they gave us a range of responses from as low as $100 to as high as $5,000[/U][/I]. There are pros and cons at either end of the spectrum, [I][U]so we’d like to gather more feedback before settling on a number.[/U][/I][/b] [/quote] Now can we please calm the fuck down? [editline]13th February 2017[/editline] [QUOTE=Stopper;51816456]So now it'll be: Please fund my kickstarter to get 5,000 USD so I can get my game on Steam. Which is exactly the same, except there's no quality guarantee and Valve can pocket vast amounts of money. BRILLIANT.[/QUOTE] Except the way Greenlight was abused was "if you vote my game in, you'll be entered into a raffle for free shit" and whatnot. (at least thats the common one ive heard) Its harder to coerce people into paying money than it is to do the above.
[QUOTE=FlakTheMighty;51816565]Because now the guy who has made an amazing game in his spare time that took him the past 4 years of just doing it when he's off work can't even afford to get it on Steam. (this doesn't apply to everyone)[/QUOTE] If he's doing it off work then he should have enough money from his job to use Steam Direct.
Why is this replacing greenlight entirely? If it wasn't replacing greenlight and is just another option, I fully support this decision.
[QUOTE=VenomousBeetle;51817679]Why is this replacing greenlight entirely? If it wasn't replacing greenlight and is just another option, I fully support this decision.[/QUOTE] Because greenlight obviously doesn't work.
[QUOTE=MasterKade;51816555]How is a $5000 paywall not an improvement over greenlight, guys? a vote on greenlight is free[/QUOTE] Probably because people wanted Greenlight to be moderated and not just have a paywall slapped up. But it fits with valve's laziness either way.
[QUOTE=VenomousBeetle;51817679]Why is this replacing greenlight entirely? If it wasn't replacing greenlight and is just another option, I fully support this decision.[/QUOTE] Because Greenlight is endless trash and people taking advantage of its systems to get their trash onto steam. Using a more direct system in which you need to pay sums of money to get your game on steam instead of a one time 100 dollar fee would likely eliminate a good majority of the literal children and people looking to turn a quick buck.
Isn't there already a $100 paywall to get on greenlight in the first place
[QUOTE=Oizen;51817696]Probably because people wanted Greenlight to be moderated and not just have a paywall slapped up. But it fits with valve's laziness either way.[/QUOTE] While i agree on a certain level there should be more moderation, i think by necessity it has to be automated to a certain degree.
Hopefully doesn't go over 1k
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