I wonder if the cards spontaneously lose their text.
It feels like this journalist is holding back criticism on the game. All but one part of criticism is watered down with stuff like
[quote]I've held off on writing this because I wanted to see what Dire Wolf was going to do about three cards the community immediately decreed toxic. Two of these were cards which buffed your entire deck. Echo of Akatosh was a Dragon that gave every subsequent creature a random keyword, while Praetorian Commander buffed them all by +2/+2. Almost immediately the subreddit was in flames, with thread after thread complaining about how unfun these effects were and how Legends was supposed to be a safe haven from wild RNG effects. [highlight]It didn't seem to matter that high level players soon figured out these cards weren't actually that strong, the pitchforks had been lit and would not be extinguished.[/highlight][/quote]
[quote]Less forgivable are the number of bugs still to be squashed in the set, [highlight]which are an understandable result of some of the complex possible card interactions[/highlight], but also point to the power of Blizzard's big blue chequebook when it comes to QA testing expansions. [/quote]
"oh it's no big deal though"
or
[quote]The other card causing uproar has been Bringer of Nightmares, which shows you a random creature from the entire pool of possibilities and lets you transform something on the board, including itself, into that card—complete with accompanying summon effect. Imagine Tinkmaster Overspark from Hearthstone, only with even more swingy outcomes and controlled targeting. Here I have some sympathy with the community, given that Legends has been marketing itself as a more serious-minded alternative to Hearthstone in which the outcome of games is less reliant on randomness. To which I would say: someone should have told the design team.
[highlight]In any case, Dire Wolf interceded swiftly, nerfing all three cards into varying levels of unplayability this week. The studio has built a reputation for not being afraid to step in when it comes to balance, again in contrast to Hearthstone's developers, and though I think I'd have liked them to let these cards bed in a little longer, I can also understand why they didn't want to squander the goodwill the set was otherwise receiving.[/highlight][/quote]
"oh it was fixed though"
or
[quote]Of the new themes, probably the most undercooked are the new werewolf cards, which get a 'Beast Form' buff if they're on the board when you break one of your opponent's runes. Which isn't to say the werewolves are bad—Circle Initiate and Aela's Huntmate are strong enough to see regular play in Archer—but that there aren't quite enough of them to go all-in on a Werewolf theme (or indeed meme) deck. [highlight]Or at least, there aren't yet.[/highlight][/quote]
"oh this will likely change"
The only criticism that isn't watered down is the complaint about prophecy cards being too OP. thats it.
If you really want a good alternative to Hearthstone based on a fantasy set you might as well just play Gwent
[QUOTE=killerteacup;52491525]If you really want a good alternative to Hearthstone based on a fantasy set you might as well just play Gwent[/QUOTE]
it has a great open world minigame too thats worth it
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