oh cool.. an instanced room that's just like your ship except you can do less in it.
[QUOTE=avincent;44171444]oh cool.. an instanced room that's just like your ship except you can do less in it.[/QUOTE]
While I agree with what you said, they've released no actual info on how it is going to work.
[editline]8th March 2014[/editline]
I bet ya 75% of what you can do with it is going to be in the Cartel Store
[QUOTE=Tuskin;44171473]While I agree with what you said, they've released no actual info on how it is going to work.
[editline]8th March 2014[/editline]
I bet ya 75% of what you can do with it is going to be in the Cartel Store[/QUOTE]
Want to look out your window? Open those curtains with 400 CC
What really bothers me about TOR's level design is how big and empty everything is. This makes some amount of sense for the grand halls on the planets because you'll have a lot of player foot traffic there, but the instances designed for 1 player like the housing and story quests are just huge and empty for no reason.
[QUOTE=Maxjes;44172565]What really bothers me about TOR's level design is how big and empty everything is. This makes some amount of sense for the grand halls on the planets because you'll have a lot of player foot traffic there, but the instances designed for 1 player like the housing and story quests are just huge and empty for no reason.[/QUOTE]
pretty much all mmos have this problem
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