I really wish they'd step out of their art-style, It's a nice art style and all but I can't help but feel it's trying to mask their technical skills, they're not improving on it - simply just sticking with it rather than going elsewhere.
It's a simple and good looking style. They get recognized for using that specific style. Why step away from the thing that makes people buy games?
Let me guess,that cat is guppy and it mutated from all the items it got from me dying in TBoI.
[QUOTE=ZombieDawgs;38137947]I really wish they'd step out of their art-style, It's a nice art style and all but I can't help but feel it's trying to mask their technical skills, they're not improving on it - simply just sticking with it rather than going elsewhere.[/QUOTE]
But what would be the reason to leave the art-style if they're doing it good? Why change what works?
I love their art-style, it's different and it should stay that way.
[QUOTE=ZombieDawgs;38137947]I really wish they'd step out of their art-style, It's a nice art style and all but I can't help but feel it's trying to mask their technical skills, they're not improving on it - simply just sticking with it rather than going elsewhere.[/QUOTE]
I would agree with you but this art style is really great and unique, I like it a lot. It fits so well.
[QUOTE=ZombieDawgs;38137947]I really wish they'd step out of their art-style, It's a nice art style and all but I can't help but feel it's trying to mask their technical skills, they're not improving on it - simply just sticking with it rather than going elsewhere.[/QUOTE]
The unique gameplay mechanics is where it's at.
All team meat games play differently and are all interesting. Changing graphics would be a waste of time.
Plus I really enjoy McMullen's universe.
[QUOTE=ZombieDawgs;38137947]I really wish they'd step out of their art-style, It's a nice art style and all but I can't help but feel it's trying to mask their technical skills, they're not improving on it - simply just sticking with it rather than going elsewhere.[/QUOTE]
Edmund said that he is moving out of his sort of organic style for his game after this one and SMBTG and trying a sort of mechanical one. I think anyway.
[QUOTE=Mr Flexi;38138081]But what would be the reason to leave the art-style if they're doing it good? Why change what works?
I love their art-style, it's different and it should stay that way.[/QUOTE]
Why bother expanding your repertoire? No let's just stick to what we know and not expand or experiment with things.
[QUOTE=ZombieDawgs;38138659]Why bother expanding your repertoire? No let's just stick to what we know and not expand or experiment with things.[/QUOTE]
How about he likes it as it is and just wants it that way?
He does experiment. Each of his games are like 'career suicides' as how he defined them, they get weirder and weirder but somehow it pays off, because the games somehow sell.
[QUOTE=ZombieDawgs;38137947]I really wish they'd step out of their art-style, It's a nice art style and all but I can't help but feel it's trying to mask their technical skills, they're not improving on it - simply just sticking with it rather than going elsewhere.[/QUOTE]
It works for what it's intended to be, clean and crisp. To boot, it makes Edmund's work more recognizable as his.
Super Meat Boy's in-game graphics were more detailed than Edmund's core style of art, his artstyle did make appearances in the HUDs, menus, cutscenes, and maps -- but the in-level experience did step away from Edmund's standard comfort zone of clean vectorized art with thick outlines and mostly-solid colors.
[QUOTE=Psychopath12;38138926]It works for what it's intended to be, clean and crisp. To boot, it makes Edmund's work more recognizable as his.
Super Meat Boy's in-game graphics were more detailed than Edmund's core style of art, his artstyle did make appearances in the HUDs, menus, cutscenes, and maps -- but the in-level experience did step away from Edmund's standard comfort zone of clean vectorized art with thick outlines and mostly-solid colors.[/QUOTE]
Triachnid was an interesting mix of his very basic but likable artstyle and something a bit more sophisticated.
Can't believe this game is 8 years old now, it's an amazing little gem.
That's pretty new, pussycat. Considering the involvement of cats, genetics, and random generation gives me the impression that the game will involve mutant cats in some way or another. What the main genre will be is still up in the air.
I do not like randomly generated games. Super Meat Boy is still my favourite game of theirs.
[QUOTE=ironman17;38139393]That's pretty new, pussycat. Considering the involvement of cats, genetics, and random generation gives me the impression that the game will involve mutant cats in some way or another. What the main genre will be is still up in the air.[/QUOTE]
We know that it will be randomly generated. That narrows it down a bit.
So roguish then; makes sense. But in terms of perspective, that's what I'm curious about; we already have the top-down roguish Zelda-like shooter of BoI, so that's probably not it. That seems to narrow it down to either traditional side-on or isometric.
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