Should be worded "less than a million". F2p coming soon lol
Glad to not be one of them.
60$ base price with a 15$ fee every month is basically criminal.
and you have to spend an extra 20$ to play as an imperial. For one year that's 260$ for 1 game, and that's just the game itself, that's not even counting micro transactions.
it's going to die hard if it doesn't change
Jesus 11 million a month every month these people pay.
I dont get why every MMO thinks that $15 is the standard they HAVE to charge. If it was like $7.99 or whatever then it would be fair.
[QUOTE=mark6789;45428492]I dont get why every MMO thinks that $15 is the standard they HAVE to charge. If it was like $7.99 or whatever then it would be fair.[/QUOTE]
if the base price also added to subscription that would be great
if it has a base price of 16$, that's 2 months already paid for. It also lets far more people to be able to actually afford it.
But no, I have to pay 60$ base price AND just to keep playing I have to ALSO spend 15$ a month? WHAT?
Just for comparison:
Swtor's first year
[quote]After launch, the game's subscribers rose to 1.7 million by February 2012. By May 2012, those numbers fell to 1.3 million. By July 2012, the subscriber base fell below 1 million, prompting EA to convert the game to free-to-play. EA stated that 500,000 subscribers were needed to make the game profitable saying that they were "well above" that number. On November 15, 2012, the free-to-play option went live on all servers.[/quote]
Granted ESO probably needs substantially less than 500k subs to keep a profit because I doubt it costed as much as swtor to make.
With that said, the same article referenced by this article stated that swtor was the 4th most popular mmo, making $165 million dollars in the last year. So going f2p obviously isn't a death sentence, it may actually make this game somewhat relevant.
[QUOTE=bepassley;45428504]Just for comparison:
Swtor's first year
Granted ESO probably needs substantially less than 500k subs to keep a profit because I doubt it costed as much as swtor to make.[/QUOTE]
If I'm not mistaken SWTOR was the most expensive game ever to create until today (getting beaton now by Destiny i think).
Edit:
Searched for it:
1. Destiny 500 million $
2. GTA V 265 million $
3. SWTOR 200+ million $
[QUOTE=J!NX;45428454]Glad to not be one of them.
60$ base price with a 15$ fee every month is basically criminal. [/QUOTE]
Isn't Final Fantasy 14 that way?
[url]http://www.superdataresearch.com/blog/us-digital-games-market/[/url]
here's this article just for a direct reference
[QUOTE=Daemon White;45428550]Isn't Final Fantasy 14 that way?[/QUOTE]
They have two payment options, one is unlimited characters for around that mark, then a slightly cheaper 1 character per server payment option
[QUOTE=J!NX;45428454]Glad to not be one of them.
60$ base price with a 15$ fee every month is basically criminal.
and you have to spend an extra 20$ to play as an imperial. For one year that's 260$ for 1 game, and that's just the game itself, that's not even counting micro transactions.
it's going to die hard if it doesn't change[/QUOTE]
Funnily enough, you would still get boxes if this were about 9 years ago.
[QUOTE=Pvt. Martin;45428627]Funnily enough, you would still get boxes if this were about 9 years ago.[/QUOTE]
I take it they would be the same people who throw money at the game mindlessly?
I mean hey whatever its your money if its worth it its worth it
but for a game that is an insane amount
9 years ago it was kinda a new concept and people liked it. Plus the economy was different. Now that free-to-play is around and you can get the same content for free, people dont want to pay that anymore.
[QUOTE=The golden;45428711]No. Just no.
The whole idea of free2play is to give you as little as they absolutely can and then charge you a fucking fortune for things which cost money. In order to get the amount of content that a normal ~$60 release would give you you would have to spend sometimes over $300 in some of these free2play games.[/QUOTE]
to be fair, you are slightly biased, but correct
you don't have to pay for that content, at least, not all of it. You could just buy only what you need and sped 5, 20, 40 dollars if you wanted to.
The game costs as much as you think it's worth, but a lot of games REALLY abuse this bad.
Well i am basing my post on the recent SWTOR f2p change. You can get the same story and gameplay, its just going to be a pain in the ass to do so with all the features stripped for f2p.
[QUOTE=J!NX;45428639]I take it they would be the same people who throw money at the game mindlessly?
I mean hey whatever its your money if its worth it its worth it
but for a game that is an insane amount[/QUOTE]
Back then, no one would have cared. Subscriptions were still a thing before the invention of F2P and Pay once games with microtransactions.
Honestly, the mixture of Pay Once, F2P, and Sub mmos is kind of nice.
It allows you to find a system you prefer, and not be forced to conform to one of the systems you don't like.
All 3 of those systems work very well for me, as I'm not shy of paying subs but there are a few F2P games I have some great fun with. I think it just boils down to preference, and people should stop whining about 'x system' and claiming its the devil
[QUOTE=The golden;45429092]Biased perhaps, but keep in mind I don't think that sub fee is fantastic either. It has some perks (really cuts down on the idiots) but it is expensive and I don't think anyone can deny that.
But free2play is even more expensive. $40 in a free2play game isn't going to get you very much. Not when it's common practice to charge $10 per gun or hat, depending on the game. Free2play games with the weapon-rental system are even more expensive if you actually want to permanently own any of them.
And because of said selling of weapons, balance tends to go right to shit too.[/QUOTE]
Once a f2p game sells weapons it becomes a game that is massively expensive
unless its like tf2, where you can get them free anyways and its pretty easy. Hat's don't really matter though.
But if, lets say, loadout did that, where certain items you couldn't get at all after a point the game would be very very pricey very very fast.
[QUOTE=The golden;45429152]You can't cite Valve free2play games as examples because Valve makes millions off of Steam alone. Other free2play devs don't have that luxury and must make money off of the game itself. In order to actually make money off of a free2play money in high enough amounts to keep the lights on in the office you either A) Need to have a MASSIVE userbase like LoL, or B) Charge a goddamn fortune for everything.
B being the most common route. Free2play is just, at its core, a flawed system. I would prefer if ESO avoided it at all costs. It does nothing but compromise game quality.[/QUOTE]
personally I'd be fine with 15$ a month if the base game wasn't that expensive.
[QUOTE=J!NX;45429165]personally I'd be fine with 15$ a month if the base game wasn't that expensive.[/QUOTE]
It's the cheapest Sub based MMO around, I don't hear people making a huge outcry over WoW all the time :v:
i prefer subs as I know what I'm getting, no need to care about transactions in game but next to no new-ish MMO currently is worth the monthly fee as they're either bad games are have little to no content.
Shit like this makes me wonder why EVE has a £5 to buy the game but it costs £10 a month
[QUOTE=No Party Hats;45429189]It's the cheapest Sub based MMO around, I don't hear people making a huge outcry over WoW all the time :v:[/QUOTE]
good thing you aren't hearing my opinion on WoW then :v:
[QUOTE=The golden;45429152]You can't cite Valve free2play games as examples because Valve makes millions off of Steam alone. Other free2play devs don't have that luxury and must make money off of the game itself. In order to actually make money off of a free2play money in high enough amounts to keep the lights on in the office you either A) Need to have a MASSIVE userbase like LoL, or B) Charge a goddamn fortune for everything.
B being the most common route. Free2play is just, at its core, a flawed system. I would prefer if ESO avoided it at all costs. It does nothing but compromise game quality.[/QUOTE]
I could not agree more with this. Alot of folks tend to not think about things from the dev side, like paying for important shit like rent and electricity.
[QUOTE=BrainDeath;45429235]Shit like this makes me wonder why EVE has a £5 to buy the game but it costs £10 a month[/QUOTE]
Probably because EVE has a really stable fanbase, so they can get away with lowering prices and still know that they have enough people around to break even
Blizzard's cash shop for WoW is a little ridiculous considering they're still a subscription game. Come get your new mounts, only $20.
Honestly I feel like a lot of the problems would be alleviated by just giving people a Trial, like WoW and a load of other mmos used to do back in the day. That way people could test the waters without being scared of the large price tag, and then they could decide if they want to play it or not
Yeah. Trials are good, free up to a certain level is also good.
[QUOTE=J!NX;45428454]Glad to not be one of them.
60$ base price with a 15$ fee every month is basically criminal.
and you have to spend an extra 20$ to play as an imperial. For one year that's 260$ for 1 game, and that's just the game itself, that's not even counting micro transactions.
it's going to die hard if it doesn't change[/QUOTE]
Considering you're intending to be playing this game regularly (~10h week at the LEAST thus 40h a month) for an incredibly long amount of time, 15$ per month is basically a steal. The inital purchase is spread overtime, so for a year you basically paid 20$ per month.
If you care about paying 20$ for an MMO you enjoy playing, then you're obviously not an MMORPG player.
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